Player Matchup

Chaac
Chaac
 
Chaac
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Arthur Aris
Cerberus
Level 69
God Stats
0W - 3L
1,146 SR
Queue Stats
27W - 27L
1,436 Elo+
Solo
Neith
Neith
OhkpLegends
Neith
Level 131
God Stats
2W - 3L
1,499 SR
Queue Stats
113W - 130L
1,448 Elo+
Party 2
Terra
Terra
Thefarrow24
Terra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,363 Elo+
Party 2
Amaterasu
Amaterasu
moody-m1993
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 66L
1,438 Elo+
Solo
Team Averages
Level 79
1,429 SR
1,437 Elo+

VS

Team Averages
Level 98
1,445 SR
1,385 Elo+
Atlas
Atlas
 
Atlas
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Slouthfulbean49
Ah Puch
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,474 Elo+
Party 1
Ra
Ra
SpaceTulio
Ra
Level 101
God Stats
1W - 0L
1,372 SR
Queue Stats
153W - 160L
1,476 Elo+
Party 1
Ganesha
Ganesha
Sprekt
Ganesha
Level 121
God Stats
1W - 2L
1,270 SR
Queue Stats
8W - 11L
1,084 Elo+
Solo
Apollo
Apollo
skattpack666
Apollo
Level 97
God Stats
1W - 1L
1,584 SR
Queue Stats
65W - 83L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 2 / 1
6,469
1,078
10,590
6,844
7,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Arthur Aris
Cerberus
5
0 / 0 / 0
4,640
773
0
0
0
11
1 / 1 / 3
5,817
970
4,845
5,286
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 2 / 1
6,075
1,013
1,416
6,860
3,463
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amaterasu
moody-m1993
Amaterasu
11
0 / 5 / 3
5,612
935
2,702
9,441
5,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 2 / 9
6,630
1,105
4,575
9,125
6,864
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
6 / 0 / 4
7,469
1,245
9,606
4,700
2,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 7
6,705
1,118
4,459
5,994
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ganesha
Sprekt
Ganesha
13
0 / 1 / 10
6,557
1,093
3,293
8,242
9,643
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
11
2 / 1 / 3
6,755
1,126
3,318
4,886
1,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
10
10
Deaths
6
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
1
1.75
W
Atlas
 
Atlas
1
2
9
2.75
L
Cerberus
Arthur Aris
Cerberus
0
0
0
0
L
1
1
3
2.5
W
6
0
4
8
W
1
2
7
2.25
W
Ganesha
Sprekt
Ganesha
0
1
10
5
L
1
2
1
0.75
L
Amaterasu
moody-m1993
Amaterasu
0
5
3
0.3
W
Apollo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,553
Damage
25,251
28,431
Taken
32,947
18,058
Mitigated
23,518
12,014
Healing
10,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,590
335
169
2,769
6,844
7,843
0
5,048
1,796
0
25,926
W
Atlas
 
Atlas
4,575
1,847
820
1,535
9,125
6,864
238
172
8,916
6,857
0
L
Cerberus
Arthur Aris
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
4,845
1,473
292
1,469
5,286
1,752
0
3,743
1,543
0
11,498
W
9,606
1,265
0
591
4,700
2,352
142
371
4,289
15,587
420
W
4,459
734
3,164
2,085
5,994
2,753
167
485
5,436
16,661
0
W
Ganesha
Sprekt
Ganesha
3,293
358
216
1,110
8,242
9,643
65
384
7,625
5,413
1,158
L
1,416
315
2,518
3,014
6,860
3,463
0
5,275
1,585
2,447
64
L
Amaterasu
moody-m1993
Amaterasu
2,702
745
144
1,639
9,441
5,000
0
7,063
2,378
0
5,184
W
Apollo
3,318
1,448
0
581
4,886
1,906
423
0
4,778
0
14,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,613
Gold Earned
34,116
64
Minions Killed
81
0
Camps Cleared
0
545,888
Distance Traveled
672,692
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,469
1,078
26
4
0
162,840
0
W
Atlas
6,630
1,105
9
2
0
155,513
0
L
Cerberus
4,640
773
0
0
0
0
0
L
Neith
5,817
970
23
4
0
120,221
0
W
Ah Puch
7,469
1,245
13
2
0
145,071
0
W
Ra
6,705
1,118
39
7
0
128,218
0
W
Ganesha
6,557
1,093
0
0
0
123,465
0
L
Terra
6,075
1,013
5
1
0
123,892
0
L
Amaterasu
5,612
935
10
2
0
138,935
0
W
Apollo
6,755
1,126
20
3
0
120,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role