Player Matchup

Cerberus
Cerberus
AnthonyCR17
Cerberus
Level 79
God Stats
13W - 19L
1,366 SR
Queue Stats
142W - 153L
1,360 Elo+
Solo
Bakasura
Bakasura
GnarlyBaracooda
Bakasura
Level 109
God Stats
2W - 2L
1,410 SR
Queue Stats
94W - 110L
1,421 Elo+
Party 1
Chronos
Chronos
JeffriHD
Chronos
Level 126
God Stats
1W - 3L
1,200 SR
Queue Stats
158W - 149L
1,438 Elo+
Solo
Charybdis
Charybdis
SVMBiN0
Charybdis
Level 64
God Stats
28W - 32L
1,451 SR
Queue Stats
141W - 147L
1,388 Elo+
Solo
Nu Wa
Nu Wa
gekco4020
Nu Wa
Level 115
God Stats
22W - 16L
1,482 SR
Queue Stats
273W - 321L
1,433 Elo+
Party 1
Team Averages
Level 99
1,382 SR
1,408 Elo+

VS

Team Averages
Level 195
1,598 SR
1,460 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ElderGodLumos
Arachne
Level 153
God Stats
31W - 23L
1,654 SR
Queue Stats
217W - 202L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
LighOfDeath
Sun Wukong
Level 210
God Stats
18W - 12L
1,593 SR
Queue Stats
192W - 190L
1,388 Elo+
Solo
Danzaburou
Danzaburou
TheRealZimm
Danzaburou
Level 94
God Stats
12W - 13L
1,543 SR
Queue Stats
117W - 108L
1,470 Elo+
Solo
Geb
Geb
TooCold2Touch
Geb
Level 280
God Stats
13W - 6L
1,701 SR
Queue Stats
544W - 529L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AnthonyCR17
Cerberus
12
0 / 3 / 3
6,832
455
4,577
16,635
11,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
13
5 / 7 / 0
7,708
514
8,272
15,241
7,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chronos
JeffriHD
Chronos
14
2 / 4 / 0
8,282
552
7,394
17,066
5,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Charybdis
SVMBiN0
Charybdis
14
1 / 0 / 1
7,830
522
7,238
8,298
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
gekco4020
Nu Wa
13
1 / 3 / 1
7,462
497
7,019
8,101
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 4 / 4
7,482
499
10,380
8,881
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
16
14 / 0 / 0
9,737
649
13,339
13,528
5,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
LighOfDeath
Sun Wukong
13
1 / 3 / 3
8,034
536
8,700
12,939
9,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
TheRealZimm
Danzaburou
13
0 / 2 / 1
7,383
492
5,317
9,129
3,218
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 0 / 2
6,823
455
6,374
12,459
6,665
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
16
17
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
4
4
0.75
L
Cerberus
AnthonyCR17
Cerberus
0
3
3
0.5
W
Arachne
14
0
0
14
L
Bakasura
5
7
0
0.71
L
Chronos
JeffriHD
Chronos
2
4
0
0.5
W
Sun Wukong
LighOfDeath
Sun Wukong
1
3
3
0.83
L
Charybdis
SVMBiN0
Charybdis
1
0
1
1.5
W
Danzaburou
TheRealZimm
Danzaburou
0
2
1
0.25
W
0
0
2
1
L
Nu Wa
gekco4020
Nu Wa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,500
Damage
44,110
65,341
Taken
56,936
29,602
Mitigated
27,463
18,942
Healing
19,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,380
4,133
0
1,982
8,881
2,857
269
5,336
3,266
62,377
1,668
L
Cerberus
AnthonyCR17
Cerberus
4,577
410
132
4,623
16,635
11,512
69
5,540
11,095
22,378
0
W
Arachne
13,339
10,434
0
4,466
13,528
5,295
26
2,921
9,701
0
69,251
L
Bakasura
8,272
5,797
0
4,720
15,241
7,279
0
1,775
13,432
0
51,280
L
Chronos
JeffriHD
Chronos
7,394
2,593
0
6,000
17,066
5,536
0
496
15,868
67,920
2,067
W
Sun Wukong
LighOfDeath
Sun Wukong
8,700
1,312
0
3,418
12,939
9,428
0
6,897
5,964
0
51,961
L
Charybdis
SVMBiN0
Charybdis
7,238
3,049
0
2,852
8,298
3,056
759
1,789
6,509
0
72,871
W
Danzaburou
TheRealZimm
Danzaburou
5,317
2,000
0
3,987
9,129
3,218
20
2,232
6,836
0
55,289
W
6,374
196
1,499
4,151
12,459
6,665
0
1,501
10,848
28,934
5,557
L
Nu Wa
gekco4020
Nu Wa
7,019
1,193
0
615
8,101
2,219
30
6,140
1,961
69,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,114
Gold Earned
39,459
521
Minions Killed
419
0
Camps Cleared
0
1,393,107
Distance Traveled
1,410,733
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,482
499
97
6
0
242,426
0
L
Cerberus
6,832
455
31
2
0
288,882
5
W
Arachne
9,737
649
95
6
0
326,252
0
L
Bakasura
7,708
514
95
6
0
291,344
2
L
Chronos
8,282
552
129
9
0
259,527
2
W
Sun Wukong
8,034
536
88
6
0
280,827
0
L
Charybdis
7,830
522
143
10
0
294,155
3
W
Danzaburou
7,383
492
99
7
0
302,030
0
W
Geb
6,823
455
40
3
0
259,198
0
L
Nu Wa
7,462
497
123
8
0
259,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role