Player Matchup

Janus
Janus
Alexander_XD2004
Janus
Level 130
God Stats
1W - 2L
1,252 SR
Queue Stats
113W - 104L
1,514 Elo+
Party 2
Danzaburou
Danzaburou
Alher
Danzaburou
Level 156
God Stats
4W - 1L
1,770 SR
Queue Stats
138W - 143L
1,497 Elo+
Party 3
Lancelot
Lancelot
PaVeL_aWeSoMe
Lancelot
Level 170
God Stats
1W - 1L
1,585 SR
Queue Stats
121W - 115L
1,542 Elo+
Party 2
Nike
Nike
TsD Alex S
Nike
Level 208
God Stats
1W - 0L
1,286 SR
Queue Stats
43W - 43L
1,497 Elo+
Party 3
Shiva
Shiva
Wolfvang6861
Shiva
Level 23
God Stats
5W - 4L
1,565 SR
Queue Stats
42W - 49L
1,500 Elo+
Party 3
Team Averages
Level 137
1,492 SR
1,510 Elo+

VS

Team Averages
Level 160
1,581 SR
1,532 Elo+
Medusa
Medusa
 
Medusa
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
BEHOLDERWiF3
Aphrodite
Level 153
God Stats
175W - 131L
1,606 SR
Queue Stats
202W - 186L
1,542 Elo+
Party 1
Ne Zha
Ne Zha
Reyror
Ne Zha
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,604 Elo+
Solo
Hachiman
Hachiman
gtlow
Hachiman
Level 161
God Stats
3W - 1L
1,858 SR
Queue Stats
345W - 325L
1,512 Elo+
Solo
Baron Samedi
Baron Samedi
xAzaLuna
Baron Samedi
Level 158
God Stats
0W - 1L
1,442 SR
Queue Stats
55W - 49L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 4
7,142
714
7,632
4,640
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Alher
Danzaburou
11
4 / 0 / 4
7,032
703
6,884
6,955
2,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
PaVeL_aWeSoMe
Lancelot
13
5 / 0 / 1
6,727
673
3,383
5,973
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 3
6,876
688
4,776
5,858
3,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 1 / 10
6,174
617
5,203
9,404
5,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 4 / 0
4,818
482
5,060
8,920
2,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
BEHOLDERWiF3
Aphrodite
8
0 / 6 / 0
4,398
440
3,136
8,068
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Reyror
Ne Zha
7
0 / 5 / 1
4,471
447
2,891
8,666
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
gtlow
Hachiman
10
0 / 3 / 0
4,850
485
1,512
7,240
1,890
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
xAzaLuna
Baron Samedi
8
1 / 4 / 0
4,776
478
2,920
6,372
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
22
Kills
1
2
Deaths
22
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
0
0
W
8
1
4
10
W
Danzaburou
Alher
Danzaburou
4
0
4
6
L
Aphrodite
BEHOLDERWiF3
Aphrodite
0
6
0
0
W
Lancelot
PaVeL_aWeSoMe
Lancelot
5
0
1
5.5
L
Ne Zha
Reyror
Ne Zha
0
5
1
0.1
W
2
0
3
3.5
W
3
1
10
8
L
Hachiman
gtlow
Hachiman
0
3
0
0
L
Baron Samedi
xAzaLuna
Baron Samedi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,878
Damage
15,519
32,830
Taken
39,266
14,599
Mitigated
12,011
10,977
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,060
2,669
0
2,671
8,920
2,410
0
0
8,920
0
32,703
W
7,632
303
0
1,037
4,640
1,321
131
1,546
3,094
43,374
1,578
W
Danzaburou
Alher
Danzaburou
6,884
2,196
0
2,180
6,955
2,177
825
851
6,104
0
46,973
L
Aphrodite
BEHOLDERWiF3
Aphrodite
3,136
466
1,408
2,382
8,068
2,535
0
1,404
6,664
17,684
0
W
Lancelot
PaVeL_aWeSoMe
Lancelot
3,383
452
0
4,448
5,973
2,315
0
767
5,206
0
53,631
L
Ne Zha
Reyror
Ne Zha
2,891
665
0
2,062
8,666
2,983
0
3,022
5,644
0
21,122
W
4,776
201
0
1,403
5,858
3,599
0
211
5,647
0
45,261
W
5,203
437
385
1,524
9,404
5,187
31
2,547
6,857
0
16,643
L
Hachiman
gtlow
Hachiman
1,512
804
0
2,023
7,240
1,890
0
0
6,818
0
28,595
L
Baron Samedi
xAzaLuna
Baron Samedi
2,920
249
48
1,383
6,372
2,193
0
2,872
3,461
20,896
564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,951
Gold Earned
23,313
354
Minions Killed
212
0
Camps Cleared
0
1,104,934
Distance Traveled
898,478
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,818
482
44
4
0
188,515
0
W
Janus
7,142
714
79
8
0
228,927
0
W
Danzaburou
7,032
703
73
7
0
198,326
1
L
Aphrodite
4,398
440
47
5
0
184,582
0
W
Lancelot
6,727
673
91
9
0
276,359
1
L
Ne Zha
4,471
447
35
4
0
198,347
0
W
Nike
6,876
688
86
9
0
201,461
0
W
Shiva
6,174
617
25
3
0
199,861
4
L
Hachiman
4,850
485
47
5
0
194,221
0
L
Baron Samedi
4,776
478
39
4
0
132,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role