Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
Im a Gheist
Medusa
Silver II
Level 32
God Stats
3W - 3L
1,779 SR
Queue Stats
16W - 10L
1,452 MMR
Solo
Ix Chel
Ix Chel
Gold V
jwilix
Ix Chel
Gold V
Level 69
God Stats
2W - 2L
1,306 SR
Queue Stats
84W - 90L
1,353 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 84
1,528 SR
1,435 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 78
1,460 SR
1,386 MMR
Hel
Hel
Gold V
Frostbite420192
Hel
Gold V
Level 124
God Stats
2W - 6L
1,335 SR
Queue Stats
236W - 251L
1,433 MMR
Solo
Charybdis
Charybdis
Silver I
Gemz24
Charybdis
Silver I
Level 49
God Stats
13W - 18L
1,641 SR
Queue Stats
26W - 42L
1,252 MMR
Solo
King Arthur
King Arthur
Gold IV
XSinisterX_77
King Arthur
Gold IV
Level 60
God Stats
4W - 12L
1,404 SR
Queue Stats
97W - 105L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
2 / 1 / 6
10,267
790
8,303
14,573
16,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
18
3 / 4 / 5
11,063
851
14,879
12,434
6,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
jwilix
Ix Chel
18
4 / 2 / 4
10,832
833
13,841
9,315
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KuzenboVulcanKumbhakarnaMulanDiscordia

VS

Bans
YmirHou YiXing TianXbalanqueAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
9,809
755
3,661
11,354
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
Gemz24
Charybdis
16
2 / 3 / 3
9,979
768
9,797
11,089
2,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
XSinisterX_77
King Arthur
17
4 / 2 / 3
10,803
831
10,107
18,630
21,391
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
9
Kills
7
7
Deaths
9
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
6
5
L
1
4
4
0.75
L
Charybdis
Gemz24
Charybdis
2
3
3
1.17
W
Medusa
3
4
5
1.38
L
King Arthur
XSinisterX_77
King Arthur
4
2
3
2.75
W
Ix Chel
jwilix
Ix Chel
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,023
Damage
23,565
36,322
Taken
41,073
27,071
Mitigated
27,998
12,378
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,303
327
0
3,669
14,573
16,699
302
2,061
12,500
179
24,989
L
3,661
111
4,544
5,254
11,354
3,698
0
1,959
8,799
29,516
0
L
Charybdis
Gemz24
Charybdis
9,797
4,345
0
2,484
11,089
2,909
0
4,729
5,805
0
39,812
W
Medusa
14,879
4,521
0
2,776
12,434
6,227
2,416
1,094
11,329
0
59,247
L
King Arthur
XSinisterX_77
King Arthur
10,107
622
0
750
18,630
21,391
0
6,023
11,422
496
27,791
W
Ix Chel
jwilix
Ix Chel
13,841
1,304
2,270
3,663
9,315
4,145
580
739
8,576
41,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,162
Gold Earned
30,591
190
Minions Killed
158
0
Camps Cleared
0
744,627
Distance Traveled
678,528
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,267
790
29
2
0
263,068
4
L
Hel
9,809
755
44
3
0
213,078
0
L
Charybdis
9,979
768
67
5
0
213,297
2
W
Medusa
11,063
851
93
7
0
238,558
0
L
King Arthur
10,803
831
47
4
0
252,153
4
W
Ix Chel
10,832
833
68
5
0
243,001
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role