Player Matchup

Da Ji
Da Ji
Croger100
Da Ji
Level 126
God Stats
1W - 1L
1,802 SR
Queue Stats
1W - 2L
1,508 Elo+
Solo
Ra
Ra
Gil9505
Ra
Level 171
God Stats
108W - 92L
1,608 SR
Queue Stats
666W - 647L
1,488 Elo+
Solo
Apollo
Apollo
Kakashi-ISensei
Apollo
Level 159
God Stats
0W - 2L
1,285 SR
Queue Stats
177W - 167L
1,494 Elo+
Solo
Cliodhna
Cliodhna
fortylulz
Cliodhna
Level 191
God Stats
19W - 22L
1,531 SR
Queue Stats
523W - 477L
1,513 Elo+
Solo
Sylvanus
Sylvanus
oP V1P
Sylvanus
Level 106
God Stats
14W - 10L
1,622 SR
Queue Stats
485W - 477L
1,491 Elo+
Solo
Team Averages
Level 151
1,569 SR
1,499 Elo+

VS

Team Averages
Level 131
1,568 SR
1,475 Elo+
Sylvanus
Sylvanus
Aurthur76
Sylvanus
Level 94
God Stats
3W - 1L
1,535 SR
Queue Stats
279W - 257L
1,485 Elo+
Solo
Thanatos
Thanatos
MEM031
Thanatos
Level 117
God Stats
3W - 3L
1,571 SR
Queue Stats
150W - 162L
1,404 Elo+
Solo
Surtr
Surtr
SkibidiSkaði
Surtr
Level 176
God Stats
78W - 70L
1,537 SR
Queue Stats
798W - 778L
1,546 Elo+
Solo
Nike
Nike
Supreme2426
Nike
Level 145
God Stats
3W - 1L
1,713 SR
Queue Stats
289W - 275L
1,507 Elo+
Solo
Janus
Janus
TGCs-CmV29415
Janus
Level 122
God Stats
22W - 24L
1,485 SR
Queue Stats
480W - 496L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Croger100
Da Ji
14
5 / 4 / 1
8,242
485
9,149
13,764
6,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
1 / 2 / 0
9,985
587
1,933
5,411
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 1
7,932
467
7,324
13,669
4,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
fortylulz
Cliodhna
16
2 / 2 / 1
9,279
546
12,136
18,293
17,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sylvanus
oP V1P
Sylvanus
11
1 / 5 / 3
7,752
456
7,914
20,089
16,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aurthur76
Sylvanus
15
3 / 1 / 8
9,151
538
10,440
13,366
11,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
MEM031
Thanatos
16
5 / 3 / 3
8,861
521
8,650
16,167
6,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 3 / 6
7,944
467
11,899
14,989
7,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

17
3 / 1 / 0
10,428
613
13,714
17,660
16,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
4 / 2 / 2
9,828
578
5,157
6,265
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
10
Kills
17
17
Deaths
10
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aurthur76
Sylvanus
3
1
8
7
L
Da Ji
Croger100
Da Ji
5
4
1
1.38
L
1
2
0
0.5
L
1
4
1
0.38
W
Thanatos
MEM031
Thanatos
5
3
3
2.17
W
2
3
6
1.67
W
3
1
0
3
W
4
2
2
2.5
L
Cliodhna
fortylulz
Cliodhna
2
2
1
1.25
L
Sylvanus
oP V1P
Sylvanus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,456
Damage
49,860
71,226
Taken
68,447
46,630
Mitigated
44,212
21,577
Healing
27,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aurthur76
Sylvanus
10,440
4,589
888
2,888
13,366
11,176
108
5,233
8,025
40,090
14,321
L
Da Ji
Croger100
Da Ji
9,149
2,415
0
4,982
13,764
6,020
0
2,553
11,131
0
56,601
L
1,933
48
240
1,117
5,411
2,722
0
1,858
3,473
85,446
590
L
7,324
4,385
0
3,748
13,669
4,582
668
3,597
10,030
0
59,090
W
Thanatos
MEM031
Thanatos
8,650
3,999
0
12,479
16,167
6,230
0
855
15,312
0
72,453
W
11,899
5,335
0
6,322
14,989
7,754
165
3,015
11,974
962
53,656
W
13,714
1,964
0
3,662
17,660
16,802
523
1,180
16,263
17,773
76,172
W
5,157
523
0
1,200
6,265
2,250
94
558
5,707
69,793
1,819
L
Cliodhna
fortylulz
Cliodhna
12,136
1,183
0
3,140
18,293
17,235
0
2,466
15,827
2,679
68,515
L
Sylvanus
oP V1P
Sylvanus
7,914
2,365
3,012
5,338
20,089
16,071
0
7,385
12,588
30,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,190
Gold Earned
46,212
538
Minions Killed
551
0
Camps Cleared
0
1,496,925
Distance Traveled
1,711,585
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,151
538
75
4
0
315,535
8
L
Da Ji
8,242
485
79
5
0
313,473
2
L
Ra
9,985
587
176
10
0
282,311
4
L
Apollo
7,932
467
111
7
0
275,977
0
W
Thanatos
8,861
521
109
6
0
355,169
0
W
Surtr
7,944
467
78
5
0
354,488
0
W
Nike
10,428
613
153
9
0
329,017
2
W
Janus
9,828
578
136
8
0
357,376
5
L
Cliodhna
9,279
546
121
7
0
338,176
0
L
Sylvanus
7,752
456
51
3
0
286,988
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role