Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Crazymedic52
Janus
Level 45
God Stats
2W - 8L
1,374 SR
Queue Stats
102W - 116L
1,501 Elo+
Solo
Ymir
Ymir
Kawalotik86
Ymir
Level 60
God Stats
8W - 8L
1,508 SR
Queue Stats
60W - 51L
1,510 Elo+
Solo
Ne Zha
Ne Zha
OBOSRISS
Ne Zha
Level 126
God Stats
15W - 23L
1,421 SR
Queue Stats
102W - 113L
1,432 Elo+
Party 2
Kumbhakarna
Kumbhakarna
spiroush
Kumbhakarna
Level 125
God Stats
1W - 1L
1,628 SR
Queue Stats
68W - 72L
1,486 Elo+
Solo
Team Averages
Level 97
1,486 SR
1,486 Elo+

VS

Team Averages
Level 119
1,416 SR
1,481 Elo+
Lancelot
Lancelot
JoshGDLY
Lancelot
Level 159
God Stats
3W - 3L
1,391 SR
Queue Stats
175W - 149L
1,479 Elo+
Party 1
Neith
Neith
KRN1996
Neith
Level 78
God Stats
33W - 31L
1,518 SR
Queue Stats
192W - 171L
1,496 Elo+
Party 1
Sylvanus
Sylvanus
gluecksmaedchen
Sylvanus
Level 128
God Stats
18W - 23L
1,467 SR
Queue Stats
335W - 319L
1,485 Elo+
Solo
Anubis
Anubis
jessseee
Anubis
Level 75
God Stats
2W - 1L
1,203 SR
Queue Stats
10W - 10L
1,470 Elo+
Solo
Chaac
Chaac
pihoo
Chaac
Level 156
God Stats
1W - 3L
1,502 SR
Queue Stats
143W - 113L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 2 / 0
7,244
483
7,683
8,320
2,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 3 / 0
8,446
563
6,521
6,563
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 3
5,817
388
3,619
9,060
6,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ne Zha
OBOSRISS
Ne Zha
13
2 / 1 / 4
7,421
495
7,386
10,208
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
spiroush
Kumbhakarna
14
2 / 2 / 2
8,277
552
6,998
15,227
10,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JoshGDLY
Lancelot
17
4 / 3 / 0
8,622
575
8,711
13,486
6,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Neith
KRN1996
Neith
12
1 / 1 / 0
7,415
494
4,547
7,553
2,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
12
0 / 1 / 3
7,610
507
3,696
12,607
6,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
jessseee
Anubis
13
1 / 2 / 1
7,438
496
1,512
5,753
1,886
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
pihoo
Chaac
14
2 / 2 / 1
8,562
571
11,548
14,332
10,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
9
Kills
8
8
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
0
1
L
3
3
0
1
W
Lancelot
JoshGDLY
Lancelot
4
3
0
1.33
W
Neith
KRN1996
Neith
1
1
0
1
L
0
0
3
1.5
L
Ne Zha
OBOSRISS
Ne Zha
2
1
4
4
W
Sylvanus
0
1
3
1.5
W
Anubis
jessseee
Anubis
1
2
1
0.75
W
Chaac
pihoo
Chaac
2
2
1
1.25
L
Kumbhakarna
spiroush
Kumbhakarna
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,207
Damage
30,014
49,378
Taken
53,731
24,545
Mitigated
28,701
13,499
Healing
19,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,683
1,483
0
870
8,320
2,616
96
1,553
6,767
0
60,420
L
6,521
380
0
760
6,563
1,944
0
813
5,750
59,861
1,433
W
Lancelot
JoshGDLY
Lancelot
8,711
1,498
0
3,491
13,486
6,282
223
2,032
11,274
0
80,173
W
Neith
KRN1996
Neith
4,547
969
0
1,804
7,553
2,745
963
709
6,844
0
49,857
L
3,619
576
0
3,533
9,060
6,469
0
2,166
6,894
15,999
474
L
Ne Zha
OBOSRISS
Ne Zha
7,386
2,310
0
4,465
10,208
3,286
0
438
9,770
0
61,495
W
Sylvanus
3,696
1,422
2,945
4,195
12,607
6,971
38
4,217
8,172
30,504
996
W
Anubis
jessseee
Anubis
1,512
90
0
1,847
5,753
1,886
63
2,123
3,440
44,465
0
W
Chaac
pihoo
Chaac
11,548
1,418
0
5,627
14,332
10,817
38
6,219
7,311
0
65,672
L
Kumbhakarna
spiroush
Kumbhakarna
6,998
531
0
3,871
15,227
10,230
0
46
15,181
50,731
1,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,205
Gold Earned
39,647
436
Minions Killed
437
0
Camps Cleared
0
1,536,500
Distance Traveled
1,487,940
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,244
483
91
6
0
306,032
1
L
Janus
8,446
563
121
8
0
316,813
2
W
Lancelot
8,622
575
103
7
0
359,129
7
W
Neith
7,415
494
95
6
0
270,763
2
L
Ymir
5,817
388
33
2
0
269,510
5
L
Ne Zha
7,421
495
95
6
0
354,819
0
W
Sylvanus
7,610
507
56
4
0
252,755
4
W
Anubis
7,438
496
86
6
0
302,152
4
W
Chaac
8,562
571
97
6
0
303,141
5
L
Kumbhakarna
8,277
552
96
6
0
289,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role