Player Matchup

Gilgamesh
Gilgamesh
F6URL0ST
Gilgamesh
Level 124
God Stats
2W - 2L
1,774 SR
Queue Stats
25W - 25L
1,526 Elo+
Solo
Ganesha
Ganesha
Litlbate
Ganesha
Level 142
God Stats
26W - 21L
1,549 SR
Queue Stats
797W - 722L
1,507 Elo+
Solo
Ishtar
Ishtar
STL AVIDSPARK
Ishtar
Level 163
God Stats
2W - 4L
1,220 SR
Queue Stats
289W - 257L
1,523 Elo+
Solo
King Arthur
King Arthur
SupremeSmizz
King Arthur
Level 41
God Stats
13W - 27L
1,384 SR
Queue Stats
110W - 146L
1,455 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
diabeticturtle
Morgan Le Fay
Level 38
God Stats
5W - 5L
1,467 SR
Queue Stats
58W - 75L
1,433 Elo+
Party 2
Team Averages
Level 102
1,479 SR
1,489 Elo+

VS

Team Averages
Level 104
1,625 SR
1,492 Elo+
Charybdis
Charybdis
Grincrant
Charybdis
Level 73
God Stats
39W - 25L
1,604 SR
Queue Stats
399W - 375L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
LarsonsLunchb0x
Cthulhu
Level 114
God Stats
10W - 4L
1,654 SR
Queue Stats
162W - 131L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
MvH Jumbo
Sun Wukong
Level 115
God Stats
1W - 0L
1,553 SR
Queue Stats
20W - 30L
1,404 Elo+
Solo
Nu Wa
Nu Wa
Texap
Nu Wa
Level 147
God Stats
24W - 20L
1,618 SR
Queue Stats
622W - 570L
1,521 Elo+
Party 1
Skadi
Skadi
vinilin123
Skadi
Level 69
God Stats
13W - 4L
1,696 SR
Queue Stats
172W - 170L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
F6URL0ST
Gilgamesh
11
1 / 0 / 0
5,219
580
2,874
5,769
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Litlbate
Ganesha
5
0 / 1 / 0
4,204
467
1,208
4,818
2,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 5 / 0
5,122
569
5,372
6,426
1,860
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
SupremeSmizz
King Arthur
9
0 / 3 / 0
4,803
534
1,774
6,761
3,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
diabeticturtle
Morgan Le Fay
8
0 / 2 / 0
4,823
536
1,798
6,107
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Grincrant
Charybdis
9
3 / 1 / 1
5,738
638
3,165
3,469
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 0 / 5
5,737
637
4,006
6,441
4,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
MvH Jumbo
Sun Wukong
9
2 / 0 / 2
4,769
530
1,899
4,996
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
Texap
Nu Wa
11
1 / 0 / 0
5,681
631
3,774
2,151
471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
11
4 / 1 / 1
6,340
704
6,328
4,771
2,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
11
11
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
F6URL0ST
Gilgamesh
1
0
0
1
W
Charybdis
Grincrant
Charybdis
3
1
1
3.5
W
1
0
5
3.5
L
Ganesha
Litlbate
Ganesha
0
1
0
0
W
Sun Wukong
MvH Jumbo
Sun Wukong
2
0
2
3
L
1
5
0
0.2
L
King Arthur
SupremeSmizz
King Arthur
0
3
0
0
W
Nu Wa
Texap
Nu Wa
1
0
0
1
L
Morgan Le Fay
diabeticturtle
Morgan Le Fay
0
2
0
0
W
Skadi
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,026
Damage
19,172
29,881
Taken
21,828
11,540
Mitigated
11,213
6,144
Healing
8,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
F6URL0ST
Gilgamesh
2,874
928
0
1,013
5,769
2,222
0
1,492
4,277
0
35,250
W
Charybdis
Grincrant
Charybdis
3,165
2,176
0
1,479
3,469
1,204
0
155
3,314
0
36,897
W
4,006
655
66
2,851
6,441
4,218
0
973
5,468
21,254
0
L
Ganesha
Litlbate
Ganesha
1,208
338
0
1,877
4,818
2,080
0
1,070
3,748
7,515
0
W
Sun Wukong
MvH Jumbo
Sun Wukong
1,899
460
0
2,639
4,996
2,910
0
80
4,916
0
22,501
L
5,372
3,519
0
1,610
6,426
1,860
0
2,143
4,246
0
30,977
L
King Arthur
SupremeSmizz
King Arthur
1,774
127
0
390
6,761
3,586
0
369
5,831
0
27,143
W
Nu Wa
Texap
Nu Wa
3,774
897
0
762
2,151
471
36
1,185
796
39,018
632
L
Morgan Le Fay
diabeticturtle
Morgan Le Fay
1,798
153
0
1,254
6,107
1,792
0
3,057
3,013
33,777
0
W
Skadi
6,328
2,541
0
996
4,771
2,410
0
429
4,328
669
44,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,171
Gold Earned
28,265
254
Minions Killed
286
0
Camps Cleared
0
843,324
Distance Traveled
940,919
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,219
580
69
8
0
222,009
0
W
Charybdis
5,738
638
72
8
0
174,313
0
W
Cthulhu
5,737
637
23
3
0
205,651
2
L
Ganesha
4,204
467
0
0
0
103,659
1
W
Sun Wukong
4,769
530
50
6
0
218,007
4
L
Ishtar
5,122
569
67
7
0
168,021
0
L
King Arthur
4,803
534
44
5
0
178,774
0
W
Nu Wa
5,681
631
61
7
0
178,980
2
L
Morgan Le Fay
4,823
536
74
8
0
170,861
1
W
Skadi
6,340
704
80
9
0
163,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role