Player Matchup

Terra
Terra
Masters
DragonicAce
Terra
Masters
Level 192
God Stats
35W - 2L
2,243 SR
Queue Stats
81W - 4L
3,049 MMR
Party 2
Hou Yi
Hou Yi
Masters
Zolat
Hou Yi
Masters
Level 200
God Stats
11W - 0L
2,076 SR
Queue Stats
81W - 4L
3,084 MMR
Party 2
Xing Tian
Xing Tian
Masters
eduardeca
Xing Tian
Masters
Level 261
God Stats
38W - 1L
2,074 SR
Queue Stats
129W - 8L
2,855 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 218
2,131 SR
2,996 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 77
1,616 SR
2,264 MMR
Chaac
Chaac
Diamond II
Aox7
Chaac
Diamond II
Level 80
God Stats
2W - 3L
1,431 SR
Queue Stats
42W - 19L
2,300 MMR
Party 1
Eset
Eset
Diamond II
Kalaeth
Eset
Diamond II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 22L
2,091 MMR
Party 1
Amaterasu
Amaterasu
Masters
LiamMuller
Amaterasu
Masters
Level 69
God Stats
10W - 3L
1,916 SR
Queue Stats
132W - 56L
2,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 10
10,453
804
10,500
13,238
17,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hou Yi
Zolat
Hou Yi
19
9 / 1 / 2
12,745
980
23,861
16,046
7,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Xing Tian
eduardeca
Xing Tian
17
2 / 1 / 10
10,805
831
12,123
19,833
21,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AphroditeFafnirBakasuraKumbhakarnaKuzenbo

VS

Bans
DiscordiaThothXbalanqueHelAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aox7
Chaac
16
0 / 3 / 1
9,176
706
8,820
20,219
20,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
Kalaeth
Eset
14
1 / 9 / 1
9,012
693
9,417
10,849
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
LiamMuller
Amaterasu
17
1 / 0 / 1
10,080
775
10,532
20,834
21,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
Aox7
Chaac
0
3
1
0.17
W
1
0
10
6
L
Eset
Kalaeth
Eset
1
9
1
0.17
L
Amaterasu
LiamMuller
Amaterasu
1
0
1
1.5
W
Hou Yi
Zolat
Hou Yi
9
1
2
10
W
Xing Tian
eduardeca
Xing Tian
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,484
Damage
28,769
49,117
Taken
51,902
46,433
Mitigated
45,605
20,906
Healing
14,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Aox7
Chaac
8,820
1,023
0
4,957
20,219
20,312
0
7,638
11,477
989
36,412
W
10,500
710
3,708
6,193
13,238
17,349
148
1,672
11,381
28,977
786
L
Eset
Kalaeth
Eset
9,417
606
699
919
10,849
4,162
0
4,551
5,754
21,176
0
L
Amaterasu
LiamMuller
Amaterasu
10,532
3,217
0
8,235
20,834
21,131
0
6,303
13,693
0
41,051
W
Hou Yi
Zolat
Hou Yi
23,861
12,856
0
8,428
16,046
7,977
4,010
2,339
13,512
0
100,524
W
Xing Tian
eduardeca
Xing Tian
12,123
718
0
2,577
19,833
21,107
99
5,363
13,755
22,691
3,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,003
Gold Earned
28,268
201
Minions Killed
163
0
Camps Cleared
0
757,703
Distance Traveled
797,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,176
706
50
4
0
271,933
0
W
Terra
10,453
804
26
2
0
259,275
0
L
Eset
9,012
693
44
3
0
210,540
0
L
Amaterasu
10,080
775
69
5
0
315,303
0
W
Hou Yi
12,745
980
151
12
0
218,734
0
W
Xing Tian
10,805
831
24
2
0
279,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role