Player Matchup

Cerberus
Cerberus
DannyBoiii03
Cerberus
Level 36
God Stats
0W - 1L
1,586 SR
Queue Stats
14W - 22L
1,412 Elo+
Solo
Vulcan
Vulcan
Dave19969617
Vulcan
Level 86
God Stats
21W - 21L
1,522 SR
Queue Stats
418W - 452L
1,395 Elo+
Party 1
Medusa
Medusa
Samduc26
Medusa
Level 60
God Stats
14W - 17L
1,406 SR
Queue Stats
151W - 179L
1,395 Elo+
Party 1
Team Averages
Level 61
1,504 SR
1,401 Elo+

VS

Team Averages
Level 68
1,612 SR
1,382 Elo+
Ah Puch
Ah Puch
HanginDangle388
Ah Puch
Level 105
God Stats
33W - 28L
1,529 SR
Queue Stats
382W - 380L
1,464 Elo+
Solo
Fenrir
Fenrir
NeonNyxx9343
Fenrir
Level 58
God Stats
8W - 5L
1,707 SR
Queue Stats
28W - 28L
1,380 Elo+
Solo
Surtr
Surtr
Valentinbrouch
Surtr
Level 40
God Stats
6W - 4L
1,600 SR
Queue Stats
43W - 65L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DannyBoiii03
Cerberus
12
1 / 3 / 2
7,279
728
6,365
11,703
9,443
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
13
1 / 4 / 1
7,565
757
7,075
5,291
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Samduc26
Medusa
13
1 / 3 / 2
7,896
790
4,014
8,387
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
8,434
843
11,898
5,682
1,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
2 / 1 / 7
8,071
807
2,806
10,448
6,925
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 2 / 5
8,577
858
6,463
8,452
5,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
10
10
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DannyBoiii03
Cerberus
1
3
2
0.67
L
Vulcan
1
4
1
0.38
W
4
0
4
6
W
Fenrir
2
1
7
5.5
L
Medusa
Samduc26
Medusa
1
3
2
0.67
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,454
Damage
21,167
25,381
Taken
24,582
13,861
Mitigated
13,912
3,927
Healing
4,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DannyBoiii03
Cerberus
6,365
96
214
1,642
11,703
9,443
0
4,213
6,643
13,743
636
L
Vulcan
7,075
103
0
526
5,291
1,703
97
2,711
2,190
24,886
0
W
11,898
262
0
692
5,682
1,575
0
3,846
1,600
30,002
0
W
Fenrir
2,806
442
311
641
10,448
6,925
0
4,769
5,303
0
10,466
L
Medusa
Samduc26
Medusa
4,014
1,748
0
1,545
8,387
2,715
37
3,993
3,744
0
25,602
W
6,463
2,209
0
2,401
8,452
5,412
162
3,418
4,750
673
27,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,740
Gold Earned
25,082
134
Minions Killed
112
0
Camps Cleared
0
505,220
Distance Traveled
604,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,279
728
29
3
0
165,936
0
L
Vulcan
7,565
757
49
5
0
170,101
0
W
Ah Puch
8,434
843
52
5
0
187,577
0
W
Fenrir
8,071
807
15
2
0
219,013
0
L
Medusa
7,896
790
56
6
0
169,183
0
W
Surtr
8,577
858
45
5
0
198,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role