Player Matchup

Fafnir
Fafnir
Silver II
 
Fafnir
Silver II
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver I
GELITO408
Rama
Silver I
Level 182
God Stats
18W - 13L
1,584 SR
Queue Stats
585W - 623L
1,203 MMR
Solo
Anubis
Anubis
Silver II
Shanicmoon
Anubis
Silver II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 57L
1,174 MMR
Solo
Bakasura
Bakasura
Silver III
tuchero
Bakasura
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 46L
1,170 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,517 SR
1,309 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,450 SR
1,254 MMR
Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver V
AlonzoVG-
Horus
Silver V
Level 102
God Stats
8W - 12L
1,463 SR
Queue Stats
9W - 27L
1,226 MMR
Solo
Skadi
Skadi
Silver II
Burrpz
Skadi
Silver II
Level 59
God Stats
2W - 0L
1,320 SR
Queue Stats
23W - 30L
1,277 MMR
Solo
Ah Puch
Ah Puch
Silver I
ElTorrez77
Ah Puch
Silver I
Level 155
God Stats
10W - 6L
1,443 SR
Queue Stats
115W - 148L
1,048 MMR
Solo
Nu Wa
Nu Wa
Silver II
FUDA munch
Nu Wa
Silver II
Level 63
God Stats
1W - 1L
1,526 SR
Queue Stats
78W - 108L
1,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 1 / 2
6,272
570
2,876
7,137
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
 
Bellona
10
2 / 3 / 0
6,051
550
3,887
7,726
5,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Rama
9
2 / 2 / 0
5,835
530
4,139
6,419
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Shanicmoon
Anubis
10
0 / 3 / 0
5,332
485
1,481
6,418
2,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
tuchero
Bakasura
11
1 / 1 / 0
5,609
510
2,289
9,323
3,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
Ix ChelCharybdisHadesKing Arthur

VS

Bans
CthulhuThanatosJormungandrAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 1 / 0
5,895
536
3,241
8,462
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
AlonzoVG-
Horus
10
1 / 1 / 2
6,047
550
2,803
6,403
3,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
Burrpz
Skadi
11
3 / 1 / 1
5,770
525
4,021
4,335
1,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
ElTorrez77
Ah Puch
13
2 / 1 / 1
6,999
636
8,268
4,499
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
10
1 / 2 / 2
5,975
543
4,474
4,272
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
5
Kills
10
10
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
2
1
L
Bellona
 
Bellona
2
3
0
0.67
W
Arachne
 
Arachne
3
1
0
3
W
Horus
AlonzoVG-
Horus
1
1
2
2
W
Skadi
Burrpz
Skadi
3
1
1
3.5
W
Ah Puch
ElTorrez77
Ah Puch
2
1
1
2.5
W
Nu Wa
1
2
2
1
L
Rama
2
2
0
1
L
Anubis
Shanicmoon
Anubis
0
3
0
0
L
Bakasura
tuchero
Bakasura
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,672
Damage
22,807
37,023
Taken
27,971
19,642
Mitigated
9,639
13,493
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,876
1,005
135
2,962
7,137
7,209
0
956
6,121
28,547
1,990
L
Bellona
 
Bellona
3,887
1,031
0
2,150
7,726
5,034
0
2,639
4,693
0
36,827
W
Arachne
 
Arachne
3,241
2,221
0
5,261
8,462
2,517
9
675
7,677
0
39,866
W
Horus
AlonzoVG-
Horus
2,803
1,191
270
3,183
6,403
3,659
14
1,398
5,005
0
15,696
W
Skadi
Burrpz
Skadi
4,021
2,122
0
1,239
4,335
1,132
514
1,273
3,062
0
35,848
W
Ah Puch
ElTorrez77
Ah Puch
8,268
98
0
1,807
4,499
1,227
202
967
3,343
60,369
2,206
W
Nu Wa
4,474
1,689
0
957
4,272
1,104
12
0
4,272
28,243
831
L
Rama
4,139
3,209
0
2,214
6,419
1,722
0
1,733
4,626
0
43,795
L
Anubis
Shanicmoon
Anubis
1,481
142
0
1,671
6,418
2,365
0
3,829
2,529
36,700
0
L
Bakasura
tuchero
Bakasura
2,289
1,864
0
4,361
9,323
3,312
0
2,888
6,348
0
31,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,099
Gold Earned
30,686
343
Minions Killed
316
0
Camps Cleared
0
1,070,712
Distance Traveled
1,120,051
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,272
570
32
3
0
203,501
1
L
Bellona
6,051
550
83
8
0
209,766
0
W
Arachne
5,895
536
70
6
0
259,991
2
W
Horus
6,047
550
25
2
0
235,676
6
W
Skadi
5,770
525
50
5
0
220,656
0
W
Ah Puch
6,999
636
115
10
0
213,849
2
W
Nu Wa
5,975
543
56
5
0
189,879
6
L
Rama
5,835
530
84
8
0
198,944
2
L
Anubis
5,332
485
67
6
0
197,079
5
L
Bakasura
5,609
510
77
7
0
261,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role