Player Matchup

Baron Samedi
Baron Samedi
Silver I
Hinderless
Baron Samedi
Silver I
Level 153
God Stats
14W - 14L
1,647 SR
Queue Stats
34W - 38L
1,553 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
Vidalzyn
Danzaburou
Gold IV
Level 142
God Stats
9W - 6L
1,734 SR
Queue Stats
243W - 253L
1,457 MMR
Party 1
Ares
Ares
Gold IV
probablydrunk420
Ares
Gold IV
Level 74
God Stats
7W - 4L
1,631 SR
Queue Stats
16W - 15L
1,751 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,671 SR
1,587 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,510 SR
1,450 MMR
Charon
Charon
Gold III
BoStOnStRaGlAh
Charon
Gold III
Level 121
God Stats
76W - 97L
1,503 SR
Queue Stats
515W - 568L
1,527 MMR
Solo
Yu Huang
Yu Huang
Gold III
HopefulAuthor73
Yu Huang
Gold III
Level 121
God Stats
57W - 47L
1,601 SR
Queue Stats
326W - 368L
1,583 MMR
Solo
Horus
Horus
Gold V
bloodzombie479
Horus
Gold V
Level 129
God Stats
3W - 3L
1,425 SR
Queue Stats
46W - 49L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hinderless
Baron Samedi
16
6 / 1 / 4
10,036
912
10,648
7,062
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Vidalzyn
Danzaburou
15
2 / 2 / 7
9,760
887
8,775
7,826
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 1 / 8
9,378
853
8,748
9,120
9,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
CabrakanCthulhuKuzenboFafnirSerqet

VS

Bans
AchillesHou YiCu ChulainnChaacNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,811
801
5,331
9,884
7,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Yu Huang
16
2 / 3 / 2
9,558
869
9,879
8,060
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 3 / 4
7,913
719
2,452
14,452
12,376
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
4
4
Deaths
10
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Baron Samedi
Hinderless
Baron Samedi
6
1
4
8
L
Yu Huang
2
3
2
1
W
Danzaburou
Vidalzyn
Danzaburou
2
2
7
2.75
L
0
3
4
0.67
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,171
Damage
17,662
24,008
Taken
32,396
16,104
Mitigated
23,324
7,570
Healing
5,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,331
260
0
780
9,884
7,948
0
6,375
2,912
15,891
0
W
Baron Samedi
Hinderless
Baron Samedi
10,648
936
1,101
2,048
7,062
3,606
602
4,693
1,909
41,926
743
L
Yu Huang
9,879
744
0
2,115
8,060
3,000
0
4,059
3,699
51,352
647
W
Danzaburou
Vidalzyn
Danzaburou
8,775
2,864
0
2,331
7,826
3,105
2,164
4,983
2,483
0
35,991
L
2,452
1,211
424
1,997
14,452
12,376
0
6,920
7,055
0
7,946
W
8,748
136
0
2,090
9,120
9,393
427
3,886
4,572
13,330
1,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,174
Gold Earned
26,282
154
Minions Killed
140
0
Camps Cleared
0
671,665
Distance Traveled
605,916
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,811
801
19
2
0
203,683
0
W
Baron Samedi
10,036
912
82
7
0
214,025
0
L
Yu Huang
9,558
869
115
10
0
188,089
0
W
Danzaburou
9,760
887
62
6
0
220,472
0
L
Horus
7,913
719
6
1
0
214,144
1
W
Ares
9,378
853
10
1
0
237,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role