Player Matchup

Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Tatermaker
Bastet
Level 184
God Stats
4W - 3L
1,740 SR
Queue Stats
228W - 208L
1,495 Elo+
Party 2
Vamana
Vamana
Time4Smash
Vamana
Level 69
God Stats
1W - 2L
1,647 SR
Queue Stats
212W - 219L
1,417 Elo+
Solo
Nu Wa
Nu Wa
XNo_one_askedX
Nu Wa
Level 106
God Stats
21W - 10L
1,728 SR
Queue Stats
114W - 102L
1,438 Elo+
Solo
Geb
Geb
ejh9212
Geb
Level 102
God Stats
0W - 2L
1,173 SR
Queue Stats
9W - 11L
1,394 Elo+
Party 2
Team Averages
Level 123
1,558 SR
1,449 Elo+

VS

Team Averages
Level 134
1,602 SR
1,482 Elo+
Jormungandr
Jormungandr
BLAZEGGRYT
Jormungandr
Level 156
God Stats
13W - 5L
1,638 SR
Queue Stats
299W - 280L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
DragoonXLiger
Sun Wukong
Level 220
God Stats
12W - 1L
1,731 SR
Queue Stats
423W - 412L
1,502 Elo+
Solo
Danzaburou
Danzaburou
Eduardolo101
Danzaburou
Level 108
God Stats
3W - 2L
1,435 SR
Queue Stats
96W - 100L
1,440 Elo+
Solo
Sol
Sol
PsychoSpyroo
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 57L
1,499 Elo+
Party 1
Scylla
Scylla
sizzle6
Scylla
Level 28
God Stats
6W - 4L
1,709 SR
Queue Stats
21W - 21L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
0 / 3 / 1
3,384
564
2,689
5,092
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bastet
Tatermaker
Bastet
7
1 / 0 / 0
4,004
667
1,620
4,164
1,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
Time4Smash
Vamana
3
0 / 1 / 0
2,872
479
171
1,182
430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
0 / 2 / 1
4,432
739
775
2,126
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
7
1 / 0 / 0
4,055
676
971
4,246
1,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BLAZEGGRYT
Jormungandr
8
1 / 0 / 2
4,301
717
4,261
3,787
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
DragoonXLiger
Sun Wukong
9
1 / 0 / 1
4,646
774
1,608
4,811
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Danzaburou
Eduardolo101
Danzaburou
8
2 / 1 / 1
4,450
742
2,430
3,360
935
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 0
5,599
933
694
2,578
1,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
sizzle6
Scylla
8
1 / 1 / 1
4,371
729
822
2,062
395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
6
6
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
1
0.17
W
Jormungandr
BLAZEGGRYT
Jormungandr
1
0
2
2
W
Sun Wukong
DragoonXLiger
Sun Wukong
1
0
1
1.5
W
Danzaburou
Eduardolo101
Danzaburou
2
1
1
2.5
W
1
0
0
1
L
Bastet
Tatermaker
Bastet
1
0
0
1
L
Vamana
Time4Smash
Vamana
0
1
0
0
L
0
2
1
0.25
L
Geb
1
0
0
1
W
Scylla
sizzle6
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,226
Damage
9,815
16,810
Taken
16,598
5,020
Mitigated
5,656
5,632
Healing
7,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,689
897
0
1,327
5,092
1,440
0
2,291
2,381
0
16,721
W
Jormungandr
BLAZEGGRYT
Jormungandr
4,261
1,191
0
1,436
3,787
1,640
20
664
3,123
15,534
0
W
Sun Wukong
DragoonXLiger
Sun Wukong
1,608
275
0
3,209
4,811
1,632
0
382
4,368
0
26,535
W
Danzaburou
Eduardolo101
Danzaburou
2,430
1,209
0
1,155
3,360
935
0
307
3,053
0
22,905
W
694
436
0
1,491
2,578
1,054
0
121
2,428
31,151
7,920
L
Bastet
Tatermaker
Bastet
1,620
313
0
2,353
4,164
1,015
0
197
3,919
0
16,818
L
Vamana
Time4Smash
Vamana
171
0
0
280
1,182
430
0
646
536
0
4,176
L
775
248
0
0
2,126
536
0
711
1,415
23,068
1,042
L
Geb
971
64
0
1,672
4,246
1,599
0
1,159
2,830
9,987
0
W
Scylla
sizzle6
Scylla
822
74
0
675
2,062
395
0
209
1,813
17,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,747
Gold Earned
23,367
132
Minions Killed
243
0
Camps Cleared
0
591,004
Distance Traveled
672,416
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,384
564
28
5
0
118,408
0
W
Jormungandr
4,301
717
32
5
0
147,980
4
W
Sun Wukong
4,646
774
60
10
0
157,416
0
W
Danzaburou
4,450
742
42
7
0
120,342
3
W
Sol
5,599
933
66
11
0
113,167
2
L
Bastet
4,004
667
35
6
0
162,512
2
L
Vamana
2,872
479
4
1
0
51,821
0
L
Nu Wa
4,432
739
52
9
0
132,612
0
L
Geb
4,055
676
13
2
0
125,651
0
W
Scylla
4,371
729
43
7
0
133,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role