Player Matchup

Lancelot
Lancelot
DirtyDanDen1
Lancelot
Level 102
God Stats
4W - 3L
1,522 SR
Queue Stats
285W - 275L
1,450 Elo+
Solo
Ra
Ra
G_Tomioka__
Ra
Level 140
God Stats
2W - 1L
1,738 SR
Queue Stats
31W - 41L
1,441 Elo+
Solo
Ne Zha
Ne Zha
S1M0XAU
Ne Zha
Level 125
God Stats
8W - 9L
1,416 SR
Queue Stats
415W - 439L
1,475 Elo+
Solo
Ymir
Ymir
Zodiac Wolf9924
Ymir
Level 151
God Stats
2W - 3L
1,324 SR
Queue Stats
219W - 245L
1,519 Elo+
Solo
Chiron
Chiron
undha
Chiron
Level 157
God Stats
1W - 7L
1,031 SR
Queue Stats
501W - 533L
1,576 Elo+
Solo
Team Averages
Level 135
1,406 SR
1,492 Elo+

VS

Team Averages
Level 131
1,579 SR
1,472 Elo+
Thanatos
Thanatos
JonhMisterio117
Thanatos
Level 146
God Stats
5W - 5L
1,561 SR
Queue Stats
479W - 510L
1,510 Elo+
Solo
Chang'e
Chang'e
Nickelzach
Chang'e
Level 129
God Stats
1W - 2L
1,567 SR
Queue Stats
168W - 181L
1,426 Elo+
Party 1
Cerberus
Cerberus
Sneans
Cerberus
Level 148
God Stats
2W - 6L
1,513 SR
Queue Stats
257W - 269L
1,468 Elo+
Party 1
Nemesis
Nemesis
SvF n3gr0MP
Nemesis
Level 109
God Stats
3W - 2L
1,509 SR
Queue Stats
122W - 118L
1,443 Elo+
Solo
Ullr
Ullr
lI Hayden Il
Ullr
Level 124
God Stats
1W - 1L
1,748 SR
Queue Stats
110W - 118L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DirtyDanDen1
Lancelot
16
2 / 0 / 15
9,217
838
10,681
9,892
4,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
3 / 2 / 14
9,613
874
10,757
7,798
4,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
S1M0XAU
Ne Zha
16
5 / 2 / 12
9,547
868
13,756
9,781
4,836
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 6 / 15
8,983
817
8,448
16,652
15,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
undha
Chiron
17
9 / 1 / 10
10,627
966
15,400
8,970
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
3 / 3 / 6
7,480
680
10,381
9,837
3,828
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Nickelzach
Chang'e
14
0 / 4 / 9
7,277
662
4,256
12,567
4,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Sneans
Cerberus
14
4 / 4 / 5
8,444
768
11,612
16,610
17,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Nemesis
SvF n3gr0MP
Nemesis
13
1 / 5 / 5
7,510
683
3,763
14,118
11,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 4 / 7
7,941
722
7,889
11,664
4,726
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
43
20
Kills
11
11
Deaths
20
66
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Lancelot
DirtyDanDen1
Lancelot
2
0
15
9.5
W
3
2
14
5
L
Thanatos
3
3
6
2
L
Chang'e
Nickelzach
Chang'e
0
4
9
1.13
W
Ne Zha
S1M0XAU
Ne Zha
5
2
12
5.5
L
Cerberus
Sneans
Cerberus
4
4
5
1.63
L
Nemesis
SvF n3gr0MP
Nemesis
1
5
5
0.7
W
1
6
15
1.42
L
3
4
7
1.63
W
Chiron
undha
Chiron
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,042
Damage
37,901
53,093
Taken
64,796
32,566
Mitigated
41,220
27,789
Healing
32,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
DirtyDanDen1
Lancelot
10,681
976
1,393
1,987
9,892
4,182
1,338
3,442
6,299
0
18,166
W
10,757
236
10,655
4,269
7,798
4,248
344
2,709
4,929
28,973
538
L
Thanatos
10,381
619
957
5,549
9,837
3,828
0
2,582
7,255
0
15,562
L
Chang'e
Nickelzach
Chang'e
4,256
45
11,194
6,057
12,567
4,316
0
4,079
8,440
15,614
465
W
Ne Zha
S1M0XAU
Ne Zha
13,756
1,484
1,559
2,903
9,781
4,836
1,723
2,708
6,701
0
27,829
L
Cerberus
Sneans
Cerberus
11,612
198
679
3,953
16,610
17,001
0
4,458
12,080
21,647
0
L
Nemesis
SvF n3gr0MP
Nemesis
3,763
1,152
0
2,397
14,118
11,349
0
3,272
10,716
0
8,528
W
8,448
894
58
1,229
16,652
15,211
286
3,083
13,371
12,900
761
L
7,889
1,896
590
1,500
11,664
4,726
0
3,476
7,988
0
19,581
W
Chiron
undha
Chiron
15,400
5,339
1,859
1,877
8,970
4,089
3,321
3,792
5,139
0
31,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,987
Gold Earned
38,652
126
Minions Killed
104
0
Camps Cleared
0
1,180,932
Distance Traveled
1,003,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,217
838
19
2
0
279,347
0
W
Ra
9,613
874
37
3
0
249,156
0
L
Thanatos
7,480
680
12
1
0
236,769
0
L
Chang'e
7,277
662
20
2
0
219,305
0
W
Ne Zha
9,547
868
26
2
0
217,518
0
L
Cerberus
8,444
768
23
2
0
203,979
0
L
Nemesis
7,510
683
17
2
0
154,383
0
W
Ymir
8,983
817
12
1
0
203,787
0
L
Ullr
7,941
722
32
3
0
189,017
0
W
Chiron
10,627
966
32
3
0
231,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role