Player Matchup

Hun Batz
Hun Batz
MC_HugeHog
Hun Batz
Level 158
God Stats
4W - 2L
1,670 SR
Queue Stats
116W - 84L
1,719 Elo+
Party 2
Chronos
Chronos
NoLimitRiddlz
Chronos
Level 159
God Stats
9W - 3L
1,909 SR
Queue Stats
167W - 130L
1,665 Elo+
Party 2
Sylvanus
Sylvanus
murdah21
Sylvanus
Level 154
God Stats
5W - 4L
1,619 SR
Queue Stats
124W - 95L
1,679 Elo+
Party 2
Team Averages
Level 157
1,733 SR
1,688 Elo+

VS

Team Averages
Level 150
1,675 SR
1,757 Elo+
Hou Yi
Hou Yi
Göne
Hou Yi
Level 154
God Stats
2W - 0L
1,763 SR
Queue Stats
26W - 3L
1,950 Elo+
Party 1
Agni
Agni
LoganCantRead
Agni
Level 144
God Stats
5W - 7L
1,426 SR
Queue Stats
53W - 36L
1,621 Elo+
Solo
Cabrakan
Cabrakan
RyZeAnxious
Cabrakan
Level 152
God Stats
4W - 0L
1,835 SR
Queue Stats
52W - 34L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MC_HugeHog
Hun Batz
13
2 / 6 / 1
8,615
862
7,749
11,840
5,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
13
1 / 6 / 2
8,025
803
7,332
9,586
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
murdah21
Sylvanus
12
0 / 4 / 2
7,306
731
4,493
12,386
14,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Göne
Hou Yi
17
11 / 0 / 5
10,612
1,061
15,633
8,189
3,009
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
5 / 2 / 8
9,472
947
8,154
7,026
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
RyZeAnxious
Cabrakan
15
0 / 1 / 15
8,792
879
7,553
14,999
20,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
16
16
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Göne
Hou Yi
11
0
5
13.5
W
5
2
8
4.5
L
Hun Batz
MC_HugeHog
Hun Batz
2
6
1
0.42
L
Chronos
1
6
2
0.33
W
Cabrakan
RyZeAnxious
Cabrakan
0
1
15
7.5
L
Sylvanus
murdah21
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,574
Damage
31,340
33,812
Taken
30,214
23,366
Mitigated
26,263
6,128
Healing
8,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Göne
Hou Yi
15,633
7,912
0
2,831
8,189
3,009
1,109
3,263
4,762
0
48,110
W
8,154
558
0
982
7,026
2,493
740
3,681
3,139
24,631
878
L
Hun Batz
MC_HugeHog
Hun Batz
7,749
1,232
0
500
11,840
5,660
946
5,008
6,403
0
31,989
L
Chronos
7,332
2,339
0
1,101
9,586
3,351
539
5,186
4,064
21,535
94
W
Cabrakan
RyZeAnxious
Cabrakan
7,553
1,465
0
4,360
14,999
20,761
38
4,253
10,455
26,327
856
L
Sylvanus
murdah21
Sylvanus
4,493
748
1,181
3,346
12,386
14,355
0
4,097
7,817
13,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,946
Gold Earned
28,876
115
Minions Killed
156
0
Camps Cleared
0
519,079
Distance Traveled
601,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,612
1,061
73
7
0
197,421
0
W
Agni
9,472
947
57
6
0
200,269
0
L
Hun Batz
8,615
862
54
5
0
187,693
0
L
Chronos
8,025
803
45
5
0
173,581
0
W
Cabrakan
8,792
879
26
3
0
203,466
0
L
Sylvanus
7,306
731
16
2
0
157,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role