Player Matchup

Khepri
Khepri
Dante121402
Khepri
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,153 Elo+
Party 1
Izanami
Izanami
Gob11nho
Izanami
Level 7
God Stats
0W - 3L
1,282 SR
Queue Stats
1W - 6L
1,153 Elo+
Party 1
Nu Wa
Nu Wa
Lokislover
Nu Wa
Level 109
God Stats
48W - 33L
1,658 SR
Queue Stats
145W - 131L
1,471 Elo+
Party 2
Thanatos
Thanatos
RiseIuminati
Thanatos
Level 25
God Stats
12W - 13L
1,550 SR
Queue Stats
50W - 59L
1,447 Elo+
Party 2
Artio
Artio
xIDxmon
Artio
Level 107
God Stats
1W - 1L
1,850 SR
Queue Stats
122W - 107L
1,510 Elo+
Solo
Team Averages
Level 75
1,568 SR
1,347 Elo+

VS

Team Averages
Level 82
1,432 SR
1,448 Elo+
Gilgamesh
Gilgamesh
Blxcksheap
Gilgamesh
Level 42
God Stats
1W - 3L
1,135 SR
Queue Stats
49W - 77L
1,386 Elo+
Party 3
Cthulhu
Cthulhu
Gaggert
Cthulhu
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 66L
1,415 Elo+
Party 3
Ah Puch
Ah Puch
Jacastol
Ah Puch
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 59L
1,468 Elo+
Party 3
Pele
Pele
MaidenLessMania
Pele
Level 67
God Stats
7W - 4L
1,491 SR
Queue Stats
65W - 80L
1,446 Elo+
Party 3
Artemis
Artemis
eraasi
Artemis
Level 89
God Stats
14W - 15L
1,534 SR
Queue Stats
104W - 84L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
1 / 2 / 0
6,298
420
2,376
9,853
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Gob11nho
Izanami
10
0 / 5 / 3
6,352
423
2,585
9,382
2,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
15
3 / 1 / 1
8,571
571
9,303
6,557
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
RiseIuminati
Thanatos
12
0 / 5 / 3
6,337
422
3,333
11,752
3,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artio
xIDxmon
Artio
12
1 / 8 / 2
7,330
489
5,014
16,231
8,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blxcksheap
Gilgamesh
14
5 / 1 / 3
7,943
530
8,762
12,387
7,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Gaggert
Cthulhu
15
7 / 1 / 1
9,586
639
11,192
11,176
8,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Jacastol
Ah Puch
15
1 / 1 / 3
8,906
594
5,840
7,780
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 3
7,780
519
4,275
8,699
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
eraasi
Artemis
14
5 / 2 / 4
8,248
550
10,121
10,017
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
20
21
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Blxcksheap
Gilgamesh
5
1
3
6.5
L
Khepri
1
2
0
0.5
W
Cthulhu
Gaggert
Cthulhu
7
1
1
7.5
L
Izanami
Gob11nho
Izanami
0
5
3
0.3
W
Ah Puch
Jacastol
Ah Puch
1
1
3
2.5
L
Nu Wa
3
1
1
3.5
W
2
0
3
3.5
L
Thanatos
RiseIuminati
Thanatos
0
5
3
0.3
W
Artemis
eraasi
Artemis
5
2
4
3.5
L
Artio
xIDxmon
Artio
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,611
Damage
40,190
53,775
Taken
50,059
21,902
Mitigated
23,567
14,662
Healing
15,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Blxcksheap
Gilgamesh
8,762
2,867
0
1,274
12,387
7,334
1,300
2,873
9,443
0
45,898
L
Khepri
2,376
253
107
1,814
9,853
6,401
0
1,615
8,082
15,341
0
W
Cthulhu
Gaggert
Cthulhu
11,192
565
0
1,000
11,176
8,775
35
3,495
6,851
52,375
1,987
L
Izanami
Gob11nho
Izanami
2,585
1,743
0
840
9,382
2,300
0
263
8,876
0
31,647
W
Ah Puch
Jacastol
Ah Puch
5,840
538
0
2,739
7,780
2,110
51
4,769
2,915
71,292
488
L
Nu Wa
9,303
1,798
0
1,443
6,557
1,502
0
2,808
3,348
62,055
1,500
W
4,275
1,051
0
6,139
8,699
2,535
0
1,292
7,407
0
62,249
L
Thanatos
RiseIuminati
Thanatos
3,333
922
0
5,934
11,752
3,657
0
1,774
9,654
0
37,520
W
Artemis
eraasi
Artemis
10,121
6,239
89
4,184
10,017
2,813
1,874
3,035
6,982
0
52,578
L
Artio
xIDxmon
Artio
5,014
472
0
4,524
16,231
8,042
0
8,688
6,523
35,790
1,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,888
Gold Earned
42,463
400
Minions Killed
499
0
Camps Cleared
0
1,297,772
Distance Traveled
1,491,860
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,943
530
69
5
0
307,118
0
L
Khepri
6,298
420
22
1
0
247,725
2
W
Cthulhu
9,586
639
99
7
0
278,610
0
L
Izanami
6,352
423
54
4
0
263,113
0
W
Ah Puch
8,906
594
143
10
0
289,840
7
L
Nu Wa
8,571
571
154
10
0
263,639
0
W
Pele
7,780
519
119
8
0
363,751
0
L
Thanatos
6,337
422
82
5
0
271,107
1
W
Artemis
8,248
550
69
5
0
252,541
0
L
Artio
7,330
489
88
6
0
252,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role