Player Matchup

Kuzenbo
Kuzenbo
F3AU
Kuzenbo
Level 67
God Stats
8W - 18L
1,232 SR
Queue Stats
41W - 85L
1,252 Elo+
Party 1
Hercules
Hercules
OneDonuts7634
Hercules
Level 40
God Stats
22W - 26L
1,443 SR
Queue Stats
33W - 48L
1,336 Elo+
Solo
Ah Puch
Ah Puch
Zxfsx
Ah Puch
Level 106
God Stats
4W - 0L
1,791 SR
Queue Stats
97W - 126L
1,396 Elo+
Party 1
Team Averages
Level 71
1,488 SR
1,328 Elo+

VS

Team Averages
Level 91
1,427 SR
1,389 Elo+
Bacchus
Bacchus
DaddyDummy
Bacchus
Level 85
God Stats
394W - 463L
1,441 SR
Queue Stats
603W - 776L
1,363 Elo+
Solo
King Arthur
King Arthur
HorridGymnast31
King Arthur
Level 84
God Stats
0W - 2L
1,272 SR
Queue Stats
6W - 6L
1,412 Elo+
Solo
Anubis
Anubis
IvoCareg
Anubis
Level 105
God Stats
13W - 11L
1,569 SR
Queue Stats
16W - 17L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
F3AU
Kuzenbo
13
2 / 3 / 4
8,201
746
2,809
11,216
11,570
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hercules
OneDonuts7634
Hercules
15
3 / 0 / 7
9,157
832
7,587
10,960
9,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Zxfsx
Ah Puch
16
7 / 0 / 5
10,038
913
15,066
5,852
2,237
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyDummy
Bacchus
14
0 / 1 / 2
7,649
695
5,488
12,442
13,313
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
HorridGymnast31
King Arthur
13
1 / 5 / 2
7,977
725
6,191
10,492
7,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
IvoCareg
Anubis
13
2 / 6 / 1
7,812
710
5,069
7,784
2,986
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
3
3
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DaddyDummy
Bacchus
0
1
2
1
W
Kuzenbo
F3AU
Kuzenbo
2
3
4
1.33
L
King Arthur
HorridGymnast31
King Arthur
1
5
2
0.4
L
Anubis
IvoCareg
Anubis
2
6
1
0.42
W
Hercules
OneDonuts7634
Hercules
3
0
7
6.5
W
Ah Puch
Zxfsx
Ah Puch
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,462
Damage
16,748
28,028
Taken
30,718
23,627
Mitigated
23,865
7,231
Healing
2,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DaddyDummy
Bacchus
5,488
298
0
901
12,442
13,313
0
8,130
3,890
19,196
0
W
Kuzenbo
F3AU
Kuzenbo
2,809
1,000
0
0
11,216
11,570
254
3,905
7,280
10,754
0
L
King Arthur
HorridGymnast31
King Arthur
6,191
875
0
571
10,492
7,566
0
5,236
4,929
199
22,608
L
Anubis
IvoCareg
Anubis
5,069
79
0
594
7,784
2,986
0
5,009
2,642
23,848
0
W
Hercules
OneDonuts7634
Hercules
7,587
1,251
0
4,525
10,960
9,820
202
4,779
6,157
1,380
19,330
W
Ah Puch
Zxfsx
Ah Puch
15,066
413
0
2,706
5,852
2,237
0
2,151
3,701
42,688
3,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,396
Gold Earned
23,438
105
Minions Killed
98
0
Camps Cleared
0
622,944
Distance Traveled
561,811
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,649
695
19
2
0
212,455
0
W
Kuzenbo
8,201
746
8
1
0
202,952
0
L
King Arthur
7,977
725
35
3
0
172,025
0
L
Anubis
7,812
710
44
4
0
177,331
3
W
Hercules
9,157
832
31
3
0
219,242
0
W
Ah Puch
10,038
913
66
6
0
200,750
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role