Player Matchup

Danzaburou
Danzaburou
Dante14 G
Danzaburou
Level 80
God Stats
4W - 6L
1,450 SR
Queue Stats
99W - 96L
1,509 Elo+
Solo
Ymir
Ymir
Mohstyy
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,553 Elo+
Solo
Hades
Hades
gransayaman10
Hades
Level 157
God Stats
14W - 7L
1,617 SR
Queue Stats
208W - 208L
1,520 Elo+
Solo
Odin
Odin
legman2711
Odin
Level 152
God Stats
2W - 2L
1,495 SR
Queue Stats
117W - 111L
1,520 Elo+
Party 1
Gilgamesh
Gilgamesh
xAnotherAccountx
Gilgamesh
Level 67
God Stats
1W - 2L
1,452 SR
Queue Stats
127W - 123L
1,526 Elo+
Party 1
Team Averages
Level 100
1,503 SR
1,526 Elo+

VS

Team Averages
Level 137
1,538 SR
1,511 Elo+
Fenrir
Fenrir
 
Fenrir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Aonyx
Chaac
Level 199
God Stats
3W - 2L
1,309 SR
Queue Stats
254W - 229L
1,604 Elo+
Solo
Cernunnos
Cernunnos
BudistBeach
Cernunnos
Level 159
God Stats
7W - 4L
1,620 SR
Queue Stats
422W - 406L
1,566 Elo+
Solo
Anubis
Anubis
Fallen8503
Anubis
Level 147
God Stats
2W - 3L
1,617 SR
Queue Stats
122W - 122L
1,492 Elo+
Solo
Ymir
Ymir
xviant
Ymir
Level 43
God Stats
13W - 7L
1,646 SR
Queue Stats
26W - 30L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dante14 G
Danzaburou
12
1 / 7 / 3
7,650
450
5,225
12,221
4,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Mohstyy
Ymir
11
3 / 9 / 0
7,076
416
6,390
17,161
11,693
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

2
0 / 1 / 0
4,781
281
241
1,039
177
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
4 / 3 / 4
8,223
484
7,524
12,663
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
15
4 / 1 / 4
9,062
533
13,202
20,769
17,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 3 / 3
9,431
555
7,440
13,578
5,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
Aonyx
Chaac
18
1 / 2 / 4
11,210
659
17,553
18,361
19,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cernunnos
BudistBeach
Cernunnos
17
6 / 0 / 8
10,096
594
12,524
10,448
4,315
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Fallen8503
Anubis
15
2 / 3 / 9
9,637
567
8,505
7,796
3,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
xviant
Ymir
13
4 / 4 / 10
9,244
544
5,176
16,333
17,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
12
Kills
21
21
Deaths
12
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
3
3.17
W
Chaac
Aonyx
Chaac
1
2
4
1.5
W
Cernunnos
BudistBeach
Cernunnos
6
0
8
10
L
Danzaburou
Dante14 G
Danzaburou
1
7
3
0.36
W
Anubis
Fallen8503
Anubis
2
3
9
2.17
L
Ymir
Mohstyy
Ymir
3
9
0
0.33
L
0
1
0
0
L
4
3
4
2
L
Gilgamesh
4
1
4
6
W
Ymir
xviant
Ymir
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,582
Damage
51,198
63,853
Taken
66,516
38,010
Mitigated
51,246
14,636
Healing
25,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,440
3,176
0
4,910
13,578
5,507
1,257
2,083
11,495
0
51,843
W
Chaac
Aonyx
Chaac
17,553
3,938
0
11,252
18,361
19,636
0
1,392
16,969
18,179
83,595
W
Cernunnos
BudistBeach
Cernunnos
12,524
6,627
0
5,854
10,448
4,315
4,955
1,422
9,026
0
97,808
L
Danzaburou
Dante14 G
Danzaburou
5,225
1,980
200
3,481
12,221
4,422
0
2,528
9,693
0
32,522
W
Anubis
Fallen8503
Anubis
8,505
305
0
2,505
7,796
3,808
1,627
486
7,310
70,474
416
L
Ymir
Mohstyy
Ymir
6,390
2,064
0
2,094
17,161
11,693
0
4,664
12,327
24,611
0
L
241
116
0
334
1,039
177
0
674
365
2,244
0
L
7,524
2,104
0
3,147
12,663
4,485
0
4,265
8,359
0
51,644
L
Gilgamesh
13,202
3,780
0
5,380
20,769
17,233
0
4,568
15,179
0
67,468
W
Ymir
xviant
Ymir
5,176
256
0
1,348
16,333
17,980
506
2,232
14,101
22,826
1,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,792
Gold Earned
49,618
269
Minions Killed
569
0
Camps Cleared
0
1,142,755
Distance Traveled
1,671,066
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,431
555
96
6
0
360,652
2
W
Chaac
11,210
659
179
11
0
331,348
0
W
Cernunnos
10,096
594
156
9
0
345,293
2
L
Danzaburou
7,650
450
51
3
0
268,448
0
W
Anubis
9,637
567
114
7
0
302,473
0
L
Ymir
7,076
416
31
2
0
247,583
5
L
Hades
4,781
281
3
0
0
23,268
0
L
Odin
8,223
484
83
5
0
292,057
1
L
Gilgamesh
9,062
533
101
6
0
311,399
0
W
Ymir
9,244
544
24
1
0
331,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role