Player Matchup

Odin
Odin
Grandmaster
 
Odin
Grandmaster
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Grandmaster
Fatdul
Hou Yi
Grandmaster
Level 147
God Stats
36W - 27L
1,981 SR
Queue Stats
410W - 192L
3,115 MMR
Party 1
Cerberus
Cerberus
Masters
Faυna
Cerberus
Masters
Level 159
God Stats
9W - 1L
2,010 SR
Queue Stats
478W - 118L
3,054 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 175
1,830 SR
2,556 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 169
1,762 SR
2,558 MMR
Cthulhu
Cthulhu
Grandmaster
 
Cthulhu
Grandmaster
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Grandmaster
JDKEddy
Cabrakan
Grandmaster
Level 156
God Stats
95W - 22L
1,966 SR
Queue Stats
590W - 238L
3,130 MMR
Party 2
Neith
Neith
Masters
Modí
Neith
Masters
Level 236
God Stats
12W - 6L
1,819 SR
Queue Stats
317W - 138L
3,043 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
5 / 0 / 11
10,631
966
10,477
12,667
12,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
Fatdul
Hou Yi
17
10 / 2 / 4
10,905
991
20,005
11,296
5,197
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Faυna
Cerberus
16
1 / 1 / 15
9,800
891
12,253
17,221
20,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
FafnirSerqetAresSobekXing Tian

VS

Bans
TerraXbalanqueKuzenboAnhurYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 5 / 2
8,180
744
10,123
17,696
17,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cabrakan
JDKEddy
Cabrakan
13
1 / 6 / 2
8,066
733
6,587
14,807
20,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Modí
Neith
14
2 / 5 / 1
8,568
779
13,249
12,811
6,632
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
16
Kills
3
3
Deaths
16
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
0
11
10.5
L
Cthulhu
 
Cthulhu
0
5
2
0.2
W
Hou Yi
Fatdul
Hou Yi
10
2
4
6
W
Cerberus
Faυna
Cerberus
1
1
15
8.5
L
Cabrakan
JDKEddy
Cabrakan
1
6
2
0.33
L
Neith
Modí
Neith
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,735
Damage
29,959
41,184
Taken
45,314
37,635
Mitigated
44,229
20,141
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,477
3,392
0
4,487
12,667
12,418
260
4,501
7,893
0
34,191
L
Cthulhu
 
Cthulhu
10,123
387
459
3,633
17,696
17,343
0
3,841
13,617
28,710
1,037
W
Hou Yi
Fatdul
Hou Yi
20,005
9,842
0
6,497
11,296
5,197
3,354
5,032
6,156
0
57,218
W
Cerberus
Faυna
Cerberus
12,253
1,284
0
9,157
17,221
20,020
157
5,142
11,741
28,455
1,425
L
Cabrakan
JDKEddy
Cabrakan
6,587
562
0
2,320
14,807
20,254
0
3,647
11,112
10,327
653
L
Neith
Modí
Neith
13,249
7,376
0
4,691
12,811
6,632
0
4,339
8,380
0
40,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,336
Gold Earned
24,814
165
Minions Killed
119
0
Camps Cleared
0
682,110
Distance Traveled
626,219
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,631
966
46
4
0
234,452
2
L
Cthulhu
8,180
744
44
4
0
206,336
0
W
Hou Yi
10,905
991
80
7
0
213,823
0
W
Cerberus
9,800
891
39
4
0
233,835
1
L
Cabrakan
8,066
733
8
1
0
205,525
1
L
Neith
8,568
779
67
6
0
214,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role