Player Matchup

Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
HoplessHollow
Ravana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 36L
1,328 Elo+
Solo
King Arthur
King Arthur
Wanted-bushido
King Arthur
Level 116
God Stats
2W - 2L
1,620 SR
Queue Stats
151W - 137L
1,498 Elo+
Solo
Nox
Nox
anastaba
Nox
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 12L
1,572 Elo+
Solo
Team Averages
Level 92
1,524 SR
1,480 Elo+

VS

Team Averages
Level 144
1,530 SR
1,476 Elo+
Thoth
Thoth
 
Thoth
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ChickenDeckos
Ah Puch
Level 144
God Stats
5W - 1L
1,638 SR
Queue Stats
211W - 247L
1,501 Elo+
Solo
Arachne
Arachne
Magroni
Arachne
Level 144
God Stats
1W - 0L
1,461 SR
Queue Stats
210W - 228L
1,414 Elo+
Solo
Loki
Loki
ZAKAROVSKY_81
Loki
Level 149
God Stats
10W - 8L
1,550 SR
Queue Stats
709W - 727L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
9 / 3 / 1
8,843
983
9,996
7,518
3,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
 
Scylla
15
0 / 3 / 4
8,041
893
3,592
5,366
1,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
1 / 7 / 4
6,476
720
2,438
6,869
2,588
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
Wanted-bushido
King Arthur
6
0 / 1 / 0
5,386
598
203
1,215
643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 4 / 4
6,670
741
2,419
6,070
2,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
1 / 2 / 7
8,240
916
6,648
3,249
1,006
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chernobog
 
Chernobog
13
3 / 2 / 6
7,808
868
3,111
5,646
1,679
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
16
5 / 2 / 6
9,431
1,048
7,406
5,038
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Magroni
Arachne
13
3 / 4 / 8
8,671
963
4,388
7,525
7,169
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 1 / 6
8,560
951
2,500
3,931
1,133
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
11
Kills
17
18
Deaths
11
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
9
3
1
3.17
L
Scylla
 
Scylla
0
3
4
0.67
W
Thoth
 
Thoth
1
2
7
2.25
W
Chernobog
 
Chernobog
3
2
6
3
W
Ah Puch
5
2
6
4
L
1
7
4
0.43
W
Arachne
Magroni
Arachne
3
4
8
1.75
L
King Arthur
Wanted-bushido
King Arthur
0
1
0
0
W
5
1
6
8
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,648
Damage
24,053
27,038
Taken
25,389
10,742
Mitigated
12,777
3,992
Healing
7,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,996
9,291
426
2,194
7,518
3,616
0
3,625
3,782
0
14,838
L
Scylla
 
Scylla
3,592
30
52
343
5,366
1,886
0
3,594
1,697
25,268
0
W
Thoth
 
Thoth
6,648
348
172
102
3,249
1,006
1,298
469
2,780
21,314
0
W
Chernobog
 
Chernobog
3,111
1,115
588
1,804
5,646
1,679
1,606
1,568
4,078
0
15,033
W
Ah Puch
7,406
109
524
1,103
5,038
1,790
628
1,461
3,577
26,744
310
L
2,438
972
0
211
6,869
2,588
0
2,885
3,906
0
3,935
W
Arachne
Magroni
Arachne
4,388
3,285
135
1,189
7,525
7,169
1,251
2,066
5,459
0
7,595
L
King Arthur
Wanted-bushido
King Arthur
203
0
0
0
1,215
643
0
347
808
0
1,736
W
2,500
376
284
1,442
3,931
1,133
483
447
3,484
0
9,354
L
2,419
220
0
766
6,070
2,009
0
3,500
2,430
8,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,416
Gold Earned
42,710
92
Minions Killed
142
0
Camps Cleared
0
494,648
Distance Traveled
775,579
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,843
983
15
2
0
135,117
0
L
Scylla
8,041
893
48
5
0
122,255
0
W
Thoth
8,240
916
34
4
0
169,755
0
W
Chernobog
7,808
868
27
3
0
142,485
0
W
Ah Puch
9,431
1,048
44
5
0
164,336
0
L
Ravana
6,476
720
6
1
0
83,680
0
W
Arachne
8,671
963
15
2
0
134,863
0
L
King Arthur
5,386
598
3
0
0
23,988
0
W
Loki
8,560
951
22
2
0
164,140
0
L
Nox
6,670
741
20
2
0
129,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role