Player Matchup

Nut
Nut
MasterKeef420qc
Nut
Level 42
God Stats
3W - 3L
1,504 SR
Queue Stats
106W - 95L
1,489 Elo+
Party 1
Guan Yu
Guan Yu
Woody8154
Guan Yu
Level 18
God Stats
2W - 0L
1,738 SR
Queue Stats
51W - 20L
1,584 Elo+
Party 1
Discordia
Discordia
YgpTheGoat
Discordia
Level 27
God Stats
79W - 72L
1,543 SR
Queue Stats
94W - 89L
1,503 Elo+
Party 1
Team Averages
Level 29
1,595 SR
1,525 Elo+

VS

Team Averages
Level 83
1,518 SR
1,544 Elo+
Shiva
Shiva
Edgardo_x7w7x
Shiva
Level 113
God Stats
16W - 12L
1,645 SR
Queue Stats
561W - 571L
1,608 Elo+
Solo
Baron Samedi
Baron Samedi
MajorsMend
Baron Samedi
Level 105
God Stats
7W - 8L
1,590 SR
Queue Stats
194W - 187L
1,525 Elo+
Solo
Hun Batz
Hun Batz
OwlHunter17
Hun Batz
Level 31
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 8
10,867
988
15,585
11,645
4,361
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Guan Yu
Woody8154
Guan Yu
17
5 / 2 / 7
10,276
934
7,976
12,147
11,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Discordia
YgpTheGoat
Discordia
14
4 / 5 / 9
9,994
909
8,981
7,576
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 5
9,329
848
7,973
13,611
12,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
MajorsMend
Baron Samedi
15
3 / 5 / 4
9,006
819
9,130
10,952
5,355
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
OwlHunter17
Hun Batz
14
4 / 5 / 4
9,295
845
8,739
12,251
5,651
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
15
Kills
10
10
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
L
Baron Samedi
MajorsMend
Baron Samedi
3
5
4
1
W
6
3
8
3.33
L
Hun Batz
OwlHunter17
Hun Batz
4
5
4
1.2
W
Guan Yu
Woody8154
Guan Yu
5
2
7
4.25
W
Discordia
YgpTheGoat
Discordia
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,542
Damage
25,842
31,368
Taken
36,814
18,358
Mitigated
23,974
5,635
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,973
1,501
207
2,417
13,611
12,968
0
2,508
10,254
0
23,844
L
Baron Samedi
MajorsMend
Baron Samedi
9,130
192
298
1,816
10,952
5,355
120
3,435
7,026
27,942
798
W
15,585
11,680
0
754
11,645
4,361
2,819
3,792
7,617
0
48,017
L
Hun Batz
OwlHunter17
Hun Batz
8,739
1,673
0
732
12,251
5,651
0
3,356
8,509
0
32,607
W
Guan Yu
Woody8154
Guan Yu
7,976
862
1,346
3,225
12,147
11,786
158
3,489
8,206
1,824
16,899
W
Discordia
YgpTheGoat
Discordia
8,981
578
0
310
7,576
2,211
617
1,502
5,920
24,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,137
Gold Earned
27,630
130
Minions Killed
127
0
Camps Cleared
0
599,845
Distance Traveled
601,851
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,329
848
38
3
0
210,549
0
L
Baron Samedi
9,006
819
47
4
0
183,809
0
W
Nut
10,867
988
73
7
0
176,515
1
L
Hun Batz
9,295
845
42
4
0
207,493
0
W
Guan Yu
10,276
934
23
2
0
241,152
2
W
Discordia
9,994
909
34
3
0
182,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role