Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
BlueJAY405364
Hades
Level 146
God Stats
5W - 0L
1,628 SR
Queue Stats
81W - 86L
1,507 Elo+
Solo
Pele
Pele
KingofMars627
Pele
Level 128
God Stats
4W - 9L
1,280 SR
Queue Stats
166W - 183L
1,537 Elo+
Party 1
Fafnir
Fafnir
Slushysaurus
Fafnir
Level 155
God Stats
7W - 4L
1,749 SR
Queue Stats
184W - 208L
1,534 Elo+
Party 1
Charybdis
Charybdis
Time 4 Tyler
Charybdis
Level 158
God Stats
27W - 16L
1,616 SR
Queue Stats
344W - 341L
1,514 Elo+
Party 1
Team Averages
Level 149
1,554 SR
1,518 Elo+

VS

Team Averages
Level 159
1,528 SR
1,490 Elo+
Mercury
Mercury
 
Mercury
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
FlashFireWolf
Mulan
Level 105
God Stats
18W - 17L
1,525 SR
Queue Stats
167W - 176L
1,389 Elo+
Party 2
Zhong Kui
Zhong Kui
Shadowrellik77
Zhong Kui
Level 187
God Stats
5W - 7L
1,577 SR
Queue Stats
545W - 526L
1,495 Elo+
Solo
Kumbhakarna
Kumbhakarna
temp-7654972256
Kumbhakarna
Level 149
God Stats
17W - 22L
1,538 SR
Queue Stats
178W - 172L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
3 / 0 / 1
6,972
634
3,573
9,267
5,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 2
6,149
559
2,032
7,284
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 1 / 1
7,063
642
4,665
7,545
2,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
11
2 / 5 / 2
6,936
631
4,988
8,949
8,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
Time 4 Tyler
Charybdis
11
1 / 2 / 4
6,516
592
8,304
9,047
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 3 / 2
6,038
549
2,078
9,424
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
 
Charybdis
11
1 / 2 / 1
5,658
514
8,789
9,180
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 2
7,443
677
8,593
10,121
4,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Shadowrellik77
Zhong Kui
7
1 / 1 / 0
4,977
452
3,120
3,625
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kumbhakarna
temp-7654972256
Kumbhakarna
10
3 / 2 / 1
6,669
606
4,878
7,487
3,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
11
Kills
9
9
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
1
3.5
L
Mercury
 
Mercury
1
3
2
0.67
L
Charybdis
 
Charybdis
1
2
1
0.75
W
0
1
2
1
L
3
3
2
1.33
W
5
1
1
5.5
L
Zhong Kui
Shadowrellik77
Zhong Kui
1
1
0
1
W
Fafnir
2
5
2
0.6
W
Charybdis
Time 4 Tyler
Charybdis
1
2
4
1.5
L
Kumbhakarna
temp-7654972256
Kumbhakarna
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,562
Damage
27,458
42,092
Taken
39,837
22,194
Mitigated
15,492
16,470
Healing
12,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,573
1,445
1,483
4,918
9,267
5,751
0
1,473
7,794
0
14,322
L
Mercury
 
Mercury
2,078
535
0
1,705
9,424
3,110
0
849
8,535
0
50,075
L
Charybdis
 
Charybdis
8,789
4,954
0
3,905
9,180
2,274
0
0
9,180
0
48,290
W
2,032
394
20
3,587
7,284
2,980
449
1,662
5,318
32,803
0
L
8,593
1,636
0
2,849
10,121
4,982
0
4,204
5,559
0
47,552
W
4,665
840
0
1,282
7,545
2,337
0
2,400
5,029
0
50,845
L
Zhong Kui
Shadowrellik77
Zhong Kui
3,120
225
0
1,539
3,625
2,030
0
1,423
2,202
13,565
3,323
W
Fafnir
4,988
1,451
0
1,411
8,949
8,406
0
348
8,601
34,112
0
W
Charybdis
Time 4 Tyler
Charybdis
8,304
4,364
0
3,769
9,047
2,720
464
1,513
7,534
0
57,708
L
Kumbhakarna
temp-7654972256
Kumbhakarna
4,878
449
0
2,665
7,487
3,096
0
146
7,341
19,020
585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,636
Gold Earned
30,785
337
Minions Killed
332
0
Camps Cleared
0
1,111,040
Distance Traveled
1,010,607
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,972
634
19
2
0
238,420
2
L
Mercury
6,038
549
79
7
0
267,655
1
L
Charybdis
5,658
514
82
7
0
206,994
0
W
Hades
6,149
559
58
5
0
200,045
0
L
Mulan
7,443
677
96
9
0
200,301
0
W
Pele
7,063
642
80
7
0
274,860
0
L
Zhong Kui
4,977
452
39
4
0
99,829
0
W
Fafnir
6,936
631
77
7
0
198,895
5
W
Charybdis
6,516
592
103
9
0
198,820
0
L
Kumbhakarna
6,669
606
36
3
0
235,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role