Player Matchup

Jormungandr
Jormungandr
Diamond III
 
Jormungandr
Diamond III
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond I
SandMan995
Xbalanque
Diamond I
Level 104
God Stats
67W - 51L
1,683 SR
Queue Stats
417W - 427L
2,150 MMR
Party 1
Cabrakan
Cabrakan
Diamond IV
WISINLML
Cabrakan
Diamond IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
2,091 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 161
1,561 SR
1,914 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 95
1,618 SR
1,781 MMR
Ne Zha
Ne Zha
Diamond V
 
Ne Zha
Diamond V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum III
Kruse02
Geb
Platinum III
Level 104
God Stats
26W - 19L
1,599 SR
Queue Stats
91W - 92L
1,790 MMR
Party 2
Scylla
Scylla
Diamond V
McDoogly
Scylla
Diamond V
Level 75
God Stats
1W - 3L
1,755 SR
Queue Stats
79W - 67L
2,053 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
3 / 0 / 7
9,514
951
10,559
12,196
8,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Xbalanque
SandMan995
Xbalanque
15
5 / 0 / 4
9,602
960
7,917
5,023
1,796
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
WISINLML
Cabrakan
15
2 / 0 / 6
8,891
889
8,070
10,429
10,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
CthulhuKuzenboCerberusFafnirXing Tian

VS

Bans
SerqetAresVulcanKumbhakarnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
0 / 5 / 0
6,914
691
5,735
11,713
7,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
12
0 / 3 / 0
6,946
695
5,603
11,689
10,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
McDoogly
Scylla
13
0 / 2 / 0
7,587
759
5,542
6,382
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
0
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
7
6.5
L
Ne Zha
 
Ne Zha
0
5
0
0
L
Geb
0
3
0
0
L
Scylla
McDoogly
Scylla
0
2
0
0
W
Xbalanque
SandMan995
Xbalanque
5
0
4
7
W
Cabrakan
WISINLML
Cabrakan
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,546
Damage
16,880
27,648
Taken
29,784
21,042
Mitigated
19,860
12,854
Healing
3,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,559
2,350
0
5,502
12,196
8,452
625
5,880
6,006
40,845
740
L
Ne Zha
 
Ne Zha
5,735
904
0
2,053
11,713
7,246
0
6,777
4,234
0
17,284
L
Geb
5,603
190
0
800
11,689
10,507
0
5,887
4,978
16,247
0
L
Scylla
McDoogly
Scylla
5,542
975
0
750
6,382
2,107
0
3,536
2,282
30,355
0
W
Xbalanque
SandMan995
Xbalanque
7,917
4,388
0
2,741
5,023
1,796
3,051
759
4,180
0
42,641
W
Cabrakan
WISINLML
Cabrakan
8,070
1,171
0
4,611
10,429
10,794
370
4,307
5,819
19,187
2,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,007
Gold Earned
21,447
154
Minions Killed
106
0
Camps Cleared
0
623,609
Distance Traveled
538,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,514
951
66
7
0
224,995
0
L
Ne Zha
6,914
691
20
2
0
165,265
0
L
Geb
6,946
695
14
1
0
183,047
0
L
Scylla
7,587
759
72
7
0
189,728
0
W
Xbalanque
9,602
960
58
6
0
205,007
0
W
Cabrakan
8,891
889
30
3
0
193,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role