Player Matchup

Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
TweetRilla
Anhur
Silver I
Level 182
God Stats
2W - 5L
1,460 SR
Queue Stats
170W - 197L
1,193 MMR
Solo
King Arthur
King Arthur
Bronze III
leo-sanchez14
King Arthur
Bronze III
Level 147
God Stats
0W - 1L
1,537 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Arachne
Arachne
Bronze I
projectuglyduck
Arachne
Bronze I
Level 88
God Stats
0W - 3L
1,423 SR
Queue Stats
16W - 30L
1,158 MMR
Solo
Cerberus
Cerberus
Silver II
takaakinice
Cerberus
Silver II
Level 148
God Stats
5W - 9L
1,437 SR
Queue Stats
96W - 111L
1,240 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,471 SR
1,318 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,486 SR
1,328 MMR
Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
Tryck5
Janus
Silver II
Level 93
God Stats
5W - 4L
1,531 SR
Queue Stats
36W - 56L
999 MMR
Party 1
Ymir
Ymir
Silver I
Valentay7816
Ymir
Silver I
Level 141
God Stats
4W - 4L
1,538 SR
Queue Stats
48W - 67L
1,164 MMR
Party 1
Xbalanque
Xbalanque
Gold II
angelitus
Xbalanque
Gold II
Level 227
God Stats
16W - 12L
1,514 SR
Queue Stats
489W - 506L
1,661 MMR
Solo
Ravana
Ravana
Gold V
nestman255
Ravana
Gold V
Level 121
God Stats
2W - 2L
1,345 SR
Queue Stats
263W - 286L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
0 / 3 / 0
6,611
472
3,529
5,790
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
10
0 / 7 / 0
6,298
450
3,026
9,160
2,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
leo-sanchez14
King Arthur
12
0 / 4 / 0
6,922
494
7,213
13,947
12,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 8 / 0
5,421
387
3,806
10,985
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
takaakinice
Cerberus
7
0 / 1 / 0
5,002
357
1,481
7,676
4,660
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AphroditeAgniPeleNu Wa

VS

Bans
BacchusDanzaburouCabrakanAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
3 / 0 / 2
9,072
648
10,070
13,654
13,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Tryck5
Janus
14
1 / 0 / 6
8,479
606
2,881
3,286
791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 4
8,277
591
4,499
7,946
4,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
angelitus
Xbalanque
14
7 / 0 / 4
8,591
614
7,595
6,744
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
nestman255
Ravana
15
7 / 0 / 4
8,442
603
7,089
7,158
3,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
23
23
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
0
0
W
Mulan
 
Mulan
3
0
2
4
W
Janus
Tryck5
Janus
1
0
6
4
L
Anhur
0
7
0
0
W
5
0
4
7
W
Xbalanque
angelitus
Xbalanque
7
0
4
9
L
King Arthur
leo-sanchez14
King Arthur
0
4
0
0
W
Ravana
nestman255
Ravana
7
0
4
9
L
0
8
0
0
L
Cerberus
takaakinice
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,055
Damage
32,134
47,558
Taken
38,788
24,327
Mitigated
25,121
5,732
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,529
107
0
409
5,790
1,560
0
966
4,528
55,899
0
W
Mulan
 
Mulan
10,070
1,565
0
6,817
13,654
13,973
0
294
13,360
0
65,066
W
Janus
Tryck5
Janus
2,881
46
0
488
3,286
791
205
2,243
1,043
59,619
800
L
Anhur
3,026
1,486
0
1,090
9,160
2,386
0
1,040
8,039
0
40,055
W
4,499
1,010
0
1,364
7,946
4,628
250
1,047
6,899
40,833
613
W
Xbalanque
angelitus
Xbalanque
7,595
3,563
0
3,490
6,744
2,146
2,949
1,395
5,349
0
62,404
L
King Arthur
leo-sanchez14
King Arthur
7,213
880
0
1,130
13,947
12,097
0
992
12,104
1,092
45,415
W
Ravana
nestman255
Ravana
7,089
1,469
0
1,550
7,158
3,583
367
756
6,402
0
62,844
L
3,806
2,329
0
1,401
10,985
3,624
5
2,581
8,052
0
29,480
L
Cerberus
takaakinice
Cerberus
1,481
106
0
1,702
7,676
4,660
0
1,335
6,173
15,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,254
Gold Earned
42,861
378
Minions Killed
498
0
Camps Cleared
0
1,207,472
Distance Traveled
1,372,028
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,611
472
103
7
0
232,318
0
W
Mulan
9,072
648
113
8
0
282,761
2
W
Janus
8,479
606
124
9
0
276,287
4
L
Anhur
6,298
450
68
5
0
191,494
0
W
Ymir
8,277
591
75
5
0
243,971
0
W
Xbalanque
8,591
614
86
6
0
245,451
2
L
King Arthur
6,922
494
100
7
0
249,269
0
W
Ravana
8,442
603
100
7
0
323,558
0
L
Arachne
5,421
387
51
4
0
290,649
0
L
Cerberus
5,002
357
56
4
0
243,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role