Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Platinum II
Giorgi27
Nemesis
Platinum II
Level 105
God Stats
42W - 38L
1,547 SR
Queue Stats
241W - 254L
1,889 MMR
Party 1
Cabrakan
Cabrakan
Platinum IV
ItadoriiYuji
Cabrakan
Platinum IV
Level 106
God Stats
42W - 39L
1,616 SR
Queue Stats
372W - 382L
1,740 MMR
Solo
Janus
Janus
Gold I
PicklePumper963
Janus
Gold I
Level 137
God Stats
8W - 11L
1,438 SR
Queue Stats
176W - 174L
1,751 MMR
Solo
Charybdis
Charybdis
Gold II
Upwithsunny
Charybdis
Gold II
Level 146
God Stats
21W - 23L
1,519 SR
Queue Stats
86W - 92L
1,768 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,524 SR
1,730 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,595 SR
1,636 MMR
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold I
Hesi Ritual
Arachne
Gold I
Level 107
God Stats
25W - 18L
1,571 SR
Queue Stats
669W - 670L
1,685 MMR
Solo
Ra
Ra
Platinum IV
NatanMachado
Ra
Platinum IV
Level 177
God Stats
5W - 6L
1,671 SR
Queue Stats
90W - 92L
1,795 MMR
Solo
Serqet
Serqet
Gold II
NoNameKnife
Serqet
Gold II
Level 139
God Stats
13W - 7L
1,734 SR
Queue Stats
16W - 10L
1,699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 2 / 0
3,185
637
174
3,570
1,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Giorgi27
Nemesis
6
0 / 2 / 0
3,217
643
858
4,300
1,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
ItadoriiYuji
Cabrakan
7
3 / 1 / 0
4,320
864
2,829
3,876
2,238
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

1
0 / 0 / 0
2,506
501
0
43
5
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Upwithsunny
Charybdis
6
0 / 1 / 0
3,229
646
1,392
2,474
572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
AchillesXbalanqueBastetPersephoneBacchus

VS

Bans
KumbhakarnaRavanaSusanoApolloAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
3 / 0 / 0
3,763
753
1,901
1,911
597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Medusa
 
Medusa
6
0 / 0 / 3
3,558
712
1,548
1,205
321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Hesi Ritual
Arachne
5
0 / 1 / 2
3,286
657
1,047
3,806
1,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
2 / 0 / 0
4,487
897
1,324
2,031
522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Serqet
7
1 / 2 / 0
3,920
784
2,419
4,770
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
3
Kills
6
6
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
Cthulhu
 
Cthulhu
3
0
0
3
W
Medusa
 
Medusa
0
0
3
1.5
L
Nemesis
Giorgi27
Nemesis
0
2
0
0
W
Arachne
Hesi Ritual
Arachne
0
1
2
1
L
Cabrakan
ItadoriiYuji
Cabrakan
3
1
0
3
W
2
0
0
2
W
Serqet
1
2
0
0.5
L
0
0
0
0
L
Charybdis
Upwithsunny
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,253
Damage
8,239
14,263
Taken
13,723
5,809
Mitigated
3,875
4,674
Healing
4,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
174
63
0
1,135
3,570
1,744
0
790
2,536
7,229
0
W
Cthulhu
 
Cthulhu
1,901
0
1
625
1,911
597
34
170
1,741
11,776
264
W
Medusa
 
Medusa
1,548
497
0
24
1,205
321
0
4
1,201
0
16,760
L
Nemesis
Giorgi27
Nemesis
858
154
0
479
4,300
1,250
0
1,301
2,999
0
16,802
W
Arachne
Hesi Ritual
Arachne
1,047
867
0
900
3,806
1,092
0
526
3,280
0
13,126
L
Cabrakan
ItadoriiYuji
Cabrakan
2,829
329
0
1,828
3,876
2,238
0
0
3,876
19,118
1,187
W
1,324
191
84
1,009
2,031
522
280
0
2,031
28,320
1,286
W
Serqet
2,419
578
0
1,669
4,770
1,343
0
2,267
2,503
0
19,964
L
0
0
0
0
43
5
0
0
43
0
0
L
Charybdis
Upwithsunny
Charybdis
1,392
809
0
1,232
2,474
572
0
678
1,676
0
16,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,457
Gold Earned
19,014
135
Minions Killed
173
0
Camps Cleared
0
406,645
Distance Traveled
537,214
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,185
637
12
2
0
83,720
1
W
Cthulhu
3,763
753
20
4
0
107,460
0
W
Medusa
3,558
712
33
7
0
101,331
0
L
Nemesis
3,217
643
37
7
0
115,204
0
W
Arachne
3,286
657
31
6
0
121,657
0
L
Cabrakan
4,320
864
45
9
0
91,688
0
W
Ra
4,487
897
51
10
0
102,778
0
W
Serqet
3,920
784
38
8
0
103,988
2
L
Janus
2,506
501
0
0
0
16,043
0
L
Charybdis
3,229
646
41
8
0
99,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role