Player Matchup

Tyr
Tyr
Coutts888
Tyr
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 82L
1,456 Elo+
Solo
Martichoras
Martichoras
Findoz8
Martichoras
Level 82
God Stats
4W - 1L
1,662 SR
Queue Stats
62W - 57L
1,481 Elo+
Party 2
Zeus
Zeus
IIcuxoBaHbIu
Zeus
Level 106
God Stats
6W - 6L
1,437 SR
Queue Stats
102W - 107L
1,439 Elo+
Solo
Vulcan
Vulcan
WatchBack
Vulcan
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
elzar1301
Baron Samedi
Level 89
God Stats
3W - 4L
1,328 SR
Queue Stats
143W - 137L
1,427 Elo+
Party 2
Team Averages
Level 96
1,485 SR
1,458 Elo+

VS

Team Averages
Level 81
1,443 SR
1,471 Elo+
Artio
Artio
BlackhawkCS
Artio
Level 95
God Stats
2W - 4L
1,428 SR
Queue Stats
498W - 488L
1,503 Elo+
Party 1
Sol
Sol
Norbans
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,432 Elo+
Solo
He Bo
He Bo
Wencki
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 51L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
daukszunio
Nu Wa
Level 29
God Stats
0W - 2L
1,299 SR
Queue Stats
61W - 84L
1,438 Elo+
Party 1
Skadi
Skadi
otwalle
Skadi
Level 145
God Stats
5W - 6L
1,487 SR
Queue Stats
82W - 74L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 18
9,801
980
5,101
13,734
15,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
Findoz8
Martichoras
15
5 / 1 / 19
9,201
920
9,627
9,714
3,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
7 / 2 / 17
9,671
967
16,177
7,885
2,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Vulcan
WatchBack
Vulcan
17
10 / 1 / 14
10,986
1,099
13,434
7,964
3,223
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
elzar1301
Baron Samedi
14
5 / 2 / 12
9,118
912
5,996
6,975
2,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 4
8,265
827
7,956
17,575
17,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
15
2 / 4 / 3
8,201
820
9,914
9,849
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Wencki
He Bo
12
1 / 7 / 2
6,955
696
2,965
8,973
2,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
12
0 / 5 / 3
6,990
699
6,445
7,754
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
otwalle
Skadi
13
1 / 6 / 4
7,468
747
11,083
10,041
3,675
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
23
29
Kills
7
7
Deaths
29
80
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
2
1
18
11
W
Martichoras
Findoz8
Martichoras
5
1
19
14.5
W
7
2
17
7.75
L
Sol
2
4
3
0.88
W
Vulcan
WatchBack
Vulcan
10
1
14
17
L
He Bo
Wencki
He Bo
1
7
2
0.29
L
Nu Wa
0
5
3
0.3
W
Baron Samedi
elzar1301
Baron Samedi
5
2
12
5.5
L
Skadi
otwalle
Skadi
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,335
Damage
38,363
46,272
Taken
54,192
28,031
Mitigated
29,138
22,624
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,956
442
2,971
3,326
17,575
17,065
0
12,510
5,065
14,719
0
W
5,101
243
4,522
4,424
13,734
15,971
581
6,831
6,903
603
9,864
W
Martichoras
Findoz8
Martichoras
9,627
1,523
2,105
2,607
9,714
3,570
2,104
6,189
3,525
0
27,618
W
16,177
1,145
1,044
2,519
7,885
2,394
959
3,883
4,002
28,533
0
L
Sol
9,914
549
38
3,052
9,849
3,205
0
6,201
3,648
26,759
675
W
Vulcan
WatchBack
Vulcan
13,434
496
0
1,210
7,964
3,223
416
5,508
2,456
29,331
0
L
He Bo
Wencki
He Bo
2,965
521
0
250
8,973
2,641
0
6,658
2,315
7,254
0
L
Nu Wa
6,445
1,157
45
666
7,754
2,552
0
4,709
3,045
13,376
0
W
Baron Samedi
elzar1301
Baron Samedi
5,996
447
2,188
2,005
6,975
2,873
349
4,493
2,482
16,643
0
L
Skadi
otwalle
Skadi
11,083
2,138
510
463
10,041
3,675
0
5,927
4,114
0
26,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,777
Gold Earned
37,879
149
Minions Killed
115
0
Camps Cleared
0
1,015,620
Distance Traveled
927,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,265
827
6
1
0
186,036
0
W
Tyr
9,801
980
21
2
0
213,464
0
W
Martichoras
9,201
920
34
3
0
182,108
0
W
Zeus
9,671
967
28
3
0
207,329
0
L
Sol
8,201
820
43
4
0
214,058
0
W
Vulcan
10,986
1,099
45
5
0
221,342
0
L
He Bo
6,955
696
15
2
0
156,300
0
L
Nu Wa
6,990
699
13
1
0
186,065
0
W
Baron Samedi
9,118
912
21
2
0
191,377
0
L
Skadi
7,468
747
38
4
0
185,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role