Player Matchup

Janus
Janus
Gold I
 
Janus
Gold I
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver II
 
Skadi
Silver II
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver V
Barbarouth
Sobek
Silver V
Level 48
God Stats
5W - 5L
1,447 SR
Queue Stats
18W - 30L
1,084 MMR
Solo
Da Ji
Da Ji
Silver II
Disembodii
Da Ji
Silver II
Level 108
God Stats
16W - 14L
1,527 SR
Queue Stats
325W - 354L
1,073 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
Quclisallean
Kumbhakarna
Gold II
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 86L
1,579 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,495 SR
1,347 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 168
1,590 SR
1,420 MMR
Zeus
Zeus
Gold I
 
Zeus
Gold I
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
 
Pele
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum V
HanzoTheNinjaATP
Artio
Platinum V
Level 240
God Stats
721W - 628L
1,562 SR
Queue Stats
927W - 945L
1,652 MMR
Solo
Ne Zha
Ne Zha
Silver III
o-JustinCredible
Ne Zha
Silver III
Level 120
God Stats
2W - 1L
1,889 SR
Queue Stats
160W - 179L
947 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 0 / 1
6,785
679
1,125
2,391
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
 
Skadi
10
1 / 0 / 3
5,655
566
5,761
4,194
1,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
9
0 / 1 / 4
5,414
541
2,064
7,154
4,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
11
8 / 2 / 3
6,721
672
6,538
7,846
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
Quclisallean
Kumbhakarna
11
4 / 0 / 3
6,201
620
6,473
8,051
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
CharybdisMedusaAthenaAwilix

VS

Bans
ArachneThanatosCerberusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
2 / 4 / 0
5,918
592
3,304
5,118
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
 
Artemis
8
0 / 3 / 1
4,647
465
3,027
6,331
1,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
 
Pele
8
0 / 4 / 1
4,620
462
3,145
8,696
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 0 / 1
4,823
482
2,140
4,661
2,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 5 / 1
4,296
430
3,604
8,909
2,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
16
Kills
2
3
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
1
3.5
W
Skadi
 
Skadi
1
0
3
2.5
L
Zeus
 
Zeus
2
4
0
0.5
L
Artemis
 
Artemis
0
3
1
0.17
L
Pele
 
Pele
0
4
1
0.13
W
Sobek
0
1
4
2
W
Da Ji
8
2
3
4.75
L
0
0
1
0.5
W
Kumbhakarna
Quclisallean
Kumbhakarna
4
0
3
5.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,961
Damage
15,220
29,636
Taken
33,715
11,522
Mitigated
10,668
10,227
Healing
10,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,125
0
0
750
2,391
792
252
1,158
1,233
49,090
1,618
W
Skadi
 
Skadi
5,761
1,892
0
460
4,194
1,089
36
1,124
3,070
0
42,607
L
Zeus
 
Zeus
3,304
106
0
1,000
5,118
1,254
0
927
4,107
37,670
233
L
Artemis
 
Artemis
3,027
1,062
0
1,407
6,331
1,600
0
833
5,458
0
24,435
L
Pele
 
Pele
3,145
997
0
2,816
8,696
2,111
0
2,093
6,476
0
28,122
W
Sobek
2,064
332
1,449
2,537
7,154
4,053
0
1,772
5,346
10,471
0
W
Da Ji
6,538
743
0
2,830
7,846
2,582
0
1,485
6,287
0
33,520
L
2,140
239
384
2,429
4,661
2,857
0
773
3,888
13,291
0
W
Kumbhakarna
Quclisallean
Kumbhakarna
6,473
1,229
0
2,201
8,051
3,006
0
0
7,737
24,989
1,370
L
3,604
825
0
2,685
8,909
2,846
0
3,993
4,306
0
17,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,776
Gold Earned
24,304
299
Minions Killed
222
0
Camps Cleared
0
999,537
Distance Traveled
963,985
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,785
679
109
11
0
210,942
0
W
Skadi
5,655
566
71
7
0
186,798
2
L
Zeus
5,918
592
87
9
0
189,821
2
L
Artemis
4,647
465
43
4
0
180,760
0
L
Pele
4,620
462
47
5
0
225,203
0
W
Sobek
5,414
541
18
2
0
196,757
5
W
Da Ji
6,721
672
53
5
0
216,035
0
L
Artio
4,823
482
25
3
0
220,623
4
W
Kumbhakarna
6,201
620
48
5
0
189,005
6
L
Ne Zha
4,296
430
20
2
0
147,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role