Player Matchup

Hun Batz
Hun Batz
Diamond I
 
Hun Batz
Diamond I
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Diamond V
 
Ra
Diamond V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum I
FerreRlzYT
Sylvanus
Platinum I
Level 180
God Stats
15W - 8L
1,705 SR
Queue Stats
853W - 856L
2,014 MMR
Solo
Ishtar
Ishtar
Masters
HollowSSamurai
Ishtar
Masters
Level 203
God Stats
4W - 1L
1,462 SR
Queue Stats
357W - 318L
2,326 MMR
Solo
Cthulhu
Cthulhu
Diamond II
iNeverRust
Cthulhu
Diamond II
Level 167
God Stats
12W - 10L
1,629 SR
Queue Stats
106W - 77L
2,078 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,559 SR
1,883 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 188
1,539 SR
1,795 MMR
Discordia
Discordia
Diamond V
 
Discordia
Diamond V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond IV
 
Vamana
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond I
 
Chiron
Diamond I
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond II
Riejh
Terra
Diamond II
Level 195
God Stats
2W - 2L
1,688 SR
Queue Stats
93W - 110L
2,374 MMR
Solo
Ymir
Ymir
Diamond IV
Shıver
Ymir
Diamond IV
Level 262
God Stats
11W - 15L
1,508 SR
Queue Stats
673W - 692L
2,101 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
5 / 1 / 1
4,363
873
4,359
4,798
1,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
 
Ra
6
0 / 0 / 0
3,669
734
1,221
3,157
1,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sylvanus
FerreRlzYT
Sylvanus
7
1 / 2 / 1
3,886
777
2,005
3,402
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 1 / 1
3,296
659
2,740
3,230
778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
iNeverRust
Cthulhu
8
2 / 0 / 0
4,327
865
1,985
1,841
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
RavanaAwilixMedusa

VS

Bans
KuzenboTiamatNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
5
1 / 1 / 1
3,571
714
938
1,369
232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
 
Vamana
6
0 / 2 / 0
3,473
695
829
4,205
2,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chiron
 
Chiron
6
0 / 1 / 2
3,290
658
2,889
3,952
980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Riejh
Terra
6
0 / 1 / 2
3,677
735
2,172
5,518
1,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
Shıver
Ymir
7
3 / 3 / 1
4,000
800
3,656
4,742
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
8
Kills
4
4
Deaths
8
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
1
1
5.5
W
Ra
 
Ra
0
0
0
0
L
Discordia
 
Discordia
1
1
1
1.5
L
Vamana
 
Vamana
0
2
0
0
L
Chiron
 
Chiron
0
1
2
1
W
Sylvanus
FerreRlzYT
Sylvanus
1
2
1
0.75
W
0
1
1
0.5
L
Terra
Riejh
Terra
0
1
2
1
L
Ymir
Shıver
Ymir
3
3
1
1.17
W
Cthulhu
iNeverRust
Cthulhu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,310
Damage
10,484
16,428
Taken
19,786
5,494
Mitigated
6,805
7,089
Healing
8,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,359
1,366
0
1,479
4,798
1,339
0
2,748
2,050
0
16,548
W
Ra
 
Ra
1,221
295
312
1,892
3,157
1,343
0
599
2,558
16,393
0
L
Discordia
 
Discordia
938
74
0
545
1,369
232
0
77
1,292
10,543
0
L
Vamana
 
Vamana
829
285
0
1,903
4,205
2,320
0
1,598
2,289
0
17,036
L
Chiron
 
Chiron
2,889
1,348
404
1,231
3,952
980
0
1,530
2,422
0
16,341
W
Sylvanus
FerreRlzYT
Sylvanus
2,005
636
180
1,077
3,402
1,396
0
2,151
1,251
16,009
4,734
W
2,740
1,650
0
1,037
3,230
778
0
973
2,257
0
15,723
L
Terra
Riejh
Terra
2,172
380
982
1,682
5,518
1,788
0
331
5,187
13,451
2,436
L
Ymir
Shıver
Ymir
3,656
1,876
0
1,375
4,742
1,485
0
1,178
3,564
14,073
2,305
W
Cthulhu
iNeverRust
Cthulhu
1,985
326
0
1,112
1,841
638
0
0
1,841
17,940
1,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,541
Gold Earned
18,011
172
Minions Killed
145
0
Camps Cleared
0
592,411
Distance Traveled
552,792
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,363
873
23
5
0
136,788
0
W
Ra
3,669
734
19
4
0
114,233
1
L
Discordia
3,571
714
28
6
0
70,822
0
L
Vamana
3,473
695
35
7
0
108,720
1
L
Chiron
3,290
658
31
6
0
114,900
0
W
Sylvanus
3,886
777
41
8
0
108,422
0
W
Ishtar
3,296
659
42
8
0
106,170
2
L
Terra
3,677
735
16
3
0
125,546
1
L
Ymir
4,000
800
35
7
0
132,804
0
W
Cthulhu
4,327
865
47
9
0
126,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role