Player Matchup

Vulcan
Vulcan
Silver I
MrRandyWatson5C
Vulcan
Silver I
Level 240
God Stats
22W - 16L
1,612 SR
Queue Stats
362W - 373L
1,177 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
PunkaBilly
Sylvanus
Bronze III
Level 108
God Stats
0W - 1L
1,838 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Thor
Thor
Gold IV
XTerrellTaylorX
Thor
Gold IV
Level 174
God Stats
0W - 5L
1,034 SR
Queue Stats
372W - 371L
1,357 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 174
1,495 SR
1,344 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,364 SR
1,373 MMR
Tiamat
Tiamat
Gold IV
Lame boi5898
Tiamat
Gold IV
Level 101
God Stats
33W - 51L
1,426 SR
Queue Stats
80W - 99L
1,248 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
Lowkey Flash
Kuzenbo
Silver I
Level 117
God Stats
1W - 6L
1,075 SR
Queue Stats
51W - 69L
1,106 MMR
Solo
Artemis
Artemis
Platinum V
Lumioso
Artemis
Platinum V
Level 156
God Stats
187W - 201L
1,589 SR
Queue Stats
364W - 445L
1,765 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 6 / 2
11,973
704
12,166
11,663
5,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
PunkaBilly
Sylvanus
17
0 / 7 / 1
10,554
621
8,784
26,573
28,971
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

18
3 / 6 / 0
12,619
742
9,538
18,907
11,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GilgameshHorus

VS

Bans
AchillesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
9 / 2 / 9
14,408
848
18,905
14,779
8,378
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Lowkey Flash
Kuzenbo
19
5 / 0 / 10
13,604
800
10,242
12,529
10,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Lumioso
Artemis
20
5 / 1 / 12
14,340
844
18,811
14,896
5,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
3
Kills
19
19
Deaths
3
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tiamat
9
2
9
6.75
W
Kuzenbo
Lowkey Flash
Kuzenbo
5
0
10
10
W
Artemis
Lumioso
Artemis
5
1
12
11
L
0
6
2
0.17
L
Sylvanus
PunkaBilly
Sylvanus
0
7
1
0.07
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,488
Damage
47,958
57,143
Taken
42,204
45,042
Mitigated
24,086
11,072
Healing
16,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
18,905
1,398
628
6,945
14,779
8,378
184
4,590
9,894
58,947
0
W
Kuzenbo
Lowkey Flash
Kuzenbo
10,242
3,824
0
570
12,529
10,148
254
6,935
5,222
36,584
4,390
W
Artemis
Lumioso
Artemis
18,811
6,080
0
7,866
14,896
5,560
3,066
8,865
5,616
0
70,498
L
12,166
105
0
375
11,663
5,067
0
6,175
5,058
58,286
0
L
Sylvanus
PunkaBilly
Sylvanus
8,784
932
2,593
6,911
26,573
28,971
0
13,185
12,336
22,897
0
L
9,538
1,164
0
1,193
18,907
11,004
0
8,759
9,756
316
36,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,146
Gold Earned
42,352
174
Minions Killed
240
0
Camps Cleared
0
804,518
Distance Traveled
931,476
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,408
848
75
4
0
338,323
0
W
Kuzenbo
13,604
800
59
3
0
294,116
0
W
Artemis
14,340
844
106
6
0
299,037
1
L
Vulcan
11,973
704
108
6
0
322,767
0
L
Sylvanus
10,554
621
18
1
0
216,381
0
L
Thor
12,619
742
48
3
0
265,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role