Player Matchup

Zhong Kui
Zhong Kui
FrankThelen
Zhong Kui
Level 105
God Stats
20W - 16L
1,566 SR
Queue Stats
94W - 71L
1,563 Elo+
Party 2
Sobek
Sobek
fourkukulkan
Sobek
Level 47
God Stats
3W - 3L
1,699 SR
Queue Stats
111W - 110L
1,504 Elo+
Solo
Thoth
Thoth
robert-pokemaste
Thoth
Level 139
God Stats
0W - 1L
1,270 SR
Queue Stats
22W - 17L
1,567 Elo+
Party 2
Mercury
Mercury
一颗小石头
Mercury
Level 212
God Stats
9W - 15L
1,410 SR
Queue Stats
344W - 365L
1,493 Elo+
Party 1
Odin
Odin
衾寒茶暖
Odin
Level 223
God Stats
7W - 9L
1,547 SR
Queue Stats
759W - 805L
1,552 Elo+
Party 1
Team Averages
Level 145
1,499 SR
1,536 Elo+

VS

Team Averages
Level 140
1,580 SR
1,538 Elo+
He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
FicaMajstor1
Khepri
Level 201
God Stats
3W - 1L
1,708 SR
Queue Stats
95W - 88L
1,541 Elo+
Party 3
Chronos
Chronos
Jonru69
Chronos
Level 129
God Stats
1W - 0L
1,692 SR
Queue Stats
68W - 42L
1,582 Elo+
Solo
Hun Batz
Hun Batz
LilderoyGockhart
Hun Batz
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
355W - 353L
1,529 Elo+
Solo
Horus
Horus
PersEjd
Horus
Level 153
God Stats
10W - 10L
1,502 SR
Queue Stats
496W - 484L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FrankThelen
Zhong Kui
10
1 / 1 / 0
5,483
498
6,102
6,298
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 5 / 1
5,811
528
5,200
12,101
7,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 0
5,489
499
1,396
3,745
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 0
6,620
602
3,919
8,391
2,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 0 / 1
5,451
496
2,715
8,156
3,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 1 / 2
6,265
570
3,788
3,458
866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
11
5 / 2 / 1
6,881
626
8,924
11,695
7,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
Jonru69
Chronos
12
0 / 1 / 1
5,970
543
3,176
6,477
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
4 / 0 / 2
6,137
558
4,652
6,997
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
PersEjd
Horus
10
0 / 1 / 1
5,518
502
4,545
7,129
3,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
5
Kills
10
10
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
1
2
2
W
Khepri
5
2
1
2.75
L
Zhong Kui
FrankThelen
Zhong Kui
1
1
0
1
W
Chronos
Jonru69
Chronos
0
1
1
0.5
W
4
0
2
5
W
Horus
PersEjd
Horus
0
1
1
0.5
L
0
5
1
0.1
L
0
2
0
0
L
4
2
0
2
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,332
Damage
25,085
38,691
Taken
35,756
18,999
Mitigated
16,794
13,218
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,788
141
0
798
3,458
866
0
1,049
2,409
37,669
937
W
Khepri
8,924
2,134
0
5,487
11,695
7,073
52
4,962
6,733
38,230
2,787
L
Zhong Kui
FrankThelen
Zhong Kui
6,102
1,762
0
3,492
6,298
3,680
0
1,329
4,969
43,890
2,713
W
Chronos
Jonru69
Chronos
3,176
1,036
0
4,006
6,477
2,406
0
3,113
3,364
50,899
0
W
4,652
1,020
0
664
6,997
2,655
11
592
6,405
0
45,214
W
Horus
PersEjd
Horus
4,545
2,450
552
3,961
7,129
3,794
0
2,805
4,324
0
18,640
L
5,200
869
0
3,911
12,101
7,639
0
7,071
4,208
35,967
1,380
L
1,396
162
0
968
3,745
1,037
0
1,892
1,843
33,072
0
L
3,919
1,465
0
2,286
8,391
2,859
0
1,778
6,523
0
52,613
L
2,715
596
0
2,561
8,156
3,784
0
2,467
5,659
0
12,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,854
Gold Earned
30,771
335
Minions Killed
355
0
Camps Cleared
0
1,121,706
Distance Traveled
1,174,387
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,265
570
84
8
0
234,028
3
W
Khepri
6,881
626
67
6
0
215,898
0
L
Zhong Kui
5,483
498
89
8
0
199,560
0
W
Chronos
5,970
543
87
8
0
206,328
2
W
Hun Batz
6,137
558
75
7
0
266,453
0
W
Horus
5,518
502
42
4
0
251,680
1
L
Sobek
5,811
528
69
6
0
208,877
1
L
Thoth
5,489
499
62
6
0
206,895
0
L
Mercury
6,620
602
95
9
0
289,332
0
L
Odin
5,451
496
20
2
0
217,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role