Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Alanon010
Hades
Level 124
God Stats
2W - 3L
1,505 SR
Queue Stats
89W - 96L
1,484 Elo+
Solo
Sol
Sol
EthanCymru
Sol
Level 126
God Stats
1W - 4L
1,424 SR
Queue Stats
163W - 173L
1,480 Elo+
Solo
Cupid
Cupid
coolieoboy6126
Cupid
Level 125
God Stats
3W - 1L
1,562 SR
Queue Stats
380W - 377L
1,472 Elo+
Solo
Team Averages
Level 124
1,498 SR
1,487 Elo+

VS

Team Averages
Level 111
1,455 SR
1,513 Elo+
Raijin
Raijin
BorisTheGod
Raijin
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,524 Elo+
Party 1
Artio
Artio
FairySomething
Artio
Level 128
God Stats
1W - 1L
1,266 SR
Queue Stats
54W - 65L
1,452 Elo+
Solo
Thor
Thor
GasEous-CREED
Thor
Level 127
God Stats
11W - 8L
1,483 SR
Queue Stats
612W - 622L
1,486 Elo+
Solo
Shiva
Shiva
ShrekIsOurKing
Shiva
Level 149
God Stats
2W - 1L
1,527 SR
Queue Stats
170W - 160L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
noteip
Danzaburou
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 81L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 2 / 3
6,644
949
7,762
6,887
5,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
 
Anhur
11
0 / 3 / 2
5,895
842
3,422
4,725
1,433
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
Alanon010
Hades
12
1 / 3 / 3
6,151
879
4,812
7,675
3,408
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 4 / 2
6,201
886
5,856
5,296
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

7
0 / 1 / 2
5,289
756
2,098
2,344
784
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
2 / 2 / 6
6,114
873
3,871
5,763
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 7
6,950
993
3,481
9,709
7,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 7
6,608
944
2,230
5,217
1,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 1 / 6
7,575
1,082
7,619
9,252
7,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
noteip
Danzaburou
10
1 / 1 / 5
6,380
911
7,184
5,410
1,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
5
Kills
13
13
Deaths
6
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
2
3
1.75
L
Anhur
 
Anhur
0
3
2
0.33
L
Hades
Alanon010
Hades
1
3
3
0.83
W
Raijin
2
2
6
2.5
L
2
4
2
0.75
W
2
1
7
5.5
W
2
1
7
5.5
W
6
1
6
9
L
0
1
2
1
W
Danzaburou
noteip
Danzaburou
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,950
Damage
24,385
26,927
Taken
35,351
13,103
Mitigated
20,638
5,804
Healing
16,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,762
787
272
2,273
6,887
5,819
0
2,478
4,295
18,089
332
L
Anhur
 
Anhur
3,422
1,528
292
149
4,725
1,433
0
849
3,695
0
8,355
L
Hades
Alanon010
Hades
4,812
439
0
1,549
7,675
3,408
0
2,107
5,451
10,079
0
W
Raijin
3,871
554
0
745
5,763
2,124
0
4,650
1,046
10,080
0
L
5,856
1,852
0
944
5,296
1,659
0
1,396
3,741
10,560
692
W
3,481
321
4,546
3,609
9,709
7,506
0
4,753
4,742
11,282
0
W
2,230
0
157
360
5,217
1,897
407
2,350
2,724
0
5,431
W
7,619
535
1,245
3,820
9,252
7,141
22
2,304
6,717
0
13,778
L
2,098
1,211
141
184
2,344
784
0
522
1,788
0
4,457
W
Danzaburou
noteip
Danzaburou
7,184
879
0
2,109
5,410
1,970
196
2,961
2,388
0
15,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,180
Gold Earned
33,627
76
Minions Killed
62
0
Camps Cleared
0
547,134
Distance Traveled
675,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,644
949
25
4
0
133,274
0
L
Anhur
5,895
842
13
2
0
118,907
0
L
Hades
6,151
879
16
2
0
129,310
0
W
Raijin
6,114
873
11
2
0
123,612
0
L
Sol
6,201
886
14
2
0
110,465
0
W
Artio
6,950
993
10
1
0
132,684
0
W
Thor
6,608
944
5
1
0
137,779
0
W
Shiva
7,575
1,082
17
2
0
154,630
0
L
Cupid
5,289
756
8
1
0
55,178
0
W
Danzaburou
6,380
911
19
3
0
127,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role