Player Matchup

Morgan Le Fay
Morgan Le Fay
HenriqueSanefuji
Morgan Le Fay
Level 41
God Stats
1W - 2L
1,750 SR
Queue Stats
4W - 12L
1,116 Elo+
Party 2
Anubis
Anubis
MrPool-Boss
Anubis
Level 3
God Stats
0W - 4L
1,078 SR
Queue Stats
0W - 5L
1,076 Elo+
Party 2
Chaac
Chaac
felipe_cruz06
Chaac
Level 24
God Stats
2W - 4L
1,239 SR
Queue Stats
4W - 12L
1,116 Elo+
Party 2
Team Averages
Level 23
1,356 SR
1,103 Elo+

VS

Team Averages
Level 143
1,649 SR
1,604 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
DoriDoe
Ullr
Level 205
God Stats
19W - 15L
1,572 SR
Queue Stats
869W - 905L
1,563 Elo+
Party 1
Zeus
Zeus
ExoticRain8179
Zeus
Level 12
God Stats
5W - 0L
1,874 SR
Queue Stats
34W - 8L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HenriqueSanefuji
Morgan Le Fay
10
0 / 10 / 0
5,916
657
5,216
12,016
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
10
0 / 6 / 0
6,109
679
2,610
7,073
1,975
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 9 / 0
6,210
690
4,119
14,573
5,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
3 / 0 / 16
8,523
947
4,699
12,934
10,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ullr
DoriDoe
Ullr
14
8 / 0 / 14
9,514
1,057
7,707
8,659
3,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
14 / 0 / 9
10,363
1,151
17,812
5,283
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
64
0
Kills
25
25
Deaths
0
0
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
0
16
11
W
Ullr
DoriDoe
Ullr
8
0
14
15
W
14
0
9
18.5
L
Morgan Le Fay
HenriqueSanefuji
Morgan Le Fay
0
10
0
0
L
Anubis
0
6
0
0
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,945
Damage
30,218
33,662
Taken
26,876
10,616
Mitigated
15,244
2,257
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,699
1,095
3,338
4,460
12,934
10,075
536
3,005
9,929
439
18,859
W
Ullr
DoriDoe
Ullr
7,707
2,083
0
696
8,659
3,278
1,405
2,898
5,761
0
25,579
W
17,812
1,507
0
327
5,283
1,891
1,272
1,618
3,665
39,458
0
L
Morgan Le Fay
HenriqueSanefuji
Morgan Le Fay
5,216
340
0
959
12,016
3,001
0
6,263
5,177
11,976
0
L
Anubis
2,610
495
0
428
7,073
1,975
0
2,910
3,837
5,895
911
L
4,119
1,457
0
870
14,573
5,640
0
7,501
6,592
0
17,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,235
Gold Earned
28,400
29
Minions Killed
119
0
Camps Cleared
0
374,631
Distance Traveled
559,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,523
947
37
4
0
202,313
0
W
Ullr
9,514
1,057
28
3
0
186,885
0
W
Zeus
10,363
1,151
54
6
0
170,726
0
L
Morgan Le Fay
5,916
657
5
1
0
132,104
0
L
Anubis
6,109
679
9
1
0
90,600
0
L
Chaac
6,210
690
15
2
0
151,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role