Player Matchup

Janus
Janus
CorinnaCOUGH
Janus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 48L
1,540 Elo+
Solo
Thanatos
Thanatos
ImPuerto_Rican
Thanatos
Level 68
God Stats
0W - 4L
1,421 SR
Queue Stats
1W - 9L
1,136 Elo+
Solo
Ymir
Ymir
Rafa Flipper
Ymir
Level 145
God Stats
13W - 13L
1,488 SR
Queue Stats
540W - 558L
1,520 Elo+
Solo
Nike
Nike
Sefod3logy
Nike
Level 123
God Stats
4W - 7L
1,607 SR
Queue Stats
79W - 78L
1,509 Elo+
Solo
Neith
Neith
al-rodri
Neith
Level 67
God Stats
2W - 3L
1,746 SR
Queue Stats
6W - 9L
1,564 Elo+
Solo
Team Averages
Level 105
1,552 SR
1,454 Elo+

VS

Team Averages
Level 96
1,578 SR
1,442 Elo+
Zeus
Zeus
Axelzenit BK
Zeus
Level 59
God Stats
5W - 4L
1,449 SR
Queue Stats
24W - 35L
1,321 Elo+
Solo
Bake Kujira
Bake Kujira
CrabMeat69
Bake Kujira
Level 104
God Stats
99W - 59L
1,678 SR
Queue Stats
322W - 320L
1,513 Elo+
Party 1
Ymir
Ymir
SlySneakyBear
Ymir
Level 122
God Stats
2W - 1L
1,497 SR
Queue Stats
337W - 317L
1,429 Elo+
Solo
Hun Batz
Hun Batz
Tadpoleboi
Hun Batz
Level 93
God Stats
4W - 1L
1,452 SR
Queue Stats
332W - 338L
1,476 Elo+
Party 1
Heimdallr
Heimdallr
ZeroX2099
Heimdallr
Level 101
God Stats
7W - 2L
1,814 SR
Queue Stats
362W - 348L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
7,347
490
8,343
8,118
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
11
2 / 1 / 1
6,248
417
7,181
7,608
2,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 1
6,531
435
5,899
16,573
11,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 6 / 0
6,689
446
5,227
13,417
8,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
al-rodri
Neith
9
1 / 5 / 2
5,902
393
5,921
10,136
3,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
8,667
578
7,170
7,705
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bake Kujira
CrabMeat69
Bake Kujira
15
5 / 1 / 5
9,498
633
11,894
10,383
10,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 2 / 6
7,501
500
5,328
14,127
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
Tadpoleboi
Hun Batz
14
4 / 0 / 3
8,099
540
4,262
10,370
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
ZeroX2099
Heimdallr
12
3 / 3 / 4
7,167
478
8,977
10,844
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
9
Kills
18
19
Deaths
9
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
3
5
0
0.6
W
Bake Kujira
CrabMeat69
Bake Kujira
5
1
5
7.5
L
Thanatos
2
1
1
2.5
L
1
2
1
0.75
L
2
6
0
0.33
W
1
2
6
2
W
Hun Batz
Tadpoleboi
Hun Batz
4
0
3
5.5
W
Heimdallr
ZeroX2099
Heimdallr
3
3
4
1.67
L
Neith
al-rodri
Neith
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,571
Damage
37,631
55,852
Taken
53,429
28,539
Mitigated
30,353
16,915
Healing
19,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,170
514
0
1,201
7,705
2,129
418
4,352
2,794
46,006
976
L
8,343
0
0
678
8,118
2,760
0
4,242
3,876
45,245
280
W
Bake Kujira
CrabMeat69
Bake Kujira
11,894
5,380
0
1,267
10,383
10,316
260
1,889
7,953
64,233
9,086
L
Thanatos
7,181
563
0
5,057
7,608
2,869
0
2,663
4,945
0
29,213
L
5,899
942
2,098
5,218
16,573
11,022
0
5,067
11,506
27,917
1,844
L
5,227
938
0
1,470
13,417
8,826
0
8,683
4,734
0
35,778
W
5,328
748
93
5,029
14,127
10,469
516
2,808
11,175
30,886
646
W
Hun Batz
Tadpoleboi
Hun Batz
4,262
847
0
8,448
10,370
3,324
0
2,028
8,176
0
56,428
W
Heimdallr
ZeroX2099
Heimdallr
8,977
4,177
0
3,319
10,844
4,115
745
2,238
8,566
0
39,205
L
Neith
al-rodri
Neith
5,921
2,500
0
2,394
10,136
3,062
0
3,025
7,111
0
22,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,717
Gold Earned
40,932
271
Minions Killed
409
0
Camps Cleared
0
1,396,368
Distance Traveled
1,450,506
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,667
578
89
6
0
266,263
2
L
Janus
7,347
490
72
5
0
280,551
3
W
Bake Kujira
9,498
633
125
8
0
294,498
0
L
Thanatos
6,248
417
45
3
0
314,072
4
L
Ymir
6,531
435
60
4
0
278,996
4
L
Nike
6,689
446
65
4
0
252,813
1
W
Ymir
7,501
500
36
2
0
271,256
2
W
Hun Batz
8,099
540
105
7
0
362,370
0
W
Heimdallr
7,167
478
54
4
0
256,119
0
L
Neith
5,902
393
29
2
0
269,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role