Player Matchup

Cupid
Cupid
Gold III
 
Cupid
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold IV
Fu11Whites
Scylla
Gold IV
Level 133
God Stats
7W - 9L
1,476 SR
Queue Stats
30W - 36L
1,537 MMR
Solo
Achilles
Achilles
Silver I
Rekuri
Achilles
Silver I
Level 190
God Stats
1W - 0L
1,581 SR
Queue Stats
9W - 1L
1,646 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,519 SR
1,561 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 158
1,486 SR
1,726 MMR
Nike
Nike
Platinum II
DarthVesskel
Nike
Platinum II
Level 159
God Stats
47W - 35L
1,659 SR
Queue Stats
455W - 408L
1,836 MMR
Party 2
Bacchus
Bacchus
Bronze III
MauPerroXPro
Bacchus
Bronze III
Level 143
God Stats
0W - 3L
1,298 SR
Queue Stats
4W - 8L
1,447 MMR
Solo
Raijin
Raijin
Platinum I
paragonchris
Raijin
Platinum I
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
702W - 682L
1,893 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
4 / 1 / 9
8,783
878
10,128
7,920
2,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Scylla
Fu11Whites
Scylla
16
2 / 0 / 12
9,120
912
9,451
4,243
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Rekuri
Achilles
15
9 / 0 / 5
9,446
945
12,284
10,101
11,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
FafnirKuzenboCthulhuSerqetCerberus

VS

Bans
Xing TianAnhurThothMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,477
648
5,646
13,031
7,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
MauPerroXPro
Bacchus
12
0 / 5 / 0
6,508
651
2,317
14,003
11,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
14
1 / 4 / 0
7,770
777
7,829
8,460
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
15
Kills
1
1
Deaths
15
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
1
9
8.5
L
0
6
0
0
W
Scylla
Fu11Whites
Scylla
2
0
12
8
L
Bacchus
MauPerroXPro
Bacchus
0
5
0
0
W
Achilles
Rekuri
Achilles
9
0
5
11.5
L
Raijin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,863
Damage
15,792
22,264
Taken
35,494
15,787
Mitigated
21,755
6,546
Healing
4,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
10,128
6,459
318
2,471
7,920
2,490
316
4,160
3,574
0
32,911
L
5,646
279
0
2,528
13,031
7,938
0
3,276
9,618
285
13,571
W
Scylla
Fu11Whites
Scylla
9,451
507
0
1,366
4,243
1,355
345
2,843
1,247
42,325
0
L
Bacchus
MauPerroXPro
Bacchus
2,317
253
0
643
14,003
11,061
0
4,881
9,122
9,276
209
W
Achilles
Rekuri
Achilles
12,284
2,777
0
2,391
10,101
11,942
0
3,310
6,495
0
24,057
L
Raijin
7,829
470
0
991
8,460
2,756
0
1,334
7,068
31,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,349
Gold Earned
20,755
148
Minions Killed
98
0
Camps Cleared
0
583,537
Distance Traveled
511,177
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,783
878
55
6
0
190,441
0
L
Nike
6,477
648
19
2
0
179,849
3
W
Scylla
9,120
912
73
7
0
173,202
1
L
Bacchus
6,508
651
14
1
0
160,474
3
W
Achilles
9,446
945
20
2
0
219,894
0
L
Raijin
7,770
777
65
7
0
170,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role