Player Matchup

Jormungandr
Jormungandr
DigBicRic_
Jormungandr
Level 123
God Stats
0W - 2L
1,236 SR
Queue Stats
135W - 163L
1,422 Elo+
Party 1
Cupid
Cupid
InkaColaPE
Cupid
Level 61
God Stats
119W - 94L
1,536 SR
Queue Stats
230W - 219L
1,462 Elo+
Solo
Xbalanque
Xbalanque
iDeliverBread
Xbalanque
Level 130
God Stats
1W - 1L
1,792 SR
Queue Stats
128W - 151L
1,420 Elo+
Party 1
Ymir
Ymir
itsbritbit13
Ymir
Level 46
God Stats
14W - 16L
1,432 SR
Queue Stats
107W - 148L
1,397 Elo+
Party 1
Agni
Agni
that_dude_0911
Agni
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 135L
1,410 Elo+
Party 1
Team Averages
Level 92
1,499 SR
1,422 Elo+

VS

Team Averages
Level 116
1,464 SR
1,394 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
REVEL123
Achilles
Level 159
God Stats
8W - 5L
1,500 SR
Queue Stats
205W - 182L
1,483 Elo+
Solo
Chronos
Chronos
StaTic XsaNe
Chronos
Level 29
God Stats
4W - 4L
1,320 SR
Queue Stats
5W - 5L
1,256 Elo+
Party 2
Jing Wei
Jing Wei
runwood
Jing Wei
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 6L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DigBicRic_
Jormungandr
10
0 / 3 / 0
5,352
535
3,940
8,870
7,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
8
1 / 2 / 1
5,105
511
2,712
3,689
947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
iDeliverBread
Xbalanque
10
2 / 4 / 0
5,649
565
4,671
6,934
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

7
0 / 4 / 1
4,899
490
529
8,436
4,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 4 / 0
5,153
515
3,278
4,384
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
6 / 0 / 3
6,382
638
3,947
5,105
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
 
Bacchus
8
0 / 1 / 4
4,854
485
2,618
5,931
3,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
REVEL123
Achilles
12
3 / 0 / 0
6,219
622
6,480
9,680
4,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chronos
StaTic XsaNe
Chronos
11
4 / 2 / 2
6,152
615
3,097
8,452
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
runwood
Jing Wei
11
4 / 1 / 1
6,403
640
3,971
3,117
947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
17
17
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
0
3
7.5
W
Bacchus
 
Bacchus
0
1
4
2
L
Jormungandr
DigBicRic_
Jormungandr
0
3
0
0
L
Cupid
1
2
1
0.75
W
Achilles
REVEL123
Achilles
3
0
0
3
W
Chronos
StaTic XsaNe
Chronos
4
2
2
2.5
L
Xbalanque
iDeliverBread
Xbalanque
2
4
0
0.5
L
0
4
1
0.13
W
Jing Wei
runwood
Jing Wei
4
1
1
4.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,130
Damage
20,113
32,313
Taken
32,285
15,921
Mitigated
14,073
5,644
Healing
11,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,947
1,029
0
2,977
5,105
1,628
0
163
4,942
0
39,286
W
Bacchus
 
Bacchus
2,618
297
0
1,048
5,931
3,655
0
824
5,107
22,021
1,208
L
Jormungandr
DigBicRic_
Jormungandr
3,940
1,841
0
1,002
8,870
7,399
0
0
8,870
33,255
327
L
Cupid
2,712
2,042
29
752
3,689
947
495
973
2,716
0
26,776
W
Achilles
REVEL123
Achilles
6,480
1,843
0
3,398
9,680
4,938
0
3,582
6,098
0
41,293
W
Chronos
StaTic XsaNe
Chronos
3,097
1,150
0
2,535
8,452
2,905
0
2,398
6,054
33,650
0
L
Xbalanque
iDeliverBread
Xbalanque
4,671
2,209
0
2,000
6,934
1,923
0
2,302
4,632
0
31,053
L
529
24
0
1,481
8,436
4,516
50
338
8,098
12,681
0
W
Jing Wei
runwood
Jing Wei
3,971
2,627
0
1,174
3,117
947
321
453
2,664
0
35,727
L
3,278
36
0
380
4,384
1,136
0
2,092
2,292
24,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,158
Gold Earned
30,010
235
Minions Killed
292
0
Camps Cleared
0
887,135
Distance Traveled
1,039,873
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,382
638
61
6
0
259,177
0
W
Bacchus
4,854
485
33
3
0
179,397
2
L
Jormungandr
5,352
535
61
6
0
143,405
0
L
Cupid
5,105
511
63
6
0
189,036
0
W
Achilles
6,219
622
65
7
0
214,567
2
W
Chronos
6,152
615
65
7
0
198,609
0
L
Xbalanque
5,649
565
63
6
0
200,784
2
L
Ymir
4,899
490
12
1
0
189,285
0
W
Jing Wei
6,403
640
68
7
0
188,123
0
L
Agni
5,153
515
36
4
0
164,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role