Player Matchup

Janus
Janus
Masters
Completed485
Janus
Masters
Level 143
God Stats
126W - 182L
1,518 SR
Queue Stats
1,140W - 1,150L
2,480 MMR
Solo
Khepri
Khepri
Bronze III
EssIgnisSin
Khepri
Bronze III
Level 149
God Stats
0W - 1L
1,675 SR
Queue Stats
9W - 16L
1,309 MMR
Solo
Hercules
Hercules
Gold IV
KVMVDEVA
Hercules
Gold IV
Level 126
God Stats
0W - 1L
1,600 SR
Queue Stats
32W - 33L
1,653 MMR
Solo
Bastet
Bastet
Gold IV
Linкin
Bastet
Gold IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,668 MMR
Party 1
Xbalanque
Xbalanque
Gold II
Кузьмичь
Xbalanque
Gold II
Level 109
God Stats
11W - 15L
1,525 SR
Queue Stats
251W - 248L
1,675 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,564 SR
1,757 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,584 SR
1,481 MMR
Set
Set
Masters
 
Set
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond V
 
King Arthur
Diamond V
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Silver III
An3x Red DrAgon
Poseidon
Silver III
Level 105
God Stats
13W - 9L
1,609 SR
Queue Stats
178W - 188L
973 MMR
Solo
Neith
Neith
Platinum IV
Discord69Kitten
Neith
Platinum IV
Level 60
God Stats
9W - 4L
1,690 SR
Queue Stats
93W - 80L
1,697 MMR
Party 2
Terra
Terra
Platinum IV
Lasqqlol
Terra
Platinum IV
Level 162
God Stats
12W - 12L
1,620 SR
Queue Stats
394W - 410L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,376
580
3,350
7,968
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
8
0 / 5 / 0
5,066
461
2,276
8,828
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
KVMVDEVA
Hercules
9
0 / 2 / 0
5,379
489
1,896
9,721
4,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Linкin
Bastet
10
1 / 3 / 0
5,451
496
4,548
9,397
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Xbalanque
10
0 / 4 / 0
5,594
509
6,287
8,311
2,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
KuzenboAresSobekAthenaThor

VS

Bans
CthulhuMaman BrigitteOdinAphroditeTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
7 / 1 / 6
8,193
745
9,221
7,709
5,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
 
King Arthur
13
2 / 0 / 4
7,464
679
9,149
8,500
5,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
13
6 / 0 / 5
7,521
684
5,190
5,302
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 3
7,553
687
4,384
6,304
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Lasqqlol
Terra
11
2 / 1 / 9
7,005
637
4,307
11,209
6,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
2
Kills
20
20
Deaths
2
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
1
6
10
W
King Arthur
 
King Arthur
2
0
4
4
W
Poseidon
6
0
5
8.5
L
1
6
0
0.17
W
3
0
3
4.5
L
Khepri
0
5
0
0
L
Hercules
KVMVDEVA
Hercules
0
2
0
0
W
Terra
Lasqqlol
Terra
2
1
9
6.5
L
Bastet
Linкin
Bastet
1
3
0
0.33
L
Xbalanque
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,357
Damage
32,251
44,225
Taken
39,024
17,673
Mitigated
20,483
9,878
Healing
16,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
9,221
3,364
0
1,710
7,709
5,202
0
1,869
5,710
0
60,702
W
King Arthur
 
King Arthur
9,149
978
0
2,529
8,500
5,052
0
300
8,200
0
56,830
W
Poseidon
5,190
1,245
0
3,422
5,302
1,528
957
588
4,714
44,922
0
L
3,350
452
0
565
7,968
2,371
0
1,541
6,427
44,190
0
W
4,384
1,745
0
1,754
6,304
2,030
500
595
5,709
0
54,438
L
Khepri
2,276
172
77
1,492
8,828
5,485
0
2,102
6,726
11,858
298
L
Hercules
KVMVDEVA
Hercules
1,896
320
0
2,229
9,721
4,480
0
1,121
8,600
0
30,634
W
Terra
Lasqqlol
Terra
4,307
256
3,014
4,294
11,209
6,671
13
1,962
9,049
22,246
3,293
L
Bastet
Linкin
Bastet
4,548
1,061
0
3,584
9,397
2,796
0
2,619
6,778
0
32,265
L
Xbalanque
6,287
2,850
0
1,931
8,311
2,541
0
1,871
6,440
0
46,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,866
Gold Earned
37,736
326
Minions Killed
425
0
Camps Cleared
0
1,159,855
Distance Traveled
1,226,222
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,193
745
107
10
0
258,420
0
W
King Arthur
7,464
679
83
8
0
234,237
0
W
Poseidon
7,521
684
73
7
0
276,380
0
L
Janus
6,376
580
95
9
0
242,406
0
W
Neith
7,553
687
118
11
0
201,149
0
L
Khepri
5,066
461
15
1
0
204,897
2
L
Hercules
5,379
489
73
7
0
215,317
0
W
Terra
7,005
637
44
4
0
256,036
4
L
Bastet
5,451
496
66
6
0
275,258
0
L
Xbalanque
5,594
509
77
7
0
221,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role