Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Dr4bik
Vulcan
Level 184
God Stats
9W - 10L
1,537 SR
Queue Stats
121W - 115L
1,538 Elo+
Party 1
Arachne
Arachne
WebbyKhan700
Arachne
Level 148
God Stats
1W - 1L
1,521 SR
Queue Stats
56W - 78L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
evilvixn
Danzaburou
Level 146
God Stats
3W - 0L
1,563 SR
Queue Stats
111W - 130L
1,524 Elo+
Party 1
Shiva
Shiva
thegame216
Shiva
Level 158
God Stats
9W - 5L
1,651 SR
Queue Stats
181W - 159L
1,621 Elo+
Party 1
Team Averages
Level 152
1,555 SR
1,538 Elo+

VS

Team Averages
Level 150
1,659 SR
1,523 Elo+
Tyr
Tyr
BBWsimp
Tyr
Level 157
God Stats
0W - 1L
1,586 SR
Queue Stats
5W - 7L
1,444 Elo+
Solo
Atlas
Atlas
JamesLander0
Atlas
Level 153
God Stats
2W - 3L
1,738 SR
Queue Stats
48W - 35L
1,583 Elo+
Solo
Mercury
Mercury
LFCHER0
Mercury
Level 159
God Stats
12W - 14L
1,505 SR
Queue Stats
286W - 287L
1,478 Elo+
Solo
Aphrodite
Aphrodite
Mayje
Aphrodite
Level 138
God Stats
61W - 48L
1,671 SR
Queue Stats
66W - 68L
1,592 Elo+
Solo
Charybdis
Charybdis
oTatum
Charybdis
Level 141
God Stats
12W - 5L
1,796 SR
Queue Stats
132W - 129L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 1 / 2
6,314
1,052
5,070
6,125
2,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
Dr4bik
Vulcan
11
0 / 2 / 3
5,916
986
4,622
3,717
1,287
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
WebbyKhan700
Arachne
11
1 / 1 / 0
5,992
999
1,322
3,306
1,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
evilvixn
Danzaburou
11
2 / 1 / 2
6,404
1,067
5,618
3,463
1,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
10
0 / 3 / 3
5,690
948
5,859
7,410
4,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
10
2 / 2 / 0
5,878
980
3,074
5,012
2,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 1
5,740
957
2,211
7,418
4,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
LFCHER0
Mercury
12
4 / 1 / 2
6,650
1,108
2,945
4,625
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
Mayje
Aphrodite
11
1 / 0 / 3
6,048
1,008
2,958
4,498
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
oTatum
Charybdis
11
1 / 0 / 3
5,955
993
6,365
5,679
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
5
Kills
8
8
Deaths
5
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
2
3
L
Tyr
2
2
0
1
W
Vulcan
Dr4bik
Vulcan
0
2
3
0.75
L
0
2
1
0.25
L
Mercury
LFCHER0
Mercury
4
1
2
5
L
Aphrodite
Mayje
Aphrodite
1
0
3
2.5
W
Arachne
WebbyKhan700
Arachne
1
1
0
1
W
Danzaburou
evilvixn
Danzaburou
2
1
2
3
L
Charybdis
oTatum
Charybdis
1
0
3
2.5
W
Shiva
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,491
Damage
17,553
24,021
Taken
27,232
11,200
Mitigated
11,106
4,376
Healing
8,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,070
168
208
1,073
6,125
2,982
0
1,269
4,856
18,235
374
L
Tyr
3,074
159
0
484
5,012
2,606
0
2,155
2,653
0
7,584
W
Vulcan
Dr4bik
Vulcan
4,622
77
73
225
3,717
1,287
393
955
2,762
19,745
0
L
2,211
445
0
815
7,418
4,044
0
2,152
5,050
16,072
0
L
Mercury
LFCHER0
Mercury
2,945
843
0
535
4,625
1,204
0
1,768
2,676
0
18,191
L
Aphrodite
Mayje
Aphrodite
2,958
86
2,110
3,596
4,498
1,534
0
1,518
2,772
12,915
0
W
Arachne
WebbyKhan700
Arachne
1,322
1,121
0
816
3,306
1,299
1,253
146
3,160
0
11,105
W
Danzaburou
evilvixn
Danzaburou
5,618
1,019
0
1,026
3,463
1,242
0
1,153
2,310
0
15,445
L
Charybdis
oTatum
Charybdis
6,365
3,949
0
975
5,679
1,718
48
1,708
3,751
0
20,446
W
Shiva
5,859
689
202
753
7,410
4,390
0
1,646
5,764
262
9,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,316
Gold Earned
30,271
143
Minions Killed
152
0
Camps Cleared
0
681,959
Distance Traveled
637,042
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,314
1,052
37
6
0
145,234
2
L
Tyr
5,878
980
12
2
0
88,731
0
W
Vulcan
5,916
986
46
8
0
144,822
0
L
Atlas
5,740
957
29
5
0
126,862
0
L
Mercury
6,650
1,108
38
6
0
166,716
0
L
Aphrodite
6,048
1,008
30
5
0
139,846
2
W
Arachne
5,992
999
28
5
0
130,333
0
W
Danzaburou
6,404
1,067
17
3
0
125,201
0
L
Charybdis
5,955
993
43
7
0
114,887
0
W
Shiva
5,690
948
15
3
0
136,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role