Player Matchup

Nike
Nike
MDLNSHS---17
Nike
Level 145
God Stats
5W - 4L
1,661 SR
Queue Stats
42W - 48L
1,502 Elo+
Party 1
Jing Wei
Jing Wei
RoyalPheonix528
Jing Wei
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 43L
1,521 Elo+
Solo
Sylvanus
Sylvanus
Th3HoNeYBad6eR
Sylvanus
Level 156
God Stats
1W - 2L
1,530 SR
Queue Stats
163W - 154L
1,533 Elo+
Solo
Mulan
Mulan
XxSwamboxX
Mulan
Level 61
God Stats
1W - 5L
1,647 SR
Queue Stats
69W - 75L
1,475 Elo+
Solo
Hades
Hades
iTrueZepi
Hades
Level 24
God Stats
0W - 2L
1,584 SR
Queue Stats
31W - 36L
1,509 Elo+
Party 1
Team Averages
Level 94
1,585 SR
1,508 Elo+

VS

Team Averages
Level 116
1,639 SR
1,532 Elo+
Ra
Ra
BlazeingKcaz
Ra
Level 88
God Stats
1W - 0L
1,793 SR
Queue Stats
23W - 15L
1,643 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Dr i832
Morgan Le Fay
Level 140
God Stats
10W - 4L
1,731 SR
Queue Stats
398W - 401L
1,546 Elo+
Solo
Achilles
Achilles
SteadyMurder
Achilles
Level 159
God Stats
3W - 2L
1,433 SR
Queue Stats
327W - 253L
1,515 Elo+
Solo
Amaterasu
Amaterasu
kcaz
Amaterasu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,552 Elo+
Party 2
Medusa
Medusa
nwizard
Medusa
Level 67
God Stats
2W - 0L
1,739 SR
Queue Stats
8W - 10L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 14
8,553
855
13,226
15,735
14,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
15
4 / 5 / 13
8,696
870
12,155
12,580
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
14
2 / 5 / 13
8,501
850
6,173
17,822
15,062
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Mulan
13
7 / 3 / 7
8,212
821
10,605
11,802
8,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
iTrueZepi
Hades
13
2 / 5 / 11
8,143
814
8,733
11,338
5,359
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 13
10,350
1,035
18,656
10,867
5,301
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Morgan Le Fay
Dr i832
Morgan Le Fay
16
6 / 4 / 13
9,741
974
18,099
11,727
5,816
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
SteadyMurder
Achilles
16
4 / 3 / 17
9,244
924
9,539
15,672
21,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
kcaz
Amaterasu
15
4 / 4 / 12
8,639
864
10,723
17,484
13,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
nwizard
Medusa
13
2 / 6 / 12
8,191
819
6,578
9,857
4,266
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
90
20
Kills
23
23
Deaths
20
58
Assists
67
Player
Kills
Deaths
Assists
KDA
W
7
3
13
4.5
W
Morgan Le Fay
Dr i832
Morgan Le Fay
6
4
13
3.13
L
5
5
14
2.4
L
Jing Wei
4
5
13
2.1
W
Achilles
SteadyMurder
Achilles
4
3
17
4.17
L
Sylvanus
2
5
13
1.7
L
Mulan
7
3
7
3.5
L
Hades
iTrueZepi
Hades
2
5
11
1.5
W
Amaterasu
kcaz
Amaterasu
4
4
12
2.5
W
Medusa
nwizard
Medusa
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,892
Damage
63,595
69,277
Taken
65,607
48,076
Mitigated
50,716
21,858
Healing
29,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,656
1,720
9,105
4,405
10,867
5,301
1,130
3,215
7,652
37,157
848
W
Morgan Le Fay
Dr i832
Morgan Le Fay
18,099
1,877
210
3,633
11,727
5,816
161
2,078
9,649
27,347
0
L
13,226
659
0
221
15,735
14,049
0
8,463
6,383
2,202
17,596
L
Jing Wei
12,155
5,454
274
1,736
12,580
5,206
0
5,464
6,416
0
32,327
W
Achilles
SteadyMurder
Achilles
9,539
2,585
792
5,332
15,672
21,368
338
4,076
11,596
0
14,794
L
Sylvanus
6,173
994
4,531
6,564
17,822
15,062
0
8,611
8,465
9,596
0
L
Mulan
10,605
1,043
1,469
3,289
11,802
8,400
0
5,368
6,173
0
17,725
L
Hades
iTrueZepi
Hades
8,733
388
587
3,187
11,338
5,359
0
6,404
4,665
16,339
543
W
Amaterasu
kcaz
Amaterasu
10,723
3,304
1,352
4,511
17,484
13,965
760
4,600
12,884
0
15,760
W
Medusa
nwizard
Medusa
6,578
3,429
0
430
9,857
4,266
305
2,270
7,587
0
14,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,105
Gold Earned
46,165
95
Minions Killed
126
0
Camps Cleared
0
847,255
Distance Traveled
947,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,350
1,035
53
5
0
181,070
0
W
Morgan Le Fay
9,741
974
24
2
0
203,873
0
L
Nike
8,553
855
16
2
0
185,859
0
L
Jing Wei
8,696
870
38
4
0
157,010
0
W
Achilles
9,244
924
20
2
0
206,974
0
L
Sylvanus
8,501
850
7
1
0
175,125
0
L
Mulan
8,212
821
18
2
0
152,253
0
L
Hades
8,143
814
16
2
0
177,008
0
W
Amaterasu
8,639
864
17
2
0
190,237
0
W
Medusa
8,191
819
12
1
0
165,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role