Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
OEnfermeiro
Nu Wa
Level 129
God Stats
3W - 7L
1,571 SR
Queue Stats
195W - 199L
1,515 Elo+
Solo
Bellona
Bellona
SaiDack
Bellona
Level 69
God Stats
1W - 1L
1,763 SR
Queue Stats
17W - 17L
1,519 Elo+
Solo
Hercules
Hercules
VictorBrKO
Hercules
Level 111
God Stats
2W - 3L
1,619 SR
Queue Stats
140W - 152L
1,505 Elo+
Solo
Team Averages
Level 116
1,591 SR
1,508 Elo+

VS

Team Averages
Level 139
1,502 SR
1,466 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JhonnatanWG
Anubis
Level 143
God Stats
42W - 46L
1,421 SR
Queue Stats
217W - 239L
1,411 Elo+
Solo
Nox
Nox
NinjaDoDesertp
Nox
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,449 Elo+
Solo
Bellona
Bellona
Tererè
Bellona
Level 159
God Stats
5W - 3L
1,588 SR
Queue Stats
293W - 316L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 3 / 0
5,595
560
5,225
7,382
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
 
Bakasura
11
1 / 1 / 2
5,553
555
2,693
8,038
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
2 / 3 / 0
6,021
602
5,912
4,645
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SaiDack
Bellona
10
0 / 1 / 0
5,362
536
2,877
9,043
7,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hercules
VictorBrKO
Hercules
9
0 / 1 / 3
5,088
509
3,713
8,516
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 0 / 2
6,439
644
4,971
4,317
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Izanami
 
Izanami
12
2 / 0 / 2
6,319
632
4,812
5,726
3,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
11
3 / 1 / 1
6,450
645
3,280
6,609
2,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 2
5,622
562
2,939
9,158
4,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Tererè
Bellona
12
1 / 0 / 1
7,211
721
5,253
7,896
6,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
3
Kills
9
9
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
L
Bakasura
 
Bakasura
1
1
2
2
W
Kukulkan
 
Kukulkan
2
0
2
3
W
Izanami
 
Izanami
2
0
2
3
W
Anubis
3
1
1
3.5
W
1
2
2
1
L
2
3
0
0.67
L
Bellona
SaiDack
Bellona
0
1
0
0
W
Bellona
Tererè
Bellona
1
0
1
1.5
L
Hercules
VictorBrKO
Hercules
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,420
Damage
21,255
37,624
Taken
33,706
18,208
Mitigated
18,656
13,046
Healing
14,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,225
3,095
0
1,841
7,382
1,784
949
1,806
5,285
0
45,486
L
Bakasura
 
Bakasura
2,693
1,769
0
3,224
8,038
3,407
20
1,880
6,158
0
33,667
W
Kukulkan
 
Kukulkan
4,971
613
0
891
4,317
1,249
0
2,787
1,310
44,799
175
W
Izanami
 
Izanami
4,812
2,366
0
1,261
5,726
3,984
767
322
5,404
0
48,308
W
Anubis
3,280
371
193
4,206
6,609
2,382
390
512
5,987
47,042
770
W
2,939
555
0
2,916
9,158
4,243
0
1,954
6,784
12,975
74
L
5,912
1,872
0
1,460
4,645
1,352
6
3,268
1,377
37,434
0
L
Bellona
SaiDack
Bellona
2,877
574
0
3,084
9,043
7,211
0
612
8,431
0
28,128
W
Bellona
Tererè
Bellona
5,253
1,109
0
4,581
7,896
6,798
0
337
7,559
0
48,722
L
Hercules
VictorBrKO
Hercules
3,713
591
0
3,437
8,516
4,454
0
3,424
4,942
0
13,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,619
Gold Earned
32,041
300
Minions Killed
371
0
Camps Cleared
0
1,039,336
Distance Traveled
973,738
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,595
560
89
9
0
187,284
0
L
Bakasura
5,553
555
78
8
0
222,845
0
W
Kukulkan
6,439
644
99
10
0
183,147
0
W
Izanami
6,319
632
84
8
0
181,940
0
W
Anubis
6,450
645
81
8
0
178,726
0
W
Nox
5,622
562
20
2
0
209,241
2
L
Nu Wa
6,021
602
66
7
0
193,655
0
L
Bellona
5,362
536
56
6
0
200,738
0
W
Bellona
7,211
721
87
9
0
220,684
2
L
Hercules
5,088
509
11
1
0
234,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role