Player Matchup

Artemis
Artemis
Diamond IV
Arcanë
Artemis
Diamond IV
Level 170
God Stats
1W - 2L
1,748 SR
Queue Stats
322W - 319L
2,164 MMR
Solo
Raijin
Raijin
Diamond III
NChooch
Raijin
Diamond III
Level 312
God Stats
9W - 11L
1,568 SR
Queue Stats
401W - 368L
2,258 MMR
Party 1
Ymir
Ymir
Diamond III
Slimetoes
Ymir
Diamond III
Level 105
God Stats
1W - 2L
1,462 SR
Queue Stats
147W - 104L
2,182 MMR
Solo
Ah Puch
Ah Puch
Diamond III
SwitchPlayer146
Ah Puch
Diamond III
Level 64
God Stats
0W - 1L
1,735 SR
Queue Stats
105W - 68L
2,207 MMR
Party 1
Thor
Thor
Diamond IV
Ángeℓ
Thor
Diamond IV
Level 158
God Stats
10W - 14L
1,595 SR
Queue Stats
203W - 177L
2,176 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,622 SR
2,197 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 114
1,712 SR
2,280 MMR
Ra
Ra
Masters
BabyChefD
Ra
Masters
Level 128
God Stats
8W - 10L
1,748 SR
Queue Stats
170W - 112L
2,693 MMR
Party 2
Skadi
Skadi
Diamond I
KaldrsFinest
Skadi
Diamond I
Level 117
God Stats
43W - 15L
1,877 SR
Queue Stats
120W - 57L
2,572 MMR
Party 2
Xing Tian
Xing Tian
Platinum I
Reformed Ron
Xing Tian
Platinum I
Level 60
God Stats
4W - 5L
1,441 SR
Queue Stats
50W - 42L
2,033 MMR
Solo
Amaterasu
Amaterasu
Diamond V
SnipDaTip
Amaterasu
Diamond V
Level 194
God Stats
98W - 43L
1,808 SR
Queue Stats
497W - 498L
1,965 MMR
Solo
Janus
Janus
Diamond I
YAHNUS
Janus
Diamond I
Level 69
God Stats
9W - 7L
1,685 SR
Queue Stats
88W - 52L
2,139 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Arcanë
Artemis
13
0 / 7 / 1
7,795
433
9,596
16,108
3,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Raijin
NChooch
Raijin
15
0 / 3 / 3
8,855
492
6,221
12,586
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ymir
13
0 / 3 / 1
8,562
476
3,951
14,191
9,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

14
3 / 6 / 0
9,183
510
11,393
15,709
6,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Thor
11
2 / 6 / 1
7,979
443
6,046
13,423
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
LokiKuzenboCamazotzCabrakan

VS

Bans
AthenaLancelotRavanaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 3
13,083
727
18,055
9,992
5,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 1 / 3
11,174
621
11,373
9,878
3,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Reformed Ron
Xing Tian
14
2 / 1 / 9
9,766
543
6,654
13,721
12,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Amaterasu
SnipDaTip
Amaterasu
19
3 / 2 / 8
12,564
698
13,088
23,593
15,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
YAHNUS
Janus
19
4 / 1 / 5
11,336
630
9,537
12,229
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
5
Kills
25
25
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Artemis
Arcanë
Artemis
0
7
1
0.07
W
11
0
3
12.5
W
5
1
3
6.5
L
Raijin
NChooch
Raijin
0
3
3
0.5
W
Xing Tian
Reformed Ron
Xing Tian
2
1
9
6.5
L
Ymir
0
3
1
0.17
W
Amaterasu
SnipDaTip
Amaterasu
3
2
8
3.5
L
3
6
0
0.5
W
Janus
YAHNUS
Janus
4
1
5
6.5
L
Thor
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,207
Damage
58,707
72,017
Taken
69,413
26,006
Mitigated
41,440
11,751
Healing
37,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Arcanë
Artemis
9,596
2,529
0
1,460
16,108
3,698
208
6,228
9,827
0
51,685
W
18,055
1,308
4,561
6,328
9,992
5,159
3,242
3,176
6,725
135,732
1,655
W
11,373
3,175
0
1,949
9,878
3,611
9,646
1,885
7,993
0
103,427
L
Raijin
NChooch
Raijin
6,221
204
0
28
12,586
2,882
0
7,134
5,269
71,954
0
W
Xing Tian
Reformed Ron
Xing Tian
6,654
463
0
2,914
13,721
12,034
709
4,305
9,416
24,832
0
L
Ymir
3,951
995
142
2,726
14,191
9,200
120
6,863
7,280
37,324
0
W
Amaterasu
SnipDaTip
Amaterasu
13,088
4,643
0
14,460
23,593
15,862
852
9,638
13,721
0
86,235
L
11,393
382
0
3,966
15,709
6,939
0
4,170
11,031
57,718
1,193
W
Janus
YAHNUS
Janus
9,537
593
0
7,514
12,229
4,774
585
3,258
8,935
91,845
1,052
L
Thor
6,046
1,898
0
3,429
13,423
3,287
0
9,234
4,122
0
28,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,374
Gold Earned
57,923
459
Minions Killed
700
0
Camps Cleared
0
1,601,989
Distance Traveled
1,925,064
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,795
433
98
5
0
309,886
3
W
Ra
13,083
727
218
12
0
411,527
0
W
Skadi
11,174
621
147
8
0
356,877
3
L
Raijin
8,855
492
162
9
0
354,704
0
W
Xing Tian
9,766
543
22
1
0
355,955
8
L
Ymir
8,562
476
49
3
0
332,235
0
W
Amaterasu
12,564
698
170
9
0
391,984
0
L
Ah Puch
9,183
510
103
6
0
322,280
0
W
Janus
11,336
630
143
8
0
408,721
2
L
Thor
7,979
443
47
3
0
282,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role