Player Matchup

Chronos
Chronos
 
Chronos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Johnba
Bellona
Level 124
God Stats
3W - 0L
1,736 SR
Queue Stats
28W - 23L
1,546 Elo+
Solo
Jormungandr
Jormungandr
KimaDaGee
Jormungandr
Level 187
God Stats
1W - 5L
1,092 SR
Queue Stats
201W - 186L
1,408 Elo+
Solo
Nu Wa
Nu Wa
Pepette2602
Nu Wa
Level 128
God Stats
10W - 8L
1,541 SR
Queue Stats
273W - 243L
1,467 Elo+
Solo
Hun Batz
Hun Batz
WINKYMEATANG
Hun Batz
Level 106
God Stats
3W - 2L
1,523 SR
Queue Stats
153W - 151L
1,492 Elo+
Solo
Team Averages
Level 140
1,479 SR
1,483 Elo+

VS

Team Averages
Level 89
1,450 SR
1,368 Elo+
Surtr
Surtr
Alebyk
Surtr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 123L
1,463 Elo+
Solo
Poseidon
Poseidon
Eistee_Mosee
Poseidon
Level 106
God Stats
13W - 7L
1,723 SR
Queue Stats
300W - 283L
1,376 Elo+
Party 1
Ao Kuang
Ao Kuang
Exdrended905
Ao Kuang
Level 95
God Stats
14W - 10L
1,622 SR
Queue Stats
180W - 172L
1,375 Elo+
Party 1
Atlas
Atlas
Knishnik2
Atlas
Level 154
God Stats
0W - 4L
1,115 SR
Queue Stats
474W - 451L
1,479 Elo+
Solo
Apollo
Apollo
zmeuramaredulce
Apollo
Level 32
God Stats
0W - 3L
1,292 SR
Queue Stats
2W - 8L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
4 / 0 / 1
8,858
633
6,039
5,774
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Johnba
Bellona
14
7 / 2 / 3
9,270
662
12,315
14,815
13,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
KimaDaGee
Jormungandr
12
0 / 0 / 2
7,264
519
3,616
7,700
4,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 2
8,530
609
9,001
6,233
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
WINKYMEATANG
Hun Batz
12
4 / 3 / 3
7,493
535
7,615
10,388
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Alebyk
Surtr
11
0 / 8 / 2
6,466
462
6,732
15,156
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
Eistee_Mosee
Poseidon
12
1 / 2 / 0
6,983
499
6,037
5,950
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Exdrended905
Ao Kuang
11
4 / 1 / 0
7,026
502
6,887
12,950
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Atlas
Knishnik2
Atlas
11
0 / 2 / 2
6,555
468
4,687
12,352
8,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 0
6,572
469
2,091
8,937
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
17
Kills
6
6
Deaths
17
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
0
1
4.5
L
Surtr
Alebyk
Surtr
0
8
2
0.13
L
Poseidon
Eistee_Mosee
Poseidon
1
2
0
0.5
L
Ao Kuang
Exdrended905
Ao Kuang
4
1
0
4
W
Bellona
Johnba
Bellona
7
2
3
4.25
W
Jormungandr
KimaDaGee
Jormungandr
0
0
2
1
L
Atlas
Knishnik2
Atlas
0
2
2
0.5
W
2
1
2
3
W
Hun Batz
WINKYMEATANG
Hun Batz
4
3
3
1.83
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,586
Damage
26,434
44,910
Taken
55,345
25,826
Mitigated
25,423
13,016
Healing
16,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,039
1,755
0
1,824
5,774
2,132
756
2,641
3,133
61,067
2,401
L
Surtr
Alebyk
Surtr
6,732
2,422
0
4,161
15,156
8,136
0
1,405
13,711
540
32,637
L
Poseidon
Eistee_Mosee
Poseidon
6,037
641
0
930
5,950
1,963
0
3,200
2,710
59,600
983
L
Ao Kuang
Exdrended905
Ao Kuang
6,887
1,501
0
4,817
12,950
3,643
0
4,479
8,385
33,012
796
W
Bellona
Johnba
Bellona
12,315
3,370
0
3,790
14,815
13,412
239
3,024
11,121
0
58,910
W
Jormungandr
KimaDaGee
Jormungandr
3,616
638
356
1,433
7,700
4,905
297
4,311
3,349
32,348
3,927
L
Atlas
Knishnik2
Atlas
4,687
1,630
0
4,223
12,352
8,930
0
5,792
6,324
29,559
60
W
9,001
2,352
0
2,099
6,233
2,016
76
3,908
2,325
66,801
1,564
W
Hun Batz
WINKYMEATANG
Hun Batz
7,615
2,068
0
3,514
10,388
3,361
0
3,792
6,448
0
50,624
L
2,091
857
0
2,507
8,937
2,751
0
2,769
6,060
0
38,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,415
Gold Earned
33,602
495
Minions Killed
355
0
Camps Cleared
0
1,429,094
Distance Traveled
1,417,752
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,858
633
119
9
0
299,774
2
L
Surtr
6,466
462
57
4
0
237,478
0
L
Poseidon
6,983
499
119
9
0
281,543
0
L
Ao Kuang
7,026
502
63
5
0
317,035
0
W
Bellona
9,270
662
115
8
0
258,874
0
W
Jormungandr
7,264
519
80
6
0
299,912
8
L
Atlas
6,555
468
36
3
0
299,937
8
W
Nu Wa
8,530
609
111
8
0
254,125
2
W
Hun Batz
7,493
535
70
5
0
316,409
0
L
Apollo
6,572
469
80
6
0
281,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role