Player Matchup

Freya
Freya
Silver II
BanShEe90
Freya
Silver II
Level 143
God Stats
2W - 0L
1,708 SR
Queue Stats
56W - 69L
1,196 MMR
Party 1
Arachne
Arachne
Silver I
KiLLaKeLLz87568
Arachne
Silver I
Level 49
God Stats
50W - 48L
1,511 SR
Queue Stats
108W - 140L
1,299 MMR
Party 1
Eset
Eset
Gold II
ragnarok67100
Eset
Gold II
Level 158
God Stats
41W - 31L
1,626 SR
Queue Stats
295W - 308L
1,583 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,615 SR
1,359 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,501 SR
1,348 MMR
Da Ji
Da Ji
Bronze III
NemoLiberty
Da Ji
Bronze III
Level 105
God Stats
0W - 4L
1,458 SR
Queue Stats
0W - 5L
1,353 MMR
Party 2
Achilles
Achilles
Silver I
PadroTheDolphin
Achilles
Silver I
Level 142
God Stats
1W - 1L
1,710 SR
Queue Stats
113W - 132L
1,365 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
WeptScorpion366
Baron Samedi
Silver II
Level 122
God Stats
0W - 1L
1,335 SR
Queue Stats
119W - 139L
1,326 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BanShEe90
Freya
17
2 / 4 / 6
10,484
874
8,605
9,692
3,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 5 / 4
9,845
820
8,167
10,970
4,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

19
6 / 3 / 4
11,936
995
11,756
7,251
2,625
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaKuzenboThothNu WaNe Zha

VS

Bans
DiscordiaVulcanBacchusScyllaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
9,655
805
6,616
10,425
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Achilles
15
4 / 2 / 5
9,756
813
7,437
15,305
12,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
WeptScorpion366
Baron Samedi
16
4 / 5 / 6
10,247
854
6,107
10,692
4,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
11
Kills
12
12
Deaths
11
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Freya
BanShEe90
Freya
2
4
6
1.25
W
3
5
4
1
L
4
4
6
1.75
L
Achilles
4
2
5
3.25
L
Baron Samedi
WeptScorpion366
Baron Samedi
4
5
6
1.4
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,528
Damage
20,160
27,913
Taken
36,422
10,946
Mitigated
22,150
6,508
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
BanShEe90
Freya
8,605
2,618
0
2,846
9,692
3,646
2,181
1,829
7,863
36,657
3,794
W
8,167
6,453
0
1,534
10,970
4,675
0
2,144
8,793
0
21,517
L
6,616
1,536
0
1,288
10,425
5,513
374
4,325
5,914
0
18,806
L
Achilles
7,437
3,064
0
4,777
15,305
12,591
165
7,905
7,010
0
27,836
L
Baron Samedi
WeptScorpion366
Baron Samedi
6,107
310
1,053
2,324
10,692
4,046
546
6,649
3,534
30,244
1,611
W
11,756
555
116
2,012
7,251
2,625
1,482
1,690
5,561
44,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,265
Gold Earned
29,658
156
Minions Killed
144
0
Camps Cleared
0
590,095
Distance Traveled
633,763
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,484
874
61
5
0
199,155
0
W
Arachne
9,845
820
15
1
0
164,197
0
L
Da Ji
9,655
805
32
3
0
218,986
1
L
Achilles
9,756
813
53
4
0
230,308
5
L
Baron Samedi
10,247
854
59
5
0
184,469
0
W
Eset
11,936
995
80
7
0
226,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role