Player Matchup

Discordia
Discordia
Diamond IV
B0LT16
Discordia
Diamond IV
Level 153
God Stats
4W - 3L
1,714 SR
Queue Stats
66W - 38L
1,899 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
GhettoCrib
Cthulhu
Platinum I
Level 109
God Stats
24W - 7L
1,886 SR
Queue Stats
66W - 39L
1,815 MMR
Party 2
Medusa
Medusa
Platinum I
R0MANZ1LL4
Medusa
Platinum I
Level 152
God Stats
23W - 10L
1,767 SR
Queue Stats
66W - 39L
1,815 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,789 SR
1,843 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 98
1,599 SR
1,822 MMR
Xbalanque
Xbalanque
Diamond V
SaltierThanNaCl
Xbalanque
Diamond V
Level 183
God Stats
11W - 8L
1,616 SR
Queue Stats
423W - 428L
2,025 MMR
Party 1
Scylla
Scylla
Gold II
ZeussRod
Scylla
Gold II
Level 46
God Stats
3W - 3L
1,662 SR
Queue Stats
10W - 3L
1,790 MMR
Solo
Amaterasu
Amaterasu
Platinum III
Ðeåd
Amaterasu
Platinum III
Level 64
God Stats
5W - 6L
1,518 SR
Queue Stats
42W - 43L
1,652 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
B0LT16
Discordia
18
3 / 3 / 3
11,772
785
15,008
10,982
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
GhettoCrib
Cthulhu
17
2 / 3 / 4
10,550
703
8,018
22,119
22,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
R0MANZ1LL4
Medusa
17
2 / 4 / 3
11,048
737
8,139
13,088
4,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesNe ZhaThothCabrakanSerqet

VS

Bans
KuzenboGebCharybdisBacchusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
SaltierThanNaCl
Xbalanque
16
1 / 4 / 6
11,546
770
8,948
13,417
4,120
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ZeussRod
Scylla
20
7 / 1 / 3
13,449
897
15,937
12,301
5,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
Ðeåd
Amaterasu
17
2 / 3 / 8
11,176
745
16,001
19,854
15,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
7
Kills
10
10
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
B0LT16
Discordia
3
3
3
1.5
L
Cthulhu
GhettoCrib
Cthulhu
2
3
4
1.33
L
Medusa
R0MANZ1LL4
Medusa
2
4
3
0.88
W
Xbalanque
SaltierThanNaCl
Xbalanque
1
4
6
1
W
Scylla
ZeussRod
Scylla
7
1
3
8.5
W
Amaterasu
Ðeåd
Amaterasu
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,165
Damage
40,886
46,189
Taken
45,572
30,586
Mitigated
25,248
7,253
Healing
12,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
B0LT16
Discordia
15,008
600
0
1,244
10,982
3,825
0
3,401
7,069
47,103
0
L
Cthulhu
GhettoCrib
Cthulhu
8,018
486
248
3,739
22,119
22,111
0
7,635
13,482
24,274
1,563
L
Medusa
R0MANZ1LL4
Medusa
8,139
3,921
0
2,022
13,088
4,650
0
4,492
8,096
0
43,897
W
Xbalanque
SaltierThanNaCl
Xbalanque
8,948
3,153
0
4,152
13,417
4,120
3,681
5,923
7,099
0
61,387
W
Scylla
ZeussRod
Scylla
15,937
1,196
0
2,615
12,301
5,897
552
6,115
5,754
64,405
239
W
Amaterasu
Ðeåd
Amaterasu
16,001
5,971
0
6,187
19,854
15,231
400
8,806
10,375
603
22,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,370
Gold Earned
36,171
180
Minions Killed
195
0
Camps Cleared
0
855,631
Distance Traveled
869,439
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,772
785
71
5
0
287,641
2
L
Cthulhu
10,550
703
34
2
0
287,692
1
L
Medusa
11,048
737
75
5
0
280,298
0
W
Xbalanque
11,546
770
78
5
0
273,401
0
W
Scylla
13,449
897
100
7
0
301,802
6
W
Amaterasu
11,176
745
17
1
0
294,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role