Player Matchup

Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dog8it6472
Nu Wa
Level 87
God Stats
27W - 19L
1,591 SR
Queue Stats
57W - 51L
1,493 Elo+
Party 2
Hun Batz
Hun Batz
Raze I Styx
Hun Batz
Level 118
God Stats
0W - 1L
1,734 SR
Queue Stats
53W - 43L
1,523 Elo+
Party 2
Gilgamesh
Gilgamesh
xDarkSlayer_98x
Gilgamesh
Level 47
God Stats
1W - 4L
1,208 SR
Queue Stats
2W - 6L
1,311 Elo+
Solo
Team Averages
Level 89
1,507 SR
1,466 Elo+

VS

Team Averages
Level 102
1,569 SR
1,475 Elo+
Horus
Horus
NekoGamii
Horus
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 11L
1,469 Elo+
Party 1
Fenrir
Fenrir
Veging
Fenrir
Level 203
God Stats
12W - 10L
1,494 SR
Queue Stats
675W - 654L
1,480 Elo+
Solo
Scylla
Scylla
javimola77
Scylla
Level 107
God Stats
6W - 0L
1,927 SR
Queue Stats
46W - 33L
1,514 Elo+
Party 1
Chiron
Chiron
kiirisz
Chiron
Level 86
God Stats
5W - 6L
1,553 SR
Queue Stats
76W - 70L
1,492 Elo+
Party 1
Guan Yu
Guan Yu
xGooGlov
Guan Yu
Level 47
God Stats
4W - 2L
1,372 SR
Queue Stats
107W - 117L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 2 / 0
7,087
472
7,707
7,516
2,427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
 
Bacchus
6
0 / 2 / 1
5,618
375
1,027
6,287
5,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
11
0 / 5 / 2
6,953
464
9,335
8,920
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Raze I Styx
Hun Batz
15
2 / 4 / 0
8,257
550
5,648
14,856
5,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
xDarkSlayer_98x
Gilgamesh
12
0 / 6 / 0
7,476
498
7,182
17,655
10,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
NekoGamii
Horus
14
1 / 0 / 4
8,322
555
3,019
8,189
7,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
Veging
Fenrir
14
7 / 0 / 0
8,914
594
8,307
11,046
4,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Scylla
javimola77
Scylla
17
5 / 2 / 4
9,036
602
9,005
14,384
4,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
kiirisz
Chiron
14
3 / 0 / 3
7,746
516
8,162
9,669
3,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Guan Yu
xGooGlov
Guan Yu
14
3 / 0 / 4
8,872
591
12,392
16,258
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
19
19
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
L
Bacchus
 
Bacchus
0
2
1
0.25
L
Nu Wa
0
5
2
0.2
W
Horus
NekoGamii
Horus
1
0
4
3
L
Hun Batz
Raze I Styx
Hun Batz
2
4
0
0.5
W
Fenrir
Veging
Fenrir
7
0
0
7
W
Scylla
javimola77
Scylla
5
2
4
3.5
W
Chiron
kiirisz
Chiron
3
0
3
4.5
L
Gilgamesh
xDarkSlayer_98x
Gilgamesh
0
6
0
0
W
Guan Yu
xGooGlov
Guan Yu
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,899
Damage
40,885
55,234
Taken
59,546
25,451
Mitigated
30,716
14,340
Healing
29,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,707
3,144
0
3,333
7,516
2,427
695
909
6,607
0
60,861
L
Bacchus
 
Bacchus
1,027
191
0
607
6,287
5,020
120
782
5,505
2,112
0
L
Nu Wa
9,335
2,771
0
384
8,920
2,350
0
2,685
6,195
30,232
0
W
Horus
NekoGamii
Horus
3,019
1,543
1,362
3,123
8,189
7,881
32
744
7,285
0
24,903
L
Hun Batz
Raze I Styx
Hun Batz
5,648
1,075
0
6,019
14,856
5,096
0
3,264
11,547
0
59,969
W
Fenrir
Veging
Fenrir
8,307
842
0
4,600
11,046
4,059
1,014
4,034
6,743
0
53,477
W
Scylla
javimola77
Scylla
9,005
830
0
7,119
14,384
4,544
294
2,229
11,959
93,408
973
W
Chiron
kiirisz
Chiron
8,162
3,214
757
4,267
9,669
3,702
56
2,637
6,813
0
64,138
L
Gilgamesh
xDarkSlayer_98x
Gilgamesh
7,182
2,053
0
3,997
17,655
10,558
0
1,735
14,959
0
44,972
W
Guan Yu
xGooGlov
Guan Yu
12,392
2,268
528
7,684
16,258
10,530
851
476
15,642
0
59,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,391
Gold Earned
42,890
334
Minions Killed
518
0
Camps Cleared
0
1,305,671
Distance Traveled
1,549,678
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,087
472
106
7
0
280,156
1
L
Bacchus
5,618
375
2
0
0
135,461
0
L
Nu Wa
6,953
464
36
2
0
297,769
4
W
Horus
8,322
555
30
2
0
305,236
0
L
Hun Batz
8,257
550
107
7
0
319,153
2
W
Fenrir
8,914
594
104
7
0
329,584
2
W
Scylla
9,036
602
156
10
0
315,077
0
W
Chiron
7,746
516
133
9
0
297,160
2
L
Gilgamesh
7,476
498
83
6
0
273,132
0
W
Guan Yu
8,872
591
95
6
0
302,621
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role