Player Matchup

Loki
Loki
 
Loki
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Reré
Jormungandr
Level 289
God Stats
29W - 19L
1,773 SR
Queue Stats
543W - 521L
1,596 Elo+
Party 1
Bellona
Bellona
ZerokDark
Bellona
Level 146
God Stats
9W - 10L
1,569 SR
Queue Stats
79W - 75L
1,527 Elo+
Party 2
Yu Huang
Yu Huang
deadf27
Yu Huang
Level 128
God Stats
6W - 8L
1,363 SR
Queue Stats
86W - 79L
1,532 Elo+
Party 2
Chiron
Chiron
iMrCheek
Chiron
Level 186
God Stats
7W - 5L
1,694 SR
Queue Stats
266W - 237L
1,633 Elo+
Party 1
Team Averages
Level 194
1,580 SR
1,558 Elo+

VS

Team Averages
Level 148
1,601 SR
1,563 Elo+
Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BeamyChibiRa
Ra
Level 105
God Stats
255W - 210L
1,617 SR
Queue Stats
256W - 210L
1,602 Elo+
Solo
Kuzenbo
Kuzenbo
PKASО
Kuzenbo
Level 159
God Stats
6W - 6L
1,621 SR
Queue Stats
209W - 200L
1,562 Elo+
Party 3
Gilgamesh
Gilgamesh
Sakakel
Gilgamesh
Level 193
God Stats
4W - 3L
1,753 SR
Queue Stats
269W - 237L
1,599 Elo+
Solo
Bastet
Bastet
jangles
Bastet
Level 126
God Stats
2W - 6L
1,512 SR
Queue Stats
95W - 96L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 1 / 4
6,354
1,059
4,380
4,899
1,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Reré
Jormungandr
11
2 / 3 / 7
6,009
1,002
7,469
9,130
6,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bellona
ZerokDark
Bellona
10
0 / 0 / 2
5,458
910
2,025
4,765
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Yu Huang
deadf27
Yu Huang
12
1 / 0 / 2
6,012
1,002
5,930
2,417
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
iMrCheek
Chiron
12
3 / 1 / 6
6,515
1,086
6,521
5,261
1,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 2 / 0
5,593
932
2,244
3,536
933
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 1 / 2
6,165
1,028
4,604
4,115
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
PKASО
Kuzenbo
11
1 / 2 / 3
6,082
1,014
4,409
8,742
7,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Sakakel
Gilgamesh
11
0 / 0 / 5
5,734
956
5,709
7,837
6,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
jangles
Bastet
10
2 / 5 / 1
5,831
972
4,297
8,153
2,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
10
Kills
5
5
Deaths
10
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
1
4
6
L
Artemis
 
Artemis
1
2
0
0.5
L
1
1
2
2
L
Kuzenbo
PKASО
Kuzenbo
1
2
3
1.25
W
Jormungandr
Reré
Jormungandr
2
3
7
1.83
L
Gilgamesh
Sakakel
Gilgamesh
0
0
5
2.5
W
Bellona
ZerokDark
Bellona
0
0
2
1
W
Yu Huang
deadf27
Yu Huang
1
0
2
2
W
Chiron
iMrCheek
Chiron
3
1
6
6
L
Bastet
jangles
Bastet
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,325
Damage
21,263
26,472
Taken
32,383
13,170
Mitigated
18,228
4,753
Healing
8,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,380
731
0
338
4,899
1,484
0
898
3,900
0
12,259
L
Artemis
 
Artemis
2,244
577
0
486
3,536
933
0
1,078
2,281
0
7,243
L
4,604
554
977
1,933
4,115
1,508
0
1,913
2,026
20,056
437
L
Kuzenbo
PKASО
Kuzenbo
4,409
1,814
894
2,299
8,742
7,034
0
3,855
4,468
9,960
0
W
Jormungandr
Reré
Jormungandr
7,469
1,658
0
2,302
9,130
6,062
0
3,912
4,954
13,917
0
L
Gilgamesh
Sakakel
Gilgamesh
5,709
1,694
0
1,308
7,837
6,444
0
3,389
4,020
0
16,262
W
Bellona
ZerokDark
Bellona
2,025
416
0
718
4,765
3,104
0
2,001
2,730
0
10,123
W
Yu Huang
deadf27
Yu Huang
5,930
419
0
0
2,417
769
0
1,041
1,343
17,145
0
W
Chiron
iMrCheek
Chiron
6,521
1,891
295
1,100
5,261
1,751
0
961
4,231
0
19,167
L
Bastet
jangles
Bastet
4,297
507
0
790
8,153
2,309
0
1,774
6,189
0
11,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,348
Gold Earned
29,405
130
Minions Killed
113
0
Camps Cleared
0
709,442
Distance Traveled
650,611
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,354
1,059
17
3
0
158,655
0
L
Artemis
5,593
932
10
2
0
79,457
0
L
Ra
6,165
1,028
50
8
0
156,669
0
L
Kuzenbo
6,082
1,014
14
2
0
139,363
3
W
Jormungandr
6,009
1,002
14
2
0
145,441
0
L
Gilgamesh
5,734
956
21
4
0
141,195
0
W
Bellona
5,458
910
12
2
0
132,759
0
W
Yu Huang
6,012
1,002
43
7
0
133,941
0
W
Chiron
6,515
1,086
44
7
0
138,646
0
L
Bastet
5,831
972
18
3
0
133,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role