Player Matchup

Hades
Hades
 
Hades
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CentralPiano28
Yemoja
Level 175
God Stats
18W - 16L
1,404 SR
Queue Stats
456W - 461L
1,511 Elo+
Solo
Janus
Janus
Currxn2081
Janus
Level 135
God Stats
7W - 5L
1,606 SR
Queue Stats
339W - 335L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
Glauden
Sun Wukong
Level 124
God Stats
26W - 25L
1,563 SR
Queue Stats
335W - 317L
1,446 Elo+
Solo
Cernunnos
Cernunnos
The_PlaguedCrown
Cernunnos
Level 125
God Stats
14W - 8L
1,715 SR
Queue Stats
132W - 132L
1,378 Elo+
Solo
Team Averages
Level 137
1,558 SR
1,462 Elo+

VS

Team Averages
Level 132
1,503 SR
1,482 Elo+
Ra
Ra
 
Ra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GGN Orphan
Arachne
Level 148
God Stats
4W - 5L
1,490 SR
Queue Stats
349W - 351L
1,467 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ROKNIMUS
Morgan Le Fay
Level 129
God Stats
20W - 10L
1,572 SR
Queue Stats
69W - 62L
1,523 Elo+
Solo
Charon
Charon
SuperDuperOmar
Charon
Level 124
God Stats
1W - 4L
1,384 SR
Queue Stats
174W - 171L
1,457 Elo+
Solo
Danzaburou
Danzaburou
aubjew
Danzaburou
Level 152
God Stats
25W - 23L
1,568 SR
Queue Stats
365W - 361L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
2 / 3 / 3
6,030
603
3,802
7,912
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 3
5,566
557
4,006
8,447
5,004
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
11
1 / 1 / 1
6,591
659
3,854
4,927
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Glauden
Sun Wukong
12
6 / 2 / 0
7,490
749
7,466
7,812
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Cernunnos
11
2 / 1 / 3
5,978
598
7,015
7,111
2,294
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 1 / 0
6,513
651
2,121
5,768
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
GGN Orphan
Arachne
9
1 / 2 / 1
4,686
469
3,671
8,993
2,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morgan Le Fay
ROKNIMUS
Morgan Le Fay
10
3 / 1 / 1
5,391
539
5,954
6,389
1,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 2
6,133
613
3,502
9,772
6,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
aubjew
Danzaburou
9
1 / 3 / 1
4,854
485
4,694
7,519
2,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
12
Kills
8
8
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
3
3
1.17
L
Ra
 
Ra
2
1
0
2
W
1
1
3
2.5
W
Janus
1
1
1
1.5
L
Arachne
GGN Orphan
Arachne
1
2
1
0.75
W
Sun Wukong
Glauden
Sun Wukong
6
2
0
3
L
Morgan Le Fay
ROKNIMUS
Morgan Le Fay
3
1
1
3.5
L
1
5
2
0.4
W
Cernunnos
2
1
3
3.5
L
Danzaburou
aubjew
Danzaburou
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,143
Damage
19,942
36,209
Taken
38,441
16,316
Mitigated
15,713
11,473
Healing
10,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
3,802
178
135
2,299
7,912
3,345
0
3,061
4,791
37,997
0
L
Ra
 
Ra
2,121
38
156
1,660
5,768
1,704
0
3,594
1,934
49,288
807
W
4,006
685
1,614
916
8,447
5,004
420
807
7,640
23,256
981
W
Janus
3,854
101
0
1,930
4,927
1,484
0
2,529
2,340
45,150
1,887
L
Arachne
GGN Orphan
Arachne
3,671
2,774
0
2,205
8,993
2,945
0
1,895
6,887
0
15,329
W
Sun Wukong
Glauden
Sun Wukong
7,466
1,534
0
2,133
7,812
4,189
0
4,365
3,447
0
40,525
L
Morgan Le Fay
ROKNIMUS
Morgan Le Fay
5,954
815
0
2,065
6,389
1,943
0
1,721
4,586
34,486
929
L
3,502
1,022
0
1,790
9,772
6,965
0
959
8,813
31,761
7,034
W
Cernunnos
7,015
3,214
0
2,446
7,111
2,294
222
702
6,409
0
44,934
L
Danzaburou
aubjew
Danzaburou
4,694
2,197
0
2,714
7,519
2,156
0
2,513
4,730
0
30,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,655
Gold Earned
27,577
342
Minions Killed
291
0
Camps Cleared
0
1,033,801
Distance Traveled
1,004,757
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,030
603
75
8
0
236,497
6
L
Ra
6,513
651
107
11
0
222,212
0
W
Yemoja
5,566
557
48
5
0
182,531
0
W
Janus
6,591
659
86
9
0
209,982
0
L
Arachne
4,686
469
33
3
0
227,499
0
W
Sun Wukong
7,490
749
59
6
0
208,202
1
L
Morgan Le Fay
5,391
539
50
5
0
178,294
0
L
Charon
6,133
613
66
7
0
179,773
0
W
Cernunnos
5,978
598
74
7
0
196,589
0
L
Danzaburou
4,854
485
35
4
0
196,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role