Player Matchup

Pele
Pele
 
Pele
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Chr1s7i4an_
Janus
Level 145
God Stats
5W - 11L
1,435 SR
Queue Stats
110W - 114L
1,449 Elo+
Party 3
Susano
Susano
Shxnzee
Susano
Level 126
God Stats
7W - 4L
1,542 SR
Queue Stats
49W - 35L
1,559 Elo+
Party 2
Rama
Rama
illusionzzstorm
Rama
Level 159
God Stats
3W - 2L
1,359 SR
Queue Stats
34W - 52L
1,437 Elo+
Party 3
Geb
Geb
Àndréw
Geb
Level 89
God Stats
3W - 0L
1,854 SR
Queue Stats
151W - 152L
1,531 Elo+
Party 2
Team Averages
Level 135
1,538 SR
1,495 Elo+

VS

Team Averages
Level 165
1,547 SR
1,513 Elo+
Izanami
Izanami
 
Izanami
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
HorstEichel
Horus
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,488 Elo+
Party 1
Osiris
Osiris
MoreThanRevenge
Osiris
Level 164
God Stats
1W - 1L
1,786 SR
Queue Stats
209W - 201L
1,501 Elo+
Party 1
Khepri
Khepri
TarnishedSpec
Khepri
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 105L
1,533 Elo+
Party 1
Hades
Hades
oinikuu
Hades
Level 161
God Stats
0W - 2L
1,451 SR
Queue Stats
45W - 45L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
5 / 1 / 2
6,529
653
6,320
10,159
3,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
3 / 0 / 2
5,556
556
2,939
2,801
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Shxnzee
Susano
12
4 / 0 / 5
6,147
615
7,953
7,256
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 3
5,991
599
6,564
6,224
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 0 / 8
5,556
556
2,523
7,634
3,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 3 / 0
4,895
490
4,482
6,454
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 1
4,765
477
2,992
9,288
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

10
1 / 4 / 0
5,870
587
8,638
12,137
12,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 2 / 0
4,555
456
2,607
7,750
4,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
oinikuu
Hades
10
0 / 2 / 0
5,128
513
3,474
5,217
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
14
Kills
1
1
Deaths
14
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
1
2
6
L
Izanami
 
Izanami
0
3
0
0
W
3
0
2
4
L
0
3
1
0.17
L
1
4
0
0.25
W
Susano
Shxnzee
Susano
4
0
5
6.5
L
0
2
0
0
W
2
0
3
3.5
L
Hades
oinikuu
Hades
0
2
0
0
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,299
Damage
22,193
34,074
Taken
40,846
11,803
Mitigated
23,814
14,819
Healing
13,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,320
1,212
0
3,496
10,159
3,708
0
926
9,233
0
41,982
L
Izanami
 
Izanami
4,482
3,064
0
2,352
6,454
1,724
0
325
6,129
0
38,558
W
2,939
192
0
680
2,801
674
20
1,701
881
31,876
0
L
2,992
1,944
234
3,240
9,288
3,371
0
501
8,765
0
27,069
L
8,638
1,736
0
3,262
12,137
12,455
0
776
11,293
4,519
39,319
W
Susano
Shxnzee
Susano
7,953
2,550
0
4,137
7,256
2,161
0
1,514
5,574
0
46,173
L
2,607
394
0
1,411
7,750
4,281
0
1,730
5,958
15,821
0
W
6,564
5,610
0
2,117
6,224
1,662
0
839
5,385
0
43,424
L
Hades
oinikuu
Hades
3,474
202
406
2,119
5,217
1,983
0
1,796
3,239
30,950
0
W
2,523
681
1,687
2,702
7,634
3,598
0
2,080
5,354
7,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,779
Gold Earned
25,213
325
Minions Killed
283
0
Camps Cleared
0
1,083,799
Distance Traveled
962,936
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,529
653
77
8
0
214,633
0
L
Izanami
4,895
490
70
7
0
178,396
0
W
Janus
5,556
556
69
7
0
221,695
0
L
Horus
4,765
477
50
5
0
232,113
0
L
Osiris
5,870
587
66
7
0
165,894
0
W
Susano
6,147
615
81
8
0
239,772
0
L
Khepri
4,555
456
20
2
0
184,899
3
W
Rama
5,991
599
86
9
0
192,862
1
L
Hades
5,128
513
77
8
0
201,634
1
W
Geb
5,556
556
12
1
0
214,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role