Player Matchup

Sol
Sol
Diamond IV
Amyewe
Sol
Diamond IV
Level 195
God Stats
1W - 0L
1,727 SR
Queue Stats
42W - 37L
1,974 MMR
Solo
He Bo
He Bo
Diamond III
ColoBby
He Bo
Diamond III
Level 169
God Stats
6W - 2L
1,731 SR
Queue Stats
194W - 171L
2,075 MMR
Solo
Cliodhna
Cliodhna
Diamond III
Hugs4Drugs2
Cliodhna
Diamond III
Level 86
God Stats
1W - 1L
2,008 SR
Queue Stats
121W - 96L
2,214 MMR
Solo
Ne Zha
Ne Zha
Diamond V
STM 159
Ne Zha
Diamond V
Level 170
God Stats
21W - 13L
1,680 SR
Queue Stats
263W - 246L
2,018 MMR
Solo
Surtr
Surtr
Diamond V
yairwoods
Surtr
Diamond V
Level 159
God Stats
20W - 15L
1,678 SR
Queue Stats
695W - 687L
1,906 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,765 SR
2,037 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,522 SR
1,846 MMR
Agni
Agni
Diamond II
 
Agni
Diamond II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum I
QUEEN_GRAnNyy
Ymir
Platinum I
Level 148
God Stats
0W - 2L
1,809 SR
Queue Stats
719W - 715L
1,849 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Shonnon
Heimdallr
Diamond V
Level 160
God Stats
0W - 2L
1,301 SR
Queue Stats
119W - 132L
2,129 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
WISINLML
Tsukuyomi
Platinum II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,876 MMR
Solo
Nemesis
Nemesis
Platinum II
ironsaviordij
Nemesis
Platinum II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
400W - 388L
1,875 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Amyewe
Sol
11
1 / 0 / 0
5,769
577
4,199
2,762
705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

He Bo
ColoBby
He Bo
12
5 / 1 / 1
6,292
629
3,145
4,488
1,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Hugs4Drugs2
Cliodhna
12
2 / 0 / 4
6,553
655
5,062
5,751
1,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
STM 159
Ne Zha
10
0 / 0 / 1
5,930
593
2,750
6,154
2,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Surtr
yairwoods
Surtr
12
3 / 1 / 1
7,225
723
5,098
7,293
4,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AtlasAresCabrakanRavana

VS

Bans
AphroditeAthenaKumbhakarnaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
2 / 3 / 0
5,606
561
4,081
4,968
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,866
487
1,304
7,692
3,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Shonnon
Heimdallr
8
0 / 0 / 0
4,542
454
1,234
3,968
995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
WISINLML
Tsukuyomi
10
0 / 3 / 1
5,381
538
2,010
5,239
2,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
10
0 / 3 / 1
4,954
495
2,130
8,322
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
11
Kills
2
2
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
3
0
0.67
W
Sol
Amyewe
Sol
1
0
0
1
W
He Bo
ColoBby
He Bo
5
1
1
5.5
W
Cliodhna
Hugs4Drugs2
Cliodhna
2
0
4
4
L
0
2
0
0
W
Ne Zha
STM 159
Ne Zha
0
0
1
0.5
L
Heimdallr
Shonnon
Heimdallr
0
0
0
0
L
Tsukuyomi
WISINLML
Tsukuyomi
0
3
1
0.17
L
Nemesis
0
3
1
0.17
W
Surtr
yairwoods
Surtr
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,254
Damage
10,759
26,448
Taken
30,189
9,626
Mitigated
10,553
15,930
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,081
290
0
1,226
4,968
1,219
0
937
4,031
33,877
424
W
Sol
Amyewe
Sol
4,199
2,856
0
1,499
2,762
705
3,125
697
2,065
39,843
701
W
He Bo
ColoBby
He Bo
3,145
162
0
3,270
4,488
1,054
0
958
3,530
48,390
0
W
Cliodhna
Hugs4Drugs2
Cliodhna
5,062
686
0
2,503
5,751
1,666
0
1,416
4,335
0
40,500
L
1,304
540
0
1,975
7,692
3,397
0
2,419
5,201
8,810
0
W
Ne Zha
STM 159
Ne Zha
2,750
458
1,041
3,500
6,154
2,053
343
620
5,534
58
22,857
L
Heimdallr
Shonnon
Heimdallr
1,234
572
0
1,955
3,968
995
0
1,451
2,517
0
24,364
L
Tsukuyomi
WISINLML
Tsukuyomi
2,010
509
0
1,276
5,239
2,174
0
240
4,661
0
32,267
L
Nemesis
2,130
434
0
1,299
8,322
2,768
0
2,559
5,763
0
36,824
W
Surtr
yairwoods
Surtr
5,098
2,027
0
4,117
7,293
4,148
0
1,644
5,244
1,826
46,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,769
Gold Earned
25,349
350
Minions Killed
278
0
Camps Cleared
0
1,104,726
Distance Traveled
995,173
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,606
561
77
8
0
207,184
0
W
Sol
5,769
577
80
8
0
191,206
2
W
He Bo
6,292
629
83
8
0
242,455
3
W
Cliodhna
6,553
655
77
8
0
249,319
1
L
Ymir
4,866
487
21
2
0
179,339
4
W
Ne Zha
5,930
593
26
3
0
229,559
7
L
Heimdallr
4,542
454
45
5
0
175,167
0
L
Tsukuyomi
5,381
538
58
6
0
190,858
0
L
Nemesis
4,954
495
77
8
0
242,625
0
W
Surtr
7,225
723
84
8
0
192,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role