Player Matchup

Nemesis
Nemesis
Diamond II
Aox7
Nemesis
Diamond II
Level 80
God Stats
3W - 2L
1,588 SR
Queue Stats
42W - 19L
2,418 MMR
Party 2
Anubis
Anubis
Diamond II
Kalaeth
Anubis
Diamond II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 22L
2,209 MMR
Party 2
Tyr
Tyr
Masters
LiamMuller
Tyr
Masters
Level 69
God Stats
2W - 1L
1,916 SR
Queue Stats
132W - 56L
2,521 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 77
1,668 SR
2,382 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 179
1,758 SR
2,271 MMR
Achilles
Achilles
Diamond V
N1NJ4G41D3N
Achilles
Diamond V
Level 162
God Stats
33W - 8L
1,834 SR
Queue Stats
48W - 14L
2,259 MMR
Party 1
Discordia
Discordia
Diamond V
Pretzo
Discordia
Diamond V
Level 221
God Stats
13W - 5L
1,796 SR
Queue Stats
49W - 14L
2,280 MMR
Party 1
Anhur
Anhur
Diamond V
ofjoao
Anhur
Diamond V
Level 154
God Stats
8W - 3L
1,645 SR
Queue Stats
49W - 14L
2,275 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aox7
Nemesis
18
0 / 4 / 1
11,616
645
12,058
27,411
23,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anubis
Kalaeth
Anubis
18
0 / 6 / 1
11,761
653
9,395
16,833
7,334
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 6 / 0
11,467
637
12,774
30,648
25,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeSobekKumbhakarnaSerqetFafnir

VS

Bans
CabrakanAresVulcanGaneshaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
N1NJ4G41D3N
Achilles
20
6 / 1 / 9
13,992
777
19,285
19,513
29,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Pretzo
Discordia
20
6 / 0 / 9
15,123
840
27,687
9,617
7,145
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
ofjoao
Anhur
20
4 / 0 / 12
13,793
766
20,459
15,384
14,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
16
16
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aox7
Nemesis
0
4
1
0.13
L
Anubis
Kalaeth
Anubis
0
6
1
0.08
L
1
6
0
0.17
W
Achilles
N1NJ4G41D3N
Achilles
6
1
9
10.5
W
Discordia
Pretzo
Discordia
6
0
9
10.5
W
Anhur
ofjoao
Anhur
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,227
Damage
67,431
74,892
Taken
44,514
56,383
Mitigated
51,333
20,280
Healing
13,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aox7
Nemesis
12,058
3,444
0
6,176
27,411
23,183
0
6,513
15,986
44
38,319
L
Anubis
Kalaeth
Anubis
9,395
367
0
5,520
16,833
7,334
0
6,189
7,807
49,058
0
L
12,774
1,321
0
8,584
30,648
25,866
0
6,996
19,392
0
40,481
W
Achilles
N1NJ4G41D3N
Achilles
19,285
2,512
0
5,419
19,513
29,376
467
4,363
15,134
0
44,851
W
Discordia
Pretzo
Discordia
27,687
978
0
3,158
9,617
7,145
844
835
8,778
96,786
0
W
Anhur
ofjoao
Anhur
20,459
10,292
0
4,930
15,384
14,812
1,263
4,295
11,081
0
52,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,844
Gold Earned
42,908
176
Minions Killed
248
0
Camps Cleared
0
1,053,026
Distance Traveled
1,077,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,616
645
49
3
0
399,881
0
L
Anubis
11,761
653
84
5
0
296,318
0
L
Tyr
11,467
637
43
2
0
356,827
0
W
Achilles
13,992
777
47
3
0
398,363
0
W
Discordia
15,123
840
135
8
0
339,118
0
W
Anhur
13,793
766
66
4
0
339,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role