Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum III
Katze404
Janus
Platinum III
Level 157
God Stats
11W - 11L
1,550 SR
Queue Stats
194W - 173L
1,832 MMR
Solo
Da Ji
Da Ji
Gold I
Krishnafro
Da Ji
Gold I
Level 271
God Stats
15W - 13L
1,565 SR
Queue Stats
789W - 790L
1,519 MMR
Solo
Sobek
Sobek
Gold IV
Only1KasKa
Sobek
Gold IV
Level 159
God Stats
1W - 0L
1,637 SR
Queue Stats
58W - 60L
1,526 MMR
Party 1
Mulan
Mulan
Gold II
WeeD__SnPzZ
Mulan
Gold II
Level 149
God Stats
9W - 10L
1,501 SR
Queue Stats
178W - 172L
1,428 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 172
1,551 SR
1,561 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,557 SR
1,500 MMR
Shiva
Shiva
Diamond V
 
Shiva
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum V
Chechu130
Skadi
Platinum V
Level 127
God Stats
19W - 8L
1,788 SR
Queue Stats
193W - 189L
1,689 MMR
Solo
Agni
Agni
Gold III
DjakPrvak
Agni
Gold III
Level 106
God Stats
3W - 3L
1,611 SR
Queue Stats
122W - 121L
1,467 MMR
Solo
Ne Zha
Ne Zha
Gold III
Illussion666
Ne Zha
Gold III
Level 126
God Stats
24W - 25L
1,466 SR
Queue Stats
256W - 265L
1,429 MMR
Party 2
Geb
Geb
Silver III
Nonkas
Geb
Silver III
Level 175
God Stats
1W - 3L
1,423 SR
Queue Stats
11W - 10L
1,418 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
3 / 3 / 1
3,667
733
3,367
3,804
954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Janus
Katze404
Janus
7
0 / 0 / 0
3,707
741
829
772
225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
6
1 / 2 / 0
3,345
669
813
3,514
1,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
6
1 / 0 / 3
3,978
796
2,169
4,956
2,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 0
3,897
779
0
905
434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SerqetAwilixKumbhakarnaKuzenbo

VS

Bans
Maman BrigitteArachneAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
1
0 / 0 / 0
2,447
489
0
0
0
Skadi
Chechu130
Skadi
5
1 / 1 / 2
3,557
711
2,928
2,260
690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
7
0 / 0 / 0
3,525
705
610
1,341
303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ne Zha
6
2 / 2 / 0
3,679
736
1,643
3,612
1,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
Nonkas
Geb
6
1 / 2 / 1
3,638
728
1,366
4,234
1,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
4
5
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
3
1
1.17
L
Shiva
 
Shiva
0
0
0
0
L
Skadi
Chechu130
Skadi
1
1
2
2
L
Agni
0
0
0
0
L
Ne Zha
2
2
0
1
W
Janus
Katze404
Janus
0
0
0
0
W
Da Ji
1
2
0
0.5
L
Geb
Nonkas
Geb
1
2
1
0.75
W
Sobek
1
0
3
2.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,178
Damage
6,547
13,951
Taken
11,447
5,412
Mitigated
3,902
4,643
Healing
2,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,367
2,096
241
979
3,804
954
0
591
3,213
0
18,023
L
Shiva
 
Shiva
0
0
0
0
0
0
0
0
0
0
0
L
Skadi
Chechu130
Skadi
2,928
1,209
0
258
2,260
690
0
474
1,786
0
16,345
L
Agni
610
40
0
519
1,341
303
0
478
779
17,900
0
L
Ne Zha
1,643
584
0
733
3,612
1,019
0
441
3,135
0
15,763
W
Janus
Katze404
Janus
829
172
0
414
772
225
0
610
162
21,360
0
W
Da Ji
813
236
0
484
3,514
1,064
0
64
3,450
0
16,870
L
Geb
Nonkas
Geb
1,366
234
0
947
4,234
1,890
0
1,421
2,813
5,734
0
W
Sobek
2,169
355
0
2,196
4,956
2,735
0
711
4,245
9,254
2,512
W
0
0
0
329
905
434
0
0
905
0
17,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,594
Gold Earned
16,846
161
Minions Killed
122
0
Camps Cleared
0
535,147
Distance Traveled
470,085
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,667
733
19
4
0
98,125
0
L
Shiva
2,447
489
0
0
0
0
0
L
Skadi
3,557
711
36
7
0
107,667
0
L
Agni
3,525
705
50
10
0
106,972
0
L
Ne Zha
3,679
736
30
6
0
135,817
0
W
Janus
3,707
741
45
9
0
105,410
3
W
Da Ji
3,345
669
31
6
0
129,163
0
L
Geb
3,638
728
6
1
0
119,629
2
W
Sobek
3,978
796
25
5
0
106,378
4
W
Mulan
3,897
779
41
8
0
96,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role