Player Matchup

Eset
Eset
 
Eset
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Invincius
Jormungandr
Level 156
God Stats
5W - 0L
1,788 SR
Queue Stats
389W - 196L
1,701 Elo+
Solo
Charybdis
Charybdis
L3viath8n
Charybdis
Level 153
God Stats
12W - 5L
1,626 SR
Queue Stats
178W - 130L
1,614 Elo+
Solo
Merlin
Merlin
RaiinbowDash1
Merlin
Level 185
God Stats
1W - 2L
1,164 SR
Queue Stats
81W - 85L
1,492 Elo+
Solo
Neith
Neith
Red Velvet1039
Neith
Level 153
God Stats
30W - 13L
1,699 SR
Queue Stats
1,218W - 1,203L
1,549 Elo+
Solo
Team Averages
Level 161
1,555 SR
1,571 Elo+

VS

Team Averages
Level 123
1,606 SR
1,566 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Aldreim07
Anubis
Level 158
God Stats
1W - 3L
1,600 SR
Queue Stats
123W - 95L
1,573 Elo+
Solo
Danzaburou
Danzaburou
LagFx
Danzaburou
Level 137
God Stats
6W - 10L
1,386 SR
Queue Stats
298W - 282L
1,550 Elo+
Solo
Athena
Athena
ShibaMaster
Athena
Level 116
God Stats
22W - 8L
1,751 SR
Queue Stats
30W - 18L
1,603 Elo+
Party 1
Arachne
Arachne
TheArbiter52
Arachne
Level 103
God Stats
23W - 8L
1,793 SR
Queue Stats
27W - 16L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
3 / 1 / 9
7,100
1,183
6,615
4,162
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Invincius
Jormungandr
12
2 / 1 / 10
8,088
1,348
8,267
7,554
5,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
L3viath8n
Charybdis
12
1 / 1 / 9
6,916
1,153
5,727
4,387
1,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
3 / 2 / 8
7,102
1,184
7,335
3,571
1,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 0 / 9
7,553
1,259
7,636
2,694
871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

344

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 1 / 4
7,001
1,167
2,355
8,055
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
Aldreim07
Anubis
12
4 / 1 / 1
7,879
1,313
9,753
6,301
2,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LagFx
Danzaburou
11
0 / 2 / 2
6,006
1,001
1,951
3,430
1,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Athena
12
0 / 5 / 5
6,915
1,153
3,921
14,792
11,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
TheArbiter52
Arachne
12
0 / 3 / 4
6,455
1,076
2,546
7,157
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
12
Kills
5
5
Deaths
12
45
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
1
9
7.5
L
Amaterasu
 
Amaterasu
1
1
4
3
L
Anubis
Aldreim07
Anubis
4
1
1
4.5
W
Jormungandr
Invincius
Jormungandr
2
1
10
7
W
Charybdis
L3viath8n
Charybdis
1
1
9
5.5
L
Danzaburou
LagFx
Danzaburou
0
2
2
0.5
W
3
2
8
3.5
W
3
0
9
7.5
L
Athena
0
5
5
0.5
L
Arachne
TheArbiter52
Arachne
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,580
Damage
20,526
22,368
Taken
39,735
10,808
Mitigated
24,751
5,019
Healing
4,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
6,615
508
367
460
4,162
1,280
0
2,461
1,701
13,107
0
L
Amaterasu
 
Amaterasu
2,355
677
0
313
8,055
5,915
0
3,827
4,039
0
21,821
L
Anubis
Aldreim07
Anubis
9,753
156
0
2,564
6,301
2,837
0
3,690
2,564
33,697
0
W
Jormungandr
Invincius
Jormungandr
8,267
1,506
0
2,109
7,554
5,972
0
4,030
3,443
14,885
918
W
Charybdis
L3viath8n
Charybdis
5,727
2,493
0
630
4,387
1,350
0
3,205
1,142
0
20,662
L
Danzaburou
LagFx
Danzaburou
1,951
659
0
347
3,430
1,143
0
1,672
1,660
0
6,858
W
7,335
435
0
60
3,571
1,335
0
1,970
1,568
20,263
0
W
7,636
1,525
0
1,393
2,694
871
0
2,008
686
0
19,825
L
Athena
3,921
711
0
610
14,792
11,734
0
7,899
6,601
10,299
0
L
Arachne
TheArbiter52
Arachne
2,546
1,678
0
645
7,157
3,122
0
3,665
3,288
0
7,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,759
Gold Earned
34,256
151
Minions Killed
134
5
Camps Cleared
6
598,424
Distance Traveled
558,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,100
1,183
34
6
1
128,846
0
L
Amaterasu
7,001
1,167
37
6
1
132,298
0
L
Anubis
7,879
1,313
58
10
2
118,390
0
W
Jormungandr
8,088
1,348
17
3
0
123,231
0
W
Charybdis
6,916
1,153
44
7
2
111,555
0
L
Danzaburou
6,006
1,001
15
3
0
63,784
0
W
Merlin
7,102
1,184
23
4
0
117,789
0
W
Neith
7,553
1,259
33
6
2
117,003
0
L
Athena
6,915
1,153
14
2
0
117,447
0
L
Arachne
6,455
1,076
10
2
3
126,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role